D.A._Sakuyamon Posted June 8, 2013 Report Share Posted June 8, 2013 No, it is strictly a matter of numbers. See above That would work, except now the roles have reversed and P2 now has the mana and monster advantage, and P1 gets nothing, making going first not only pointless, but actually hinders you throughout the game. The point of going first is to have the mana advantage, you take that away and there is nothing. Stealth bird is something I thought about, but the problem is, you are hurting yourself as much as you are hurting your opponent. This is still a one for one trade since you have to pay mana to flip it down, and the opponent can always just attack Stealth Bird to ruin the entire thing. And if I remember correctly, the only reason the others were any good was due to Burning Lands backup. Testing is important, but there are some things that can be purely based on numbers, advantage is one of those things. Like I said, I am all for testing, but it will have to wait till later. I will admit though, that I am not the greatest of deck builders, I'm not bad, but I am not anything special. I would actually like to have your help, if you don't mind, considering you know the format better. Sorry but no. Saying it's a matter of numbers is a no. Those cards I stated I played before I played burning lands. Burning lands is very power but that doesn't take away how powerful the others are. Let me ask you this, have you every played MTG & if so have you ever used a card to get rid of a land? No/Yes? Well then either way you should know setting an opp. a turn back resource wise is very much so worth it. Dont doubt the power of mana burn and when we do test and you wanna see what it can do then will by all means show you without using burning lands. I wont help you make a deck unless it's about the maria engine. Which is easy to figure out anyways. If you decide to make a mult colored deck then Dark Sigmorph, L&DD, a lv3 ritual monster, & a lv4 monster that can become an attribute are good duo to giving you flexable mana. Link to comment Share on other sites More sharing options...
sbdnate Posted June 8, 2013 Report Share Posted June 8, 2013 Sorry but no. Saying it's a matter of numbers is a no. Those cards I stated I played before I played burning lands. Burning lands is very power but that doesn't take away how powerful the others are. Let me ask you this, have you every played MTG & if so have you ever used a card to get rid of a land? No/Yes? Well then either way you should know setting an opp. a turn back resource wise is very much so worth it. Dont doubt the power of mana burn and when we do test and you wanna see what it can do then will by all means show you without using burning lands. But that is just the thing, you are setting yourself back just as much by activating Stealth Bird to set it then once your opponent knows what it is they aren't going to let it go off again if at all possible. Germs I would say aren't too bad, but won't your opponent, generally, have already made most of their plays before they attack? If that is the case, and I am reading correctly, you can only tap untapped lands? Doesn't that mess with germs usefulness? I mean, all three suiciding is a great way to use them to their fullest, but you are going to take a lot of damage for a single turn of stopping three resources? I know advantage is everything, but... ouch... I wont help you make a deck unless it's about the maria engine. Which is easy to figure out anyways. Well, we need to fully test Marie with and without the LMC, as well as other LM cards/ decks under both rules if we are going to get a full and accurate test. This is why I wanted your help, having a more experience player making the deck as well is going to make for a better deck and a better test. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted June 8, 2013 Report Share Posted June 8, 2013 But that is just the thing, you are setting yourself back just as much by activating Stealth Bird to set it then once your opponent knows what it is they aren't going to let it go off again if at all possible. Germs I would say aren't too bad, but won't your opponent, generally, have already made most of their plays before they attack? If that is the case, and I am reading correctly, you can only tap untapped lands? Doesn't that mess with germs usefulness? I mean, all three suiciding is a great way to use them to their fullest, but you are going to take a lot of damage for a single turn of stopping three resources? I know advantage is everything, but... ouch... 1 Well, we need to fully test Marie with and without the LMC, as well as other LM cards/ decks under both rules if we are going to get a full and accurate test. This is why I wanted your help, having a more experience player making the deck as well is going to make for a better deck and a better test. 2 1. I'm not talking about mana stun, I'm talking about mana burn. If you doubt the effectiveness of a mana burn deck that doesn't run burning lands then I will gladly show you how supposedly "noneffective" those cards are. 2. You cant just test one specific thing. You have to test multiple things otherwise your only learning the same thing over and over. Now one thing you said is bothering me. When you say both ruling what exactly do you mean? Are you referring to the fact of the previous ruling where you could play both natural mana & life mana in the same turn next to the new one where you can only do one or the other? If so I don't really understand your reasoning here. In the first, gaining your more mana because both options are both open to you without a draw back. In the 2nd you now have to rely on one or the other. Also, in the previous ruling you gained both the life & the mana. The new one now makes it so you can only get one of those 2 benefits. EDIT: Sleepy you need to update the op again. So Life Mana & Mana Stun Life Mana: In the exchange of not gaining life you gain 1 mana. However you cannot play a natural mana that turn. Mana Stun: When you take effect damage (burn) one of your untapped mana's (if any) is forcefully tapped & cannot be untapped until your next turn. This seems decent enough without totally being one sided either way. & Monster type mana Link to comment Share on other sites More sharing options...
sbdnate Posted June 8, 2013 Report Share Posted June 8, 2013 1. I'm not talking about mana stun, I'm talking about mana burn. If you doubt the effectiveness of a mana burn deck that doesn't run burning lands then I will gladly show you how supposedly "noneffective" those cards are. I was talking about mana stun hence the "for a turn" part. Yeah, mana burn is some scary shit no matter which way you slice it, lol. 2. You cant just test one specific thing. Well, considering that we are building multiple styles LMD and playing each under two different rules, I would say that we aren't testing just one specific thing. Remember, this is a test of game mechanics and how they effect the playability of certain cards more so than a test of the decks themselves. You have to test multiple things otherwise your only learning the same thing over and over. Well, we are: 1. Marie under the LMC 2. Marie without the LMC. 3. Other life mana cards under the LMC. 4. Other life mana cards without the LMC We are essentially putting the LMC to the test, to see which is more detrimental and restrictive to the game/ play style. Now one thing you said is bothering me. When you say both ruling what exactly do you mean? Are you referring to the fact of the previous ruling where you could play both natural mana & life mana in the same turn next to the new one where you can only do one or the other? If so I don't really understand your reasoning here. I could have been a bit more specific there I suppose, but the main thing I want to test here is should you be able to play a Natural Mana as well as top of deck Mana. As for the rule of picking life gain or mana, I believe it is fine where it is. In the first, gaining your more mana because both options are both open to you without a draw back. In the 2nd you now have to rely on one or the other. Also, in the previous ruling you gained both the life & the mana. The new one now makes it so you can only get one of those 2 benefits. See above EDIT: Sleepy you need to update the op again. ^^This^^ This is off topic, but I think this is the most fun I have had online or with ygo in a long time, lol. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted June 9, 2013 Report Share Posted June 9, 2013 I'v got a bit of time right now to test. Link to comment Share on other sites More sharing options...
Sleepy Posted June 9, 2013 Author Report Share Posted June 9, 2013 Sorry I hadn't been back to read since I made that comment. I've been lingering the site but have been busy and tired out here. Just read the PM and will read the updates-to-do post right now. Hehe... Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted June 10, 2013 Report Share Posted June 10, 2013 Life Mana is actually fine at the moment. Just because it "gains you more mana", doesn't mean it's usually better, and the fact that it's random and takes place in the mana zone rather than in the Graveyard or Banished Zone means that when they are gone, they are usually gone for good. That's the key issue with Life Mana: That you tend to not know how to control "the future". There are cards that can help facilitate that but in no means does it mean that it's actually practical, and even then it's not 100% full proof. I've tested against D.A.'s Life Mana decks and I've always noticed this. Even if you have a bajillion mana to support your cards, what is the use if most of those cards are in the Mana Zone or not there for you to play with anyway? That's one of the things that's balancing Life Mana thus far and allows it to be maintained as is for now. On another note, I'm on DN. Anyone want to test? Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted June 10, 2013 Report Share Posted June 10, 2013 Life Mana is actually fine at the moment. Just because it "gains you more mana", doesn't mean it's usually better, and the fact that it's random and takes place in the mana zone rather than in the Graveyard or Banished Zone means that when they are gone, they are usually gone for good. That's the key issue with Life Mana: That you tend to not know how to control "the future". There are cards that can help facilitate that but in no means does it mean that it's actually practical, and even then it's not 100% full proof. I've tested against D.A.'s Life Mana decks and I've always noticed this. Even if you have a bajillion mana to support your cards, what is the use if most of those cards are in the Mana Zone or not there for you to play with anyway? That's one of the things that's balancing Life Mana thus far and allows it to be maintained as is for now. On another note, I'm on DN. Anyone want to test? Pretty much everything I'v been saying about it. Anyways, sure. EDIT: Got to change my Mana Burn Deck to Mana Stun what with how the mana stun mechanic works now. Mana Stun for tier 1.5 Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted June 13, 2013 Report Share Posted June 13, 2013 If you guys see me on DN, feel free to message me and I'll test with you. DN: SightlessReality Link to comment Share on other sites More sharing options...
Sunn O))) Posted June 14, 2013 Report Share Posted June 14, 2013 I'll be on DN, if any one wants to test and stuff Link to comment Share on other sites More sharing options...
Sleepy Posted December 5, 2013 Author Report Share Posted December 5, 2013 I'm bumping this thread of mine in preparation of the holidays~ xP Hmmm it's December already so we should start preparing ASAP if we wanna make it in time o3o Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted December 5, 2013 Report Share Posted December 5, 2013 Hooray! This is back. :D Christmas Tourny soon hopefully. :3 Someone needs to make a Christmas theme Maria forthis. ^_^ Link to comment Share on other sites More sharing options...
Sleepy Posted December 5, 2013 Author Report Share Posted December 5, 2013 Also, I think I should tweak and re-word some of these points, if not the whole OP. Just to make it more clear. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted December 10, 2013 Report Share Posted December 10, 2013 Didn't have internet For all of yesterday so didn't know if this was down or not. Anyway's I can test atm. Link to comment Share on other sites More sharing options...
heraldry_lord Posted December 11, 2013 Report Share Posted December 11, 2013 I thought maybe I was crazy for giving Yu-Gi-Oh! a resource system, but it's interesting to see someone else have a similar idea. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted December 11, 2013 Report Share Posted December 11, 2013 It'd be nice if we could Muligan our starting hand in the same way MTG does only you don't get a free full hand change like it does. (meaning the 1st Muligan you get in MTG is still a full hand) Link to comment Share on other sites More sharing options...
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