Thomas★Zero Posted May 18, 2013 Report Share Posted May 18, 2013 Rush Racer - Toyota Burst Wing Rank 4 Fire Warrior/Xyz/Effect 2 Level 4 Monsters This card is also treated as a machine type monster. Once per turn, you can detach 1 Xyz material from this card to place 1 Gear counter onto this card (Max 5.), for each gear counter on this card during the battle phase can do a additional attack, you cannot activate this effect during the turn it was summoned. ATK/2500 DEF/2000 Rush Racer - B.M.W Dragon lv 7 Dark Dragon/Synchro/Effect "Rush Racer Mini Drago" + 1 Non-tuner monster This card is also treated as a machine type monster. Once per turn, you select and destroy 1 card on your opponents side of the field, then place 1 Gear counter onto this card (Max 5.), for each gear counter on this card it gains 400 ATK, if you use this effect all battle damage this turn involving this card is halved. ATK/2400 DEF/2000 Rush Racer - Citroen Knight lv 8 Water Warrior/Fusion/Effect 1 "Rush Racer" monster + 1 or more machine type monsters This card is also treated as a machine type monster. When this card is fusion summoned, place one Gear counter onto this card for each machine type monster used to summon this card, for each counter on this card (Max 5.) this card gains an additional 300 ATK and DEF. ATK/2000 DEF/2000 Rush Racer - Volvo Gorilla lv 4 Earth Beast/Effect This card is also treated as a machine type monster. When this card battles a monster with more ATK than this card, during damage calculations this card gains 700 ATK, after damage calculations if you use this effect switch this card to defence position. ATK/1900 DEF/0 Rush Racer - Mini Drago lv 3 Dark Dragon/Tuner This card is also treated as a Machine type monster. During the turn, this card is normal summoned you can normal summon an additional time this turn for a "Rush Racer" monster. ATK/1200 DEF/1000 Rush Racer - Ford Falcon lv 4 Wind Winged-Beast/Effect This card is also treated as a Machine type monster. Once per turn, you can select 1 spell or trap card on your opponents side of the field, your opponent cannot activate that card until next stand-by Phase. ATK/1700 DEF/1200 Super Acceleration Shift Spell Card Select 1 Fusion, Synchro or Xyz "Rush Racer" monster you control and remove all Gear counters from it, then you can special summon as many "Rush Racer" monsters from your hand and Graveyard equal to the number of Gear counters removed. Car Alarm! Trap Activate this card when a "Rush Racer" you control is selected as an attack target. Negate that attack and then return the attacking monster to the owners hand. Edit: New R.R's here V Rush Racer - Mitsubishi Samurai lv 4 Fire Warrior/Effect This card is also treated as a Machine type monster. When this card attacks a Defence position monster with DEF lower than this cards ATK, inflict the difference as battle damage, if damage is dealt this way this card gains 200 ATK. ATK/1800 DEF/800 Rush Racer - Suzuki Swan lv 4 Water Winged-Beast/Effect This card is also treated as a machine type monster. If this card either is destroyed or destroys a monster as a result of battle, increase your life points equal to the ATK of the destroyed monster. ATK/1400 DEF/1800 Max Speed Quick Play spell Select 1 "Rush Racer" you control, Until the End-Phase that monster gains 1000 ATK and DEF but has its effects negated. If "Limiter Removal" was activated during the turn this card was activated during the turn this card was activated, it instead has the following effect; * Double the ATK of all "Rush Racer" monsters you control until the End-Phase this turn. You can only activate "Max Speed" once per turn. Rush Racer - Phantom Jaguar lv 4 Dark Beast/Effect This card is also treated as a machine type monster. Once per turn, you can reduce this cards ATK by 1000, to special summon 2 Phantom Jaguar Tokens (lv 4/Dark/Machine/ATK 500/DEF/500) to your side of the field, if this card would be destroyed by battle, destroy 1 Phantom Jaguar Token instead. ATK/1500 DEF/500 Link to comment Share on other sites More sharing options...
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