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Turtle Star Ride


Sleepy

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Target 1 player; target gains 800 Life Points. Then, target 1 face-up monster you control; it gains 1 Level. When You Normal Summon a monster: you can add this card from your Graveyard to your hand. You can only activate 1 "Turtle Star Ride" per turn.

 

What uses does it have you say?
Slow but constant Life gain

Subtile but reusable Level-modifying effect.

Slow Spell Counter support

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I take it that you are of a magic player, considering that you want to target the player. Thats just not a thing in YGO though. Anyway, it's most likely for Wind-Ups to abuse and I cant say Im a fan. It's too easy to pull off, and regaining it is just not fair at all, it should have some sort of cost. Plus it can act like a burn if you use that reverse LP card. The fact that you have 2 chains that resolve after each other is strange on a Quick-Play.

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I take it that you are of a magic player, considering that you want to target the player. Thats just not a thing in YGO though.

 

300px-MysticalRefpanelDREV-EN-ScR-1E.png

Anyway, it's most likely for Wind-Ups to abuse and I cant say Im a fan. It's too easy to pull off, and regaining it is just not fair at all, it should have some sort of cost. Plus it can act like a burn if you use that reverse LP card. The fact that you have 2 chains that resolve after each other is strange on a Quick-Play.

 

Many decks can abuse of a Level-changing mechanic. Wind-Ups and Inzektors already do on their own. What I did is get the notions that:
-Pure Life Point gain sucks

-Pure Level-changing Spells are never used

and combined them to see if it was finally worth it.

 

I'm iffy on the fact that it is "up to 2" instead of just "1" which was my initial idea, to be honest.

 

EDIT:
Yeah, I just reverted it to +1 just now.

The idea is to have a very subtile and otherwise bad effect in a card. One of those cards with effects that no one wants to dedicate any space for, but with the twist that it can be re-used once per turn depending on your specific action.

 

It also is slow Spell Counter support, if we were still in the GX era....

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-Pure Level-changing Spells are never used

Galaxy Queens Light. And I do not trust anything before SET and PSTC, because I have never seen a card that directly says that it targets a player. Though I suppose there is an example of card, so you're right in some ways.

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Galaxy Queens Light. And I do not trust anything before SET and PSTC, because I have never seen a card that directly says that it targets a player. Though I suppose there is an example of card, so you're right in some ways.

The phrase "target a player" is actually really never used anywhere else, it usually "select", "choose" will take priority. Though to be fair, the main reason Konami doesn't update the text in favor of "targeting a player", is because there are a lot of cards that do not involve both players to work, and the only card that uses the mechanic is not only irrelevant, but I'd go as far as saying that Konami dropped the idea as a whole.

 

So you are right in that it's not much of an official way of saying it, but wrong in that players CAN be targeted. I accept your pointing out at that as valid, just saying the card is not so out of whack.

 

 

 

 

Galaxy Queen's light is good alright, but you are looking at something more similar to this:

300px-StarChanger-YS12-EN-C-1E.png

^widely considered worthless.

Levels usually already match their Levels naturally to begin with at the time of deck-building.

It will dead draw at times

It has no real potential comeback hability because of it's -1 nature on it's own, to do something you should already be able to do in that deck.

It's mainly for "fun" purposes.

 

My card merely is that once per turn, but with only the option of going up. Or you'll tell me +800 Life per use breaks it... It could happen in a cumulative manner, but I think it should currently be alright.

 

 

My main idea upon creating that card was "I'd rather have had that sort of recycle technique in the past than repeating searching/drawing Spells back in the day, when it comes to helping Spell Counter Decks".

It's meant for a way slower game that one would think extinct nowadays, but the fact you consider it potentially problematic means something about it is not as bad as I thought originally, which is a good signal (as twisted as that sounds).

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The problem is mainly that you get to reuse it, and most will probably not even care about the effect, I mean, Summoner Monk and this can be reused quite easily. I also would like to disagree that cards like that are worthless, it's just that Decks can do stuff without it most of the time. Galaxy Light is of course more useful for higher Level monsters, but Level 3-5 Decks can use this just fine. I don't find it horribly broken, but really it's not a good design choice to make it returnable without some sort of actual cost in my opinion.

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The problem is mainly that you get to reuse it, and most will probably not even care about the effect, I mean, Summoner Monk and this can be reused quite easily. I also would like to disagree that cards like that are worthless, it's just that Decks can do stuff without it most of the time. Galaxy Light is of course more useful for higher Level monsters, but Level 3-5 Decks can use this just fine. I don't find it horribly broken, but really it's not a good design choice to make it returnable without some sort of actual cost in my opinion.

I believe this card has misstiming with Summoner Monk, although it's not impossible to use if Monk was already there.

Other than that, the most worrysome issue it has is being able to disrupt an Xyz pretty much once per turn. I'm debating on that bit.

 

Other than that, I must say, giving it a cost would defeat the purpose it has, if anything, I'd give it a certain condition.

I want it to stay generic enough for any deck to be able to grab it BUT I could choose a less generic way than "When Normal Summon" if you have one in mind for me to consider.

 

Right now the biggest change I'm thinking about, is only making it able to target a monster on your side.

EDIT:
This last bit I think I like, *implemented*.

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I want to clarify that I still think this card is absurdly underwhelming and only usable for casual fun.

Which is my intention. A card that can have fun applications, but not a meta-worthy card at all.

 

I'd like more opinions on it.... I think half the comments are mine.

 

Editing to just stick with "Normal Summon" without "Normal Set". due to.... reasons. Yeah. Reasons.

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