Jump to content

Malefic Fissure (relearning game so need tips :D)


Eury

Recommended Posts

Screenshot function won't work so write it I must. :p Since the deck doesn't really need a graveyard, Fissure helps to cripple decks that do while Skill Drain makes it so Malefic World isn't mandatory to have on the field and so I can have more than one Malefic on the field at once. Typhoon sided in case of Royal Decree and stuff. I mainly need on help on what to Side and to know what I should add/remove from the main deck and make it more consistent. 

 

Monsters (17)

1x Morphing Jar

2x Malefic Blue Eyes

2x Malefic Parallel Gear

3x Malefic Stardust

3x Malefic Cyber End

3x Malefic Truth Dragon 

3x Blue Eyes White Dragon

 

Spells (15)

 

3x Malefic World

3x Trade-In

3x Dimensional Fissure

2x Terraforming

2x Different Dimension Reincarnation

1x Allure of Darkness

1x Dark Hole

 

Traps (10)

 

3x Skill Drain 

3x Eradicator Epidemic Virus

2x Deck Devastation Virus

1x Solemn Judgment 

1x Return from the Different Dimension

 

Extra Deck (9)

 

3x Malefic Paradox Dragon

3x Stardust

3x Cyber End Dragon

 

Side Deck (where I really need help)

 

2x Mystical Space Typhoon 

 

 

I've been away from the game for about 3 years and I really like the Malefic archetype. Any tips/suggestions is welcome and I am open to any criticism as long as you're not a complete jerk about it. C: 

Link to comment
Share on other sites

I may not be completely accurate, but the "There can only be 1 "Malefic" monster on the field" effect is still active even with Skill Drain. The reason is that the other "Malefic" monsters in your hand are not affected by Skill Drain, and they see the "Malefic" monster on the field preventing them from being Summoned. Also, you may need some cards that can deal with Summoning like Bottomless Trap Hole in there somewhere. Also, some more Spell/Trap hate is needed.

Link to comment
Share on other sites

I really hate to tell you this, but the only good Malefic monsters are Cyber End and Stardust. Blue-Eyes is only really good for Trade-In, but even that tends to clog.

 

Plus, Malefics work best as an addition to other decks, like Cyber End or Stardust in Gravekeepers so that you can have extra bulk or you can keep Necrovalley alive.

 

If you really want to keep trying to make this work, then maybe you can turn this into a more control based build, which I could help do, but... It would take me a bit of time, and it still wouldn't be the best possible.

 

I don't want to appear rude, I just felt like you deserved to know since you've been out of the loop so long, a lot of older decks aren't valid anymore x-x

 

btw, Striker IS right about Skill Drain not allowing you to summon another Malefic monster, but it still allows you to attack with other monsters, so it's worth running. He isn't right about more Spell/Trap hate though. Siding MST or Night Beam is generally good enough this format, but you can main one if you want to.

Link to comment
Share on other sites

Ah. But I see what you mean, I really like using them but as I found out the hard way if I don't get World, I'm toast. Granted I had forgotten to put Terraforming in when that happened (dueled Koko), so maybe that's why. What all kinda decks can run Malefics fluidly and have good flow? 

 

Another kind of deck I've been interested in is one that revolves around Sorcerer of Dark Magic, but I don't know how well that would work or what kinda cards to use.

Link to comment
Share on other sites

Generally Gravekeeper is the best choice, but even then Malefics aren't exactly needed in them.

 

A weird Anti-Meta deck with Thunder King Rai-oh's and Malefic Cyber Ends / Stardusts with Necrovalley is possible, but I don't have a build for one and I don't know how long it's been since I've seen one. ^^''

 

Sorcerer of Dark Magic... Would be used along with Secret Village of the Spellcasters, and with Spellbooks and Prophecy's existing he might not be all that hard to summon anymore.

Link to comment
Share on other sites

Dueling Network is a decent place, you can see each card there. The wikia isn't really the most reliable source for decklists, but here are links to [url=http://yugioh.wikia.com/wiki/Spellbook]Spellbooks[/url] and [url=http://yugioh.wikia.com/wiki/Prophecy]Prophecy[/url].

 

I just kind of threw it together, but here's an idea of how I would do the Sorcerer of Dark Magic Deck.

 

 

17 Monsters

 

x3

High Priestess of Prophecy

Justice of Prophecy

Reaper of Prophecy

Spellbook Magician of Prophecy

 

x2

Prophecy Destroyer

Sorcerer of Dark Magic

 

x1

Temperance of Prophecy

 

x23 Spells

 

x3

Spellbook of Fate

Spellbook of Secrets

Spellbook of the Master

Spellbook of Wisdom

 

x2

Secret Village of the Spellcasters

Spellbook of Eternity

Spellbook of Judgment

Spellbook of Power

 

x1

Spellbook of Life / Monster Reborn

Spellbook of Miracles

Spellbook Star Hall

 

Extra Deck

 

x3 Number 11: Big Eye

x2 Mecha Phantom Beast Dracossack

x2 Photon Strike Bounzer

Constellar Ptolemy M7

Gaia Dragon, the Thunder Charger

Gauntlet Launcher

Hierophant of Prophecy

Magi Magi Magician Girl

Number 42: Starship Galaxy Tomahawk

Number 47: Nightmare Shark

Shining Elf

 

Those Spellbook cards being run in 1's are techs, personally I would cut Life for Monster Reborn, but Life is searchable which gives it a niche over reborn.

Link to comment
Share on other sites

My only problem is that even after reading the wikia, I have no idea how Spellbook/Prophecy works. Like, I watched a match and this guy SS 3 of the same monster in one turn and I had no idea how it happened. Pretty sure it was Priestess. 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...