Eury Posted May 21, 2013 Report Share Posted May 21, 2013 Screenshot function won't work so write it I must. :p Since the deck doesn't really need a graveyard, Fissure helps to cripple decks that do while Skill Drain makes it so Malefic World isn't mandatory to have on the field and so I can have more than one Malefic on the field at once. Typhoon sided in case of Royal Decree and stuff. I mainly need on help on what to Side and to know what I should add/remove from the main deck and make it more consistent. Monsters (17) 1x Morphing Jar 2x Malefic Blue Eyes 2x Malefic Parallel Gear 3x Malefic Stardust 3x Malefic Cyber End 3x Malefic Truth Dragon 3x Blue Eyes White Dragon Spells (15) 3x Malefic World 3x Trade-In 3x Dimensional Fissure 2x Terraforming 2x Different Dimension Reincarnation 1x Allure of Darkness 1x Dark Hole Traps (10) 3x Skill Drain 3x Eradicator Epidemic Virus 2x Deck Devastation Virus 1x Solemn Judgment 1x Return from the Different Dimension Extra Deck (9) 3x Malefic Paradox Dragon 3x Stardust 3x Cyber End Dragon Side Deck (where I really need help) 2x Mystical Space Typhoon I've been away from the game for about 3 years and I really like the Malefic archetype. Any tips/suggestions is welcome and I am open to any criticism as long as you're not a complete jerk about it. C: Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted May 21, 2013 Report Share Posted May 21, 2013 I may not be completely accurate, but the "There can only be 1 "Malefic" monster on the field" effect is still active even with Skill Drain. The reason is that the other "Malefic" monsters in your hand are not affected by Skill Drain, and they see the "Malefic" monster on the field preventing them from being Summoned. Also, you may need some cards that can deal with Summoning like Bottomless Trap Hole in there somewhere. Also, some more Spell/Trap hate is needed. Link to comment Share on other sites More sharing options...
Kazooie Posted May 21, 2013 Report Share Posted May 21, 2013 I really hate to tell you this, but the only good Malefic monsters are Cyber End and Stardust. Blue-Eyes is only really good for Trade-In, but even that tends to clog. Plus, Malefics work best as an addition to other decks, like Cyber End or Stardust in Gravekeepers so that you can have extra bulk or you can keep Necrovalley alive. If you really want to keep trying to make this work, then maybe you can turn this into a more control based build, which I could help do, but... It would take me a bit of time, and it still wouldn't be the best possible. I don't want to appear rude, I just felt like you deserved to know since you've been out of the loop so long, a lot of older decks aren't valid anymore x-x btw, Striker IS right about Skill Drain not allowing you to summon another Malefic monster, but it still allows you to attack with other monsters, so it's worth running. He isn't right about more Spell/Trap hate though. Siding MST or Night Beam is generally good enough this format, but you can main one if you want to. Link to comment Share on other sites More sharing options...
Eury Posted May 21, 2013 Author Report Share Posted May 21, 2013 Ah. But I see what you mean, I really like using them but as I found out the hard way if I don't get World, I'm toast. Granted I had forgotten to put Terraforming in when that happened (dueled Koko), so maybe that's why. What all kinda decks can run Malefics fluidly and have good flow? Another kind of deck I've been interested in is one that revolves around Sorcerer of Dark Magic, but I don't know how well that would work or what kinda cards to use. Link to comment Share on other sites More sharing options...
Kazooie Posted May 21, 2013 Report Share Posted May 21, 2013 Generally Gravekeeper is the best choice, but even then Malefics aren't exactly needed in them. A weird Anti-Meta deck with Thunder King Rai-oh's and Malefic Cyber Ends / Stardusts with Necrovalley is possible, but I don't have a build for one and I don't know how long it's been since I've seen one. ^^'' Sorcerer of Dark Magic... Would be used along with Secret Village of the Spellcasters, and with Spellbooks and Prophecy's existing he might not be all that hard to summon anymore. Link to comment Share on other sites More sharing options...
Eury Posted May 21, 2013 Author Report Share Posted May 21, 2013 Is there anywhere I can go to learn about these cards or do I have to rely on looking up each one individually on the wikia? Link to comment Share on other sites More sharing options...
Kazooie Posted May 21, 2013 Report Share Posted May 21, 2013 Dueling Network is a decent place, you can see each card there. The wikia isn't really the most reliable source for decklists, but here are links to [url=http://yugioh.wikia.com/wiki/Spellbook]Spellbooks[/url] and [url=http://yugioh.wikia.com/wiki/Prophecy]Prophecy[/url]. I just kind of threw it together, but here's an idea of how I would do the Sorcerer of Dark Magic Deck. 17 Monsters x3 High Priestess of Prophecy Justice of Prophecy Reaper of Prophecy Spellbook Magician of Prophecy x2 Prophecy Destroyer Sorcerer of Dark Magic x1 Temperance of Prophecy x23 Spells x3 Spellbook of Fate Spellbook of Secrets Spellbook of the Master Spellbook of Wisdom x2 Secret Village of the Spellcasters Spellbook of Eternity Spellbook of Judgment Spellbook of Power x1 Spellbook of Life / Monster Reborn Spellbook of Miracles Spellbook Star Hall Extra Deck x3 Number 11: Big Eye x2 Mecha Phantom Beast Dracossack x2 Photon Strike Bounzer Constellar Ptolemy M7 Gaia Dragon, the Thunder Charger Gauntlet Launcher Hierophant of Prophecy Magi Magi Magician Girl Number 42: Starship Galaxy Tomahawk Number 47: Nightmare Shark Shining Elf Those Spellbook cards being run in 1's are techs, personally I would cut Life for Monster Reborn, but Life is searchable which gives it a niche over reborn. Link to comment Share on other sites More sharing options...
Eury Posted May 21, 2013 Author Report Share Posted May 21, 2013 My only problem is that even after reading the wikia, I have no idea how Spellbook/Prophecy works. Like, I watched a match and this guy SS 3 of the same monster in one turn and I had no idea how it happened. Pretty sure it was Priestess. Link to comment Share on other sites More sharing options...
Toffee. Posted May 21, 2013 Report Share Posted May 21, 2013 Priestess. Yea, if you have 3 copies of Junon, and 3 other Spellbooks, you can easily Summon 3 from your Hand.ORjust some combination of Temperance and Justice. Link to comment Share on other sites More sharing options...
Eury Posted May 21, 2013 Author Report Share Posted May 21, 2013 lol i have no idea what im doing Link to comment Share on other sites More sharing options...
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