Azuh Posted May 24, 2013 Report Share Posted May 24, 2013 Dodger Dog Warhound [EARTH / Beast / Effect / Level 3] When this card is flipped face-up, send 1 Beast-Type monster from your Deck to your Graveyard, then you can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field in face-down Defense Position. You can only use the effect of "Dodger Dog Warhound" once per turn. [ATK: 1000 / DEF: 1300] Dodger Dog Commandkelpie [EARTH / Beast / Effect / Level 3] When this card inflicts battle damage to your opponent, you can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field and draw 2 cards. You can only use this effect of "Dodger Dog Commandkelpie" once per turn. [ATK: 300 / DEF: 2000] Dodger Dog Sniperbeagle [EARTH / Beast / Effect / Level 3] This card can attack your opponent directly, but when it uses this effect, banish this card you control. During the next Standby Phase, return this card banished by this effect to the field. You can only use this effect of "Dodger Dog Sniperbeagle" once per turn. [ATK: 1200 / DEF: 800] Dodger Dog Privatepoodle [EARTH / Beast / Effect / Level 3] Once per turn, you can target 1 Beast-Type monster on the field to reduce its Level by 1. If this card is banished by the effect of a "Dodger Dog" card, you can add 1 "Dodger Dog" Spell/Trap Card from your Deck to your hand. You must control a Level 4 "Dodger Dog" monster to activate and resolve this effect. During the next Standby Phase, return that card banished by the effect of a "Dodger Dog" card to the field. You can only use this effect of "Dodger Dog Privatepoodle" once per turn. [ATK: 200 / DEF: 1500] Dodger Dog Spyschnauzer [EARTH / Beast / Effect / Level 4] When this card is Summoned, target 1 Spell/Trap Card on the field and destroy that target. You must control a Beast-Type monster to activate and resolve this effect. If this card is targetted by a card effect your opponent controls, banish this card you control. During the next Standby Phase, return this card banished by this effect to the field. You can only use this effect of "Dodger Dog Spyschnauzer" once per turn. [ATK: 1100 / DEF: 1200] Dodger Dog Sentryshepherd [EARTH / Beast / Effect / Level 4] If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card was Special Summoned this way, you can banish this card you control to add 1 "Dodger Dog" monster from your Deck to your hand, then during the next Standby Phase, return this card banished by this effect to the field. You can only use this effect of "Dodger Dog Sentryshepherd" once per turn. [ATK: 1400 / DEF: 1600] Dodger Dog Aggroterrier [EARTH / Beast / Effect / Level 4] When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Beast-Type monster from your hand. If this card is attacks or is attacked, you can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field. You can only use this effect of "Dodger Dog Aggroterrier" once per turn. [ATK: 1800 / DEF: 400] Dodger Dog Rushingretriever [EARTH / Beast / Effect / Level 4] When this card is Special Summoned, you can target 1 Beast-Type monster in your Graveyard and banish it, and if you do, Special Summon 1 "Dodger Dog" monster from your Deck with an equal Level than the banished monster. You can only use this effect of "Dodger Dog Rusingretriever" once per turn. During the next Standby Phase, return that card banished by this effect to the field in face-up Attack Position. [ATK: 1500 / DEF: 300] Dodger Dog Bullhalberd [EARTH / Beast / Effect / Level 7] You can banish Beast-Type monster(s) in your hand or Graveyard whose total Levels equal 7 or more, then Special Summon this card (from your hand or Graveyard). If this card is attacks or is attacked, you can target 1 card your opponent controls and destroy that target, then banish this card you control. During the next Standby Phase, return this card banished by this effect to the field. You can only use this effect of "Dodger Dog Bullhalberd" once per turn. [ATK: 2500 / DEF: 1800] Top Dodger Dog Emperordane [EARTH / Beast / Xyz / Rank 3] 2 Level 3 Beast-Type monsters Once per turn, you can detach 1 Xyz Material from this card to target 1 banished Beast-Type monster and Special Summon it. [ATK: 2000 / DEF: 1600] Top Dodger Dog Generalabrador [EARTH / Beast / Xyz / Rank 4] 2 Level 4 Beast-Type monsters Once per turn, you can detach 2 Xyz Materials from this card to target up to 2 banished Beast-Type monsters and shuffle those cards into the Deck, then banish card(s) your opponent controls up to the number of cards returned. If this card has no Xyz Material, banish this card (immediately) you control. During the next Standby Phase, return this card banished by this effect to the field. You can only use this effect of "Top Dodger Dog Generalabrador" once per turn. [ATK: 2400 / DEF: 1000] Dodger Dog Den [Field Spell] All "Dodger Dog" monsters on the field gain 100 ATK and DEF for each banished Beast-Type monster. Once per turn, if a "Dodger Dog" monster is banished by its own effect or by the effect of a "Dodger Dog" card, you can add 1 "Dodger Dog" monster with the same name than the banished monster from your Deck to your hand, but you cannot Summon that monster, or a monster with the same name as that card, for the rest of this turn. If this card would be destroyed by an opponent's card effect, you can banish 1 Beast-Type monster in your Graveyard instead. Dodger Dog Instinct [Continuous Spell] When a "Dodger Dog" monster is banished by its own effect or by the effect of a "Dodger Dog" card, Special Summon 1 banished "Dodger Dog" monster with the same name as that card. You can only control 1 "Dodger Dog Instinct" Digging Dodger Dogs [Normal Spell] Banish 2 Beast-Type monsters in your Graveyard, then draw 2 cards. You must control a "Dodger Dog" monster to activate and resolve this effect. You conduct your Battle Phase the turn you activate this card. Dodger Dog Pact [Quick-Play Spell] Target 1 banished "Dodger Dog" monster and shuffle that target into your Deck, and if you do, all Beast-Type monsters you currently control gain 1000 ATK during damage calculation only. Dodger Dog Defiance [Normal Trap] Destroy 1 "Top Dodger Dog" monster you control, then Special Summon as many of your banished Beast-Type monsters as possible, but their effects are negated. During this turn, monsters Special Summoned by this effect are unaffected by the effects of other Spell/Trap Cards, and if they attack a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase, banish all monsters that were Special Summoned by this effect. Dodger Dog Howl [Counter Trap] When a Spell/Trap Card is activated, you can banish 1 "Dodger Dog" monster you control to negate the activation, and if you do, shuffle the negated card into the Deck, then during the next Standby Phase, return that card banished by this effect to the field. Dodger Dog Bark [Counter Trap] When a monster effect is activated or if your opponent declares an attack with a monster, you can banish 1 "Dodger Dog" monster you control to negate the activation or attack, then during the next Standby Phase, return that card banished by this effect to the field. Link to comment Share on other sites More sharing options...
Toffee. Posted May 24, 2013 Report Share Posted May 24, 2013 In addition to complete and utter Chain Dog shenanigans, these also can make Unicorn Beacon playable. Also I love the fact almost all of these are Hamster Targets, so Hamsters would, in turn, become fodder for Halberd. Like, I literally love every bit of this. Link to comment Share on other sites More sharing options...
Azuh Posted May 24, 2013 Author Report Share Posted May 24, 2013 In addition to complete and utter Chain Dog shenanigans, these also can make Unicorn Beacon playable. Also I love the fact almost all of these are Hamster Targets, so Hamsters would, in turn, become fodder for Halberd. Like, I literally love every bit of this. I'm glad you like them :) I had a feeling you would since I practically had Chain Dog in mind when making them It's about time Beasts get a decent archetype as Beast-Warriors did, just to share some of the fun Link to comment Share on other sites More sharing options...
Mr. guy Posted May 24, 2013 Report Share Posted May 24, 2013 The archetype reminds me of madolches. Also, while it may seem nice to have a whole deck of evilswarm thunderbirds, your opponent will just take the oppourtunity to throw down powerful monsters and otk you, especially in the early stages of the game. While I like the archetype as a whole, that's a problem I see if they were to be made into a deck. Link to comment Share on other sites More sharing options...
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