Nathanael D. Striker Posted May 25, 2013 Report Share Posted May 25, 2013 [spoiler=The concept of Evolution Summoning] This form of Summoning resembles that of LV. Monsters. However, Evolution Monsters are kept in the Extra Deck instead of the Main Deck. In order to Evolution Summon, one must send a Evolution Material to the Evolution Pile that the fulfill the given requirements for the Evolution monster you wish to Summon. Often the Evolution Materials will be a monster with 1 Level lower than the Evolution Monster being Summoned, though that is not the case for all Evolution Monsters. Evolution Monsters have Levels which means that they themselves can be used as Evolution Materials. An Evolution Summon can only happen once per turn, unless a card effect allows an additional Evolution Summon to happen.[/spoiler] 1 Level 4 Warrior-Type monster Once per turn, during your Main Phase: You can send 1 monster from your hand to your Evolution Pile; Special Summon 1 Level 4 or lower Warrior-Type monster from your hand. It's effect(s) is negated and it cannot be used as an Evolution Material Monster. This card cannot attack the turn you activate this effect. When this card is destroyed: You can Special Summon 1 Level 4 Warrior-Type monster from your Evolution Pile. So this is a concept that I have been working for a few weeks. I have finally decided to release an example of what I have done, and the concept behind it. Comments on the concept itself are welcome considering that it may be far from perfect at its current state, and that I want to see this improve if necessary. So, CnC? Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted May 25, 2013 Report Share Posted May 25, 2013 So, this Evolution Pile, is it basically the Banish Zone (or at least how it used to be) in the sense that your pile is simply outside of the game? As for the mechanic, I don't really like how it can work as a Gaia Charger in a sorts. The presented card allows you to Summon things like Armageddon Knight or Stratos, get their effect off, then upgrade into this. While your example isn't very gamebreaking, the design of the card is limiting. Either the Evolution Monsters would have to be pretty meh, or they would be decent, and, therefore, pretty stupid. Also, instantly upgrading a monster like this doesn't seem like a very skillful play. You just go "Here's Stratos, and here's my Evolution Monster." As for the ruling that you can SS a monster from your Evolution Pile when the Evolution Monster dies, does this miss the timing like the ruling implies with the "when, you can?" This mechanic also looks abusable since you can use your Evolution Monster to trigger a TT, then SS the monster used to Summon it as if nothing really happened. In the case of Stratos, that leads to so many plusses that it can't be good. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted May 25, 2013 Author Report Share Posted May 25, 2013 So, this Evolution Pile, is it basically the Banish Zone (or at least how it used to be) in the sense that your pile is simply outside of the game? That is it's intended purpose, yes. Not much you can do with it tbh, and I'm not going to go crazy with it like Konami did with the Banish Zone. As for the mechanic, I don't really like how it can work as a Gaia Charger in a sorts. The presented card allows you to Summon things like Armageddon Knight or Stratos, get their effect off, then upgrade into this. While your example isn't very gamebreaking, the design of the card is limiting. Either the Evolution Monsters would have to be pretty meh, or they would be decent, and, therefore, pretty stupid. Also, instantly upgrading a monster like this doesn't seem like a very skillful play. You just go "Here's Stratos, and here's my Evolution Monster." I understand, I understand. How about you say something on how you would improve the concept instead of just pointing out the flaws, okay? That's kinda why I released this early. =/ As for the ruling that you can SS a monster from your Evolution Pile when the Evolution Monster dies, does this miss the timing like the ruling implies with the "when, you can?" This mechanic also looks abusable since you can use your Evolution Monster to trigger a TT, then SS the monster used to Summon it as if nothing really happened. In the case of Stratos, that leads to so many plusses that it can't be good. So, would you want me to make it so it has to be targeted for destruction so that part of the Summon can go off? And yes, the "when, you can" applies for Evolution Monsters. So I should be keeping "when destroyed" effects away unless they are tame "if destroyed", And you know that I could just have the newly Special Summoned monster have it's effects negated the turn it is Summoned and that could handle that problem. Right? Anyway, thanks for your comments. They are appreciated. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted May 25, 2013 Report Share Posted May 25, 2013 I understand, I understand. How about you say something on how you would improve the concept instead of just pointing out the flaws, okay? That's kinda why I released this early. =/ I couldn't really think of anything beyond "Make it take more to Summon." I haven't really thought on how to specify that. So, would you want me to make it so it has to be targeted for destruction so that part of the Summon can go off? And yes, the "when, you can" applies for Evolution Monsters. So I should be keeping "when destroyed" effects away unless they are tame "if destroyed", And you know that I could just have the newly Special Summoned monster have it's effects negated the turn it is Summoned and that could handle that problem. Right? It would make a lot more sense if the Evolution Monsters themselves had the effect that Special Summons monsters rather than have a rule that says you can do so. It would help players remember that they can SS off of their monster's death and it allows variety and restrictions in what the monsters can SS so you won't have to make it where all Level 5 Evolution Monsters can potentially SS Stratos. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted May 25, 2013 Author Report Share Posted May 25, 2013 I couldn't really think of anything beyond "Make it take more to Summon." I haven't really thought on how to specify that. I do plan to release some Evolution Monsters that require 2 or more Evolution Materials. So that is in the works. It would make a lot more sense if the Evolution Monsters themselves had the effect that Special Summons monsters rather than have a rule that says you can do so. It would help players remember that they can SS off of their monster's death and it allows variety and restrictions in what the monsters can SS so you won't have to make it where all Level 5 Evolution Monsters can potentially SS Stratos. I see what you mean. I guess I should find a way to word that then. And yea, it sounds like it would limit abuse of the rebounding monster. XD Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted May 25, 2013 Author Report Share Posted May 25, 2013 Okay, I tweaked the card itself a bit and the concept. Comments? I'm still thinking about more changes, so comments are appreciated. Link to comment Share on other sites More sharing options...
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