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Number C32: Shark Drake Veiss


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NumberC32SharkDrakeVeiss-ABYR-EN-UR-1E.p

 

 

Level 4 WATER monsters
You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player'sturn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1face-up monster on the field; that target's ATK and DEF become 0 until the End Phase.

Still one of the worst cover cards out there and probably the worst "Number C".

…And it was still worse in the anime.

Discuss.

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This just plainly falls flat. 

C39 had a good shift from defensive play to aggresive, plus it works with at least 7 Zexal Weapons that give it more of a reason to exist.

 

C32 has no support at all, it's non C form is more expensive to drop, and is already agressive. If Zexal Weapons worked with any C Number instead, it would have been more interesting IMO.

 

There is more probability that Shark is about to have a new Rank-Up Magic C32 later, and this one will stay forgotten.

 

I must say, it is dirt cheap and I still don't wanna get it. I never did like the concept of "useless until you are about to lose" to begin with, but even putting that aside, it is bad.

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I wouldn't call the effect of regular Shark Drake "situational" since it can be activated fairly often and fairly easily. It also does what it's supposed to do. You technically had no difficulty doing it.

 

Maybe outclassed fits it better. Not by cards with equal but more powerful effects, but at least by cards that generally let you stand in better footing when used instead.

 

I still know what you both mean.

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It's female and you all know it.

 

Was totally going to say this.

 

It being dirt cheap was a blessing, as I grabbed one when I got Number 107 and Coat of Arms. I had already bought Shark Drake when I got Neo Galaxy-Eyes, so why not?

 

But it is bad, and as I always mention in C32 topics, this is the reason why:

 

First off, it's normal Summoning Condition is ridiculous. While you CAN use 4 Level 4 WATER monsters with something like Coelacanth, the same play can just as easily win you the game, so it's a waste. Obviously, you're only going to Summon this using Shark Drake, or some weird Rank-Up Magic play with Number 47.

 

Its effect is actually very nice, being a Quick Effect with a non-existent cost of banishing a monster from your Graveyard and making any face-up monster's ATK become 0 for the turn. This could have some interesting uses and can hit for 2800 or more with ease.

 

The problem is your LP must be 1000 or less. While this was acceptable for C39, whose original form was Utopia and therefore already favored a defensive style of play, Shark Drake is an aggressive card, and already swings for very solid damage. You will only upgrade it to Veiss if you stole your opponent's Shark Drake (won't happen; Shark Drake is very uncommon) or if you revived it with no Overlay Units. Except you don't need to do that at all because unless your LP is 1000 or less, Veiss and Shark Drake are identical.

 

Utopia Ray, in contrast, was a strategic move if Utopia had 0 Overlay Units, due to Utopia's massive downside of self-destructing when it's attacked. Their stats were the same, but you'd actually have to kill Utopia Ray in battle, not just declare an attack against it and get a replay and free removal.

 

Also, the biggest issue is that C39, if using Utopia, was MUCH easier to bring out on a whim. Rescue Rabbit could easily nab 2 Level 4 monsters to Overlay for Utopia, to Xyz Change into Utopia Ray. And due to Utopia Ray's effect, you could swing for up to 4000 damage with it. Veiss has the ability to deal 2800 damage on itself, with its benefit being able to use this effect defensively OR offensively, as well as multiple times.

 

But Shark Drake isn't Utopia. Shark Drake needs 3 Level 4 monsters, and it's much harder to bring that out when you're presumably losing the Duel, unless you're using things like Photon Thrasher, or already have a Level 4, but that still means you have more than 1 card at your disposal, and Rescue Rabbit can bring out C39 with just its own effect, making it a 1 card investment.

 

Also, if you compare Veiss and Utopia Ray, you can make Utopia Ray with LESS effort than Veiss. If you can bring out 3 Level 4s, you can use 2 of them for Utopia and upgrade to Ray and still have a Level 4. The only time there would be strategic merit to using Veiss over Utopia Ray is if you've got Shark Drake already out.

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One thing that saddens me most about how bad this thing is: its art is awesome. Why do the best arts go to awful cards?

…And it was still worse in the anime.

For 2 reasons. First, it wasn't just that you couldn't use the effect if you were above 1000 - it actively blew itself up. Second, it would only banish a Shark, and only took that monster's attack points from it, instead of 0-ing them.

 

1000 life point requirement is disgusting.  If only they made it 2000 life points...

My thoughts exactly. 1000 is easy to reach in the anime, but generally in the OCG it's way too late by then.

 

But it is bad, and as I always mention in C32 topics, this is the reason why:

 

First off, it's normal Summoning Condition is ridiculous. While you CAN use 4 Level 4 WATER monsters with something like Coelacanth, the same play can just as easily win you the game, so it's a waste. Obviously, you're only going to Summon this using Shark Drake, or some weird Rank-Up Magic play with Number 47.

Don't forget Leviair. It's a Sea Serpent as well. Also, Rank-Up plays for this thing aren't overly difficult with Bahamut Shark around, but outside of getting a beater there's really no merit to it. This thing needed a way stronger effect for what it was, and it sadly doesn't have it. Only reason I own one is because Shark is awesome.

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One thing that saddens me most about how bad this thing is: its art is awesome. Why do the best arts go to awful cards?

For 2 reasons. First, it wasn't just that you couldn't use the effect if you were above 1000 - it actively blew itself up. Second, it would only banish a Shark, and only took that monster's attack points from it, instead of 0-ing them.

 

My thoughts exactly. 1000 is easy to reach in the anime, but generally in the OCG it's way too late by then.

 

Don't forget Leviair. It's a Sea Serpent as well. Also, Rank-Up plays for this thing aren't overly difficult with Bahamut Shark around, but outside of getting a beater there's really no merit to it. This thing needed a way stronger effect for what it was, and it sadly doesn't have it. Only reason I own one is because Shark is awesome.

 

Rank-Up Magic (Barian/Numeron) requires the same Type AND Attribute.

 

EDIT: Wait, I'm wrong. It only requires Type.

 

You're wrong: Leviair is an Aqua. I knew Number 47 was the only legal target, I just forgot the exact reason why.

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Rank-Up Magic (Barian/Numeron) requires the same Type AND Attribute.

 

EDIT: Wait, I'm wrong. It only requires Type.

 

You're wrong: Leviair is an Aqua. I knew Number 47 was the only legal target, I just forgot the exact reason why.

Wow, all kinds of fair down here tonight. Not sure where "and Attribute" came from; if that were true, how would Angineer Rank-Up to Angeneral? Can't believe I messed up on Leviair though. Not that it matters because Bahamut can only make Nightmare anyway.

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And apparently me misremembering.

 

That said, it's not hard to go Rabbit -> 2 WATER Normals -> Bahamut -> Number 47 -> Rank-Up into C32. Or at least it won't be if we ever get a RUM searcher. Technically only a +0, but you are getting 2 big beaters out of it so it's at least an option.

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That's true, but the Rabbit->Bahamut->Number 47-> Rank-Up Magic play means that you utterly squandered significantly stronger moves.

 

Rabbit could become Utopia -> Utopia Ray = potential 4000 damage

Number 47 could deal 2000 damage if you have a Level 3 Water in hand/Field. Assuming you don't, Rank-Up Magic is good.

 

EXCEPT...

 

Rabbit could become Utopia, and with Rank-Up Magic could become C39- V or C39- Victory. Which are better than Veiss. Especially since your LP doesn't need to be 1000 to use.

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Is it me, or does everyone not notice the "During either player's turn"?

That doesn't help it much.

The effect by itself is agreed to be good, and everyone is aware of how chainable it is.

The other parts of it that drag it down are already pointed up there though. How it needs that hard requirement of 1000 or less Life, for an effect that will produce less damage than it's non Chaos counterpart, that doesn't even provide much of a tactical change in your gameplay, and that comes from a costy Rank 4 that has little to no support otherwise, among other things.

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