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Slime Morph


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[spoiler='Morphs']Slime Morph - WATER

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Aqua/Effect

You may only control 1 "Slime Morph" monster. You may shuffle this card back into the Deck, and if you do, you may Special Summon 1 "Slime Morph" monster from your Extra Deck. You may only Special Summon 1 "Slime Morph" monster from your Extra Deck per turn.

ATK/0 DEF/0

 

Slime Morph - Warrior - WATER

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Aqua/Fusion/Effect

Must be first Special Summoned with the effect of a "Slime Morph" Monster. You may only control 1 "Slime Morph" monster. You may shuffle this card back into the Extra Deck, and if you do, you may Special Summon 1 "Slime Morph" monster from your Extra Deck. You may only Special Summon 1 "Slime Morph" monster from your Extra Deck per turn. This card can attack as many times as possible. This card cannot attack directly.

ATK/2800 DEF/2300

 

Slime Morph - Caster - WATER

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Aqua/Fusion/Effect

Must be first Special Summoned with the effect of a "Slime Morph" Monster. You may only control 1 "Slime Morph" monster. You may shuffle this card back into the Extra Deck, and if you do, you may Special Summon 1 "Slime Morph" monster from your Extra Deck. You may only Special Summon 1 "Slime Morph" monster from your Extra Deck per turn. Once per turn: You May Discard 1 card and target 1 "Slime" Spell or Trap card in your Graveyard; add the Target to your Hand.

ATK/1700 DEF/2500

 

Slime Morph - Drake - WATER

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Aqua/Fusion/Effect

Must be first Special Summoned with the effect of a "Slime Morph" Monster. You may only control 1 "Slime Morph" monster. You may shuffle this card back into the Extra Deck, and if you do, you may Special Summon 1 "Slime Morph" monster from your Extra Deck. You may only Special Summon 1 "Slime Morph" monster from your Extra Deck per turn. Once per turn: You may target 1 card on each side of the field; Banish those cards. If you do, you cannot attack directly this turn.

ATK/2600 DEF/2100

 

Slime Morph - Multiplier - WATER

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Aqua/Fusion/Effect

Must be first Special Summoned with the effect of a "Slime Morph" Monster. You may only control 1 "Slime Morph" monster. You may shuffle this card back into the Extra Deck, and if you do, you may Special Summon 1 "Slime Morph" monster from your Extra Deck. You may only Special Summon 1 "Slime Morph" monster from your Extra Deck per turn. Once per turn, When you activate a "Slime" Spell or Trap card: You may Special Summon 1 "Morphling Token" (Aqua-Type/WATER/Level 6/ATK 2300/DEF 1200). At the end of a chain, if you control no "Slime Morph" Monster: Destroy the "Morphling Token".

ATK/2300 DEF/1200[/spoiler][spoiler='Spell Slimes']Spell Slime - Ascension

Normal Spell

Special Summon 1 "Slime Morph" from your Deck. You cannot Special Summon cards besides "Slime Morph" Monsters this turn.

 

Spell Slime - Morph

Normal Spell

Discard 1 Card; Add 1 "Slime" Spell from your deck to your hand.

 

Spell Slime - Change

Quick-Play Spell

Shuffle 1 "Slime Morph" Monster you control back into the Deck, and if you do, you may Special Summon 1 "Slime Morph" monster from your Extra Deck. It cannot attack this turn.

 

Spell Slime - Barrier

Quick-Play Spell

Target 1 "Slime Morph" Monster you control: This turn, It cannot be destroyed by Card effects.

 

Spell Slime - Burst

Quick-Play Spell

While you control a "Slime Morph" Monster: Discard 1 card Banish 3 cards from your graveyard; Destroy 2 cards on the field. You cannot attack directly this turn.

 

Spell Slime - Supply

Normal Spell

DIscard 1 "Spell Slime" "Trap Slime" or "Slime Morph" card; Draw 2 cards.[/spoiler][spoiler='Trap Slimes']Trap Slime - Consume

Counter Trap

When a Monster is Summoned or Set while you Control a "Slime Morph" Monster: Banish 3 Cards from your Graveyard and Discard 1 Card; Negate the Summon or Set and destroy it.

 

Trap Slime - Reverse

Normal Trap

When a Spell or Trap Card is activated that would affect a "Slime Morph" Monster you control: Banish 2 Cards from your Graveyard; It does not, and if that card targets that "Slime Morph" Monster, you may change the target to another Monster on the field.

 

Trap Slime - Morph

Normal Trap

Send 1 "Slime" Trap card from your hand or deck to the graveyard; This card's effect becomes that of the sent card's (All activation Conditions must be met, and is a target(s) must be chosen, chose them now).

 

Trap Slime - Revenge

Normal Trap

When a "Slime Morph" Monster is destroyed: Banish 4 Cards from your graveyard; Destroy up to 3 cards your opponent controls.

 

Trap Slime - Merge

Continuous Trap

Target 1 Monster your Opponent Controls: Send it to the Graveyard. "Slime Morph" Monsters you control gain ATK and DEF equal to half the sent card's ATK. At the end of a chain, if you control no "Slime Morph" Monster: Destroy this card.[/spoiler]

 

I dunno why I made this. It was fun,though.

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IMO, Morph should be Level 4.
I mean, if your whole idea is to capitalize of being able to play it, then just add Summoner Monk to the mix just for good measure.
Also, I think Ascension needs some sort of cost or drawback. Yes, it's an E-Tele, but the end result is what will make it crazy.

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I actually wanted to design this with as little reliance on other monsters as possible. I realize now that to execute this, each one has to have a merit that allows it to get over 1 set/summon a turn, or something.

With ascension, like I said, I aim to have this be 3-10 monsters, Rest Spells/traps. It basically makes the deck more of a thing.

Going to edit a couple of cards really quick...

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