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Minoan Archetype [7/7]


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Minoan Archetype
by Kyng

 
From the isles of Minos comes forth a new army of Beast-Warriors, whom share a hungry for battle so strong, they seek to usurp the throne from their competing beastkin. The Minoans, thus, have tempered their armour, and sharpened their weapons, in preparation for the oncoming battles to be waged on the Dueling field. With each foe slain, they gain morale and can unleash their powerful, crippling effects. Warhungry bovine warriors, the Minoans are indeed a force to be reckoned with.[hr][spoiler=Minoan Destroyer]

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[hr]When this card destroys an opponent's monster by battle; Target an opponent's Spell or Trap Card in the same column as the destroyed monster; destroy it. Your opponent cannot activate that card in response to this card's effect.[/spoiler][spoiler=Minoan Shieldbrother]

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[hr]If "Minoan" monsters you control declare an attack, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.[/spoiler][spoiler=Minoan Berserkergang]

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[hr]Cannot be Normal Summoned or Set. When a "Minoan" monster destroys an opponent's monster by battle, you can Special Summon this card from your hand, but it cannot declare an attack this turn.[/spoiler][spoiler=Minoan Shaman]

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[hr]Once per turn, during either player's turn, you can target 1 other "Minoan" monster you control, except "Minoan Shaman"; half this card's DEF and increase the target's ATK by the same amount, until the End Phase of this turn.[/spoiler][spoiler=Minoan Archer]

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[hr]When this card destroys an opponent's monster by battle: target 1 "Minoan" monster you control, except this card; that card can attack twice during the Battle Phase. The effect of "Minoan Archer" can only be activated once per turn.[/spoiler][spoiler=Minoan Guardian]

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[hr]When this card destroys an opponent's monster by battle: target 1 "Minoan" monster in your Graveyard with less ATK than this card; Special Summon that target in face-up Defense Position.[/spoiler][spoiler=Minos, Minoan King]

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[hr]2 Level 4 Beast-Warrior Monsters
Once per turn: You can detach 1 Xyz Material from this card and target 1 monster you control, except this card; double that target's ATK. If "Minoan" monsters you control declare an attack, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.[/spoiler][spoiler=Spirits of Minos]

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[hr]As long as you control 1 "Minoan" monster, your opponent cannot activate Trap Cards during the Battle Phase.[/spoiler][hr]Comments appreciated ^^
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Minoan Destroyer: A regular beater, with a destruction effect. Pretty standard fare, but the column thing makes it interesting. It could be a limited effect, but will almost certainly work in the first couple of terms. As a bonus, it's nice.
 
Minoan Shieldbrother: A neat protection effect in a low attack body. A good all-round defensive card for the set, not much else to say. Simple, yet effective.
 
Minoan Berserkergang: I like this. A situational 2400 ATK Level 4 works well, as, although this set obviously emphasises attack; you still have to work for it to get it out. Once out, you can stick with it for 2400, or most likely, go into a Rank 4. Either way, this is a solid design.
 
Minoan Shaman: A fairer implementation of the whole Kalut style eff, albeit used in a less defensive and irritating way. I actually like the idea of it targeting itself, otherwise I can't stay it sticking around for too long, unless you're firmly in a strong position anyway. Still, it's works well and fairly.
 
Minoan Archer: Once again, this seems balanced. Can set-up a OTK, but needs to make an attack first, so it isn't going to be too intrusive or over-easy to use. It's well designed, in the sense that you've made it more of a card to help run over the opponent's field, than a card to dish out loads of damage.
 
Minoan Guardian: The design is well thought out here. The SS clause is balanced, and not throw-away; and basing it around it's attack means you can use the likes of Shaman to your advantage; making both cards versatile and flexible. Could be used to grab a grave-bound Archer and clear the field, which is cool.

 

Minos, Minoan King: Firstly, shouldn't this be "2 Level 4 Beast-Warrior type monsters"? Otherwise, you can use any Level; which seems a little much. 3000 ATK is a lot, and I'd bump it down abit, personally. The double ATK effect is strong, as is the protection. For those reasons alone, I'd reduce the ATK and pitch it as a support card for the others. 

 
Spirits of Minos: I think this is a bit too much, as it's practically a long term Kalut. Sure, it's MST bait, so shouldn't outstay it's welcome; but I feel it should lose the ATK decrease for your opponent's monsters, or at least reduce the amount your monsters gain.
 
Overall, these seem well judged and useful. The balancing seems pretty spot-on, and with a few tweaks, they'll be a great set. They also look really enjoyable to play with, which is the main thing.
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[spoiler=The Plain-re-view]Minoan Destroyer: A regular beater, with a destruction effect. Pretty standard fare, but the column thing makes it interesting. It could be a limited effect, but will almost certainly work in the first couple of terms. As a bonus, it's nice.
 

Minoan Shieldbrother: A neat protection effect in a low attack body. A good all-round defensive card for the set, not much else to say. Simple, yet effective.
 

Minoan Berserkergang: I like this. A situational 2400 ATK Level 4 works well, as, although this set obviously emphasises attack; you still have to work for it to get it out. Once out, you can stick with it for 2400, or most likely, go into a Rank 4. Either way, this is a solid design.
 

Minoan Shaman: A fairer implementation of the whole Kalut style eff, albeit used in a less defensive and irritating way. I actually like the idea of it targeting itself, otherwise I can't stay it sticking around for too long, unless you're firmly in a strong position anyway. Still, it's works well and fairly.
 

Minoan Archer: Once again, this seems balanced. Can set-up a OTK, but needs to make an attack first, so it isn't going to be too intrusive or over-easy to use. It's well designed, in the sense that you've made it more of a card to help run over the opponent's field, than a card to dish out loads of damage.
 

Minoan Guardian: The design is well thought out here. The SS clause is balanced, and not throw-away; and basing it around it's attack means you can use the likes of Shaman to your advantage; making both cards versatile and flexible. Could be used to grab a grave-bound Archer and clear the field, which is cool.

 
Minos, Minoan King: Firstly, shouldn't this be "2 Level 4 Beast-Warrior type monsters"? Otherwise, you can use any Level; which seems a little much. 3000 ATK is a lot, and I'd bump it down abit, personally. The double ATK effect is strong, as is the protection. For those reasons alone, I'd reduce the ATK and pitch it as a support card for the others. 
 

Spirits of Minos: I think this is a bit too much, as it's practically a long term Kalut. Sure, it's MST bait, so shouldn't outstay it's welcome; but I feel it should lose the ATK decrease for your opponent's monsters, or at least reduce the amount your monsters gain.
 
Overall, these seem well judged and useful. The balancing seems pretty spot-on, and with a few tweaks, they'll be a great set. They also look really enjoyable to play with, which is the main thing.[/spoiler]

Thank you very much for the review.

I will gladly get to work on the King and the Spell Card. In all honesty I take mind-turds when it comes to Xyz monsters and I ALWAYS forget something. XD I might take a different approach with the Spirits of Minos, like a "When you destroy a monster" thing which'll support these guys.
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Thank you very much for the review.

I will gladly get to work on the King and the Spell Card. In all honesty I take mind-turds when it comes to Xyz monsters and I ALWAYS forget something. XD I might take a different approach with the Spirits of Minos, like a "When you destroy a monster" thing which'll support these guys.

'The Plain-re-view' - definitely going to use that. :D

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I agree with Plainview to be fair, the first 5 effect cards are all very competitive, yet not bannable. 

 

Spirits of Minos seems balanced, probably due to your edits. 

I still think the Minoan king is quite overpowered though, it is quite easy to get out. The spell and trap negation when considered with the negation present in the set's other cards seems a bit much to me. Just my opinion anyway. 

 

Really great card designs, balance and pictures (just because badass cards need to look badass) for your cards though, I'd use them. It's a shame the pre-existing Minoan Centaur doesn't have synergy with this set though, if they were real cards they might need to be renamed or if not, have small effect changes to accommodate for it, such as making it possible for the cards to be treated as normal monsters (hence launching the effect of Minoan Centaur). 

 

 

Side note: Good choice of sexy song. :D

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I agree with Plainview to be fair, the first 5 effect cards are all very competitive, yet not bannable. 
 
Spirits of Minos seems balanced, probably due to your edits. 
I still think the Minoan king is quite overpowered though, it is quite easy to get out. The spell and trap negation when considered with the negation present in the set's other cards seems a bit much to me. Just my opinion anyway. 
 
Really great card designs, balance and pictures (just because badass cards need to look badass) for your cards though, I'd use them. It's a shame the pre-existing Minoan Centaur doesn't have synergy with this set though, if they were real cards they might need to be renamed or if not, have small effect changes to accommodate for it, such as making it possible for the cards to be treated as normal monsters (hence launching the effect of Minoan Centaur). 
 
 
Side note: Good choice of sexy song. :D

I'm sorry I didn't realize you'd posted! Thank you so much for your review & input, I much appreciate it. ^^

By now I have scrapped the saved data for these cards, but I could give Minos more tinkering. I'd love to know a number of suggestions if you have them! =D
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I'm sorry I didn't realize you'd posted! Thank you so much for your review & input, I much appreciate it. ^^

By now I have scrapped the saved data for these cards, but I could give Minos more tinkering. I'd love to know a number of suggestions if you have them! =D

 

It's fine. :)

 

I'm not too sure how I'd alter it. Maybe make the king a bit weaker, since he's easy to get out, and that powerful effect is protected by 2800 ATK. I'd probably make it a bit lower, but that's just my opinion.

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