Sleepy Posted May 29, 2013 Report Share Posted May 29, 2013 You can Set this card from your hand to your Spell & Trap Card Zone as a Trap Card. If you do, you can activate it duirng either player's turn, except the turn it was Set: Special Summon it in Defense Position. Then, flip all face-down monsters on the field face-up. If destroyed by your opponent's effect, during your opponent's turn, while on your Spell & Trap Card Zone: The turn moves to Main Phase 2. Link to comment Share on other sites More sharing options...
Zazubat Posted May 29, 2013 Report Share Posted May 29, 2013 I can't really say I like the design behind the 2400 DEF, as most Level 4 or lower cards have some sort of restriction, either it be something negative, or a form of Summoning condition. If you made it so it wouldn't be able to be Summoned other ways, I would maybe see that. I also got a question, how does the activate work? Is that an effect of a Spell Card? Is that an activation like a Spell Card? I would like to know how that works. Wait, it Special Summons from the Graveyard? You should specify that then, but it just sounds weird that you say "activate it". Anyway, I can't say I like the certain End Phase that much either, it rewards you for your opponent's wasted MST or whatever. Link to comment Share on other sites More sharing options...
Sleepy Posted May 29, 2013 Author Report Share Posted May 29, 2013 I can't really say I like the design behind the 2400 DEF, as most Level 4 or lower cards have some sort of restriction, either it be something negative, or a form of Summoning condition. If you made it so it wouldn't be able to be Summoned other ways, I would maybe see that. I also got a question, how does the activate work? Is that an effect of a Spell Card? Is that an activation like a Spell Card? I would like to know how that works. Wait, it Special Summons from the Graveyard? You should specify that then, but it just sounds weird that you say "activate it". Anyway, I can't say I like the certain End Phase that much either, it rewards you for your opponent's wasted MST or whatever. You set it in your Spell/Trap Card Zone, just like you would with Toy Magician or Silver Sentinel. All effects are from that Spell/Trap Card Zone. If destroyed while there: It's a turn jump. If not, then it's Worm support. It gets Special Summoned from the same place Trap Monsters do. Also, as you posted this, I was thinking about a few things and reduced it's DEF to 2200, and it's destroyed effect changed from "End Phase" to "Main Phase 2". Still, what is wrong with the design? I'm curious to know specifics, sinse mainly all cards I post here are experiments. I do it for the feedback xD As I see it, it tries to disrupt your opponent destroying your field and going for game, and makes a defensive play that is not really stall. High DEF is not an issue depending on to what it's given to. If you think about it, nowadays, there are monsters that are just as easy to Summon/Set as this, and more aggresive in nature, so why do these have to have a limit that's unable to block the usual monsters my opponents Summon? Link to comment Share on other sites More sharing options...
Zazubat Posted May 29, 2013 Report Share Posted May 29, 2013 You set it in your Spell/Trap Card Zone, just like you would with Toy Magician or Silver Sentinel. All effects are from that Spell/Trap Card Zone. If destroyed while there: It's a turn jump. If not, then it's Worm support. It gets Special Summoned from the same place Trap Monsters do. Also, as you posted this, I was thinking about a few things and reduced it's DEF to 2200, and it's destroyed effect changed from "End Phase" to "Main Phase 2". Still, what is wrong with the design? I'm curious to know specifics, sinse mainly all cards I post here are experiments. I do it for the feedback xD As I see it, it tries to disrupt your opponent destroying your field and going for game, and makes a defensive play that is not really stall. High DEF is not an issue depending on to what it's given to. If you think about it, nowadays, there are monsters that are just as easy to Summon/Set as this, and more aggresive in nature, so why do these have to have a limit that's unable to block the usual monsters my opponents Summon? It's not a problem if the card does not have the qualities that it has. I think MP2 is fair, it means that your opponent still has a chance to put up some form of protection, so I'm more fair with it now. Anyway, the fact that it Special Summons "from the same place Trap Monsters do" is confusing, since the card is destroyed, but it's Special Summoned later. So, does that mean it just is in the Spell/Trap Card Zone? It doesn't say that it does. Oh wait, you mean that it doesn't do it after it's destroyed. I suggest you put that after the part where you Set it, that makes it less confusing. It's Special Summon is different than I first thought it was. Link to comment Share on other sites More sharing options...
Sleepy Posted May 29, 2013 Author Report Share Posted May 29, 2013 It's not a problem if the card does not have the qualities that it has. I think MP2 is fair, it means that your opponent still has a chance to put up some form of protection, so I'm more fair with it now. Anyway, the fact that it Special Summons "from the same place Trap Monsters do" is confusing, since the card is destroyed, but it's Special Summoned later. So, does that mean it just is in the Spell/Trap Card Zone? It doesn't say that it does. Oh wait, you mean that it doesn't do it after it's destroyed. I suggest you put that after the part where you Set it, that makes it less confusing. It's Special Summon is different than I first thought it was. Yeah, they are separate effects. True, it's better if I rearrange the order to prevent that sort of confusion. *goes to edit* Link to comment Share on other sites More sharing options...
Zazubat Posted May 29, 2013 Report Share Posted May 29, 2013 I would suggest you write it like this, now I don't know how Toy Magician works in terms of if you can Set it from the field or not, but I assume you mean the hand? Oh, and I didn't notice, you say as a Spell OR Trap Card. How does that work? You don't announce that you do as such, as far as I am aware. So do you decide when it's revealed what it is? That confuses me kinda, anyway the fix: You can Set this card from your hand to your Spell & Trap Card Zone as a Spell/Trap Card. If this card is Set by its own effect, during your opponent's turn, if this card is destroyed by an opponent's card effect: It becomes Main Phase 2. If this card is Set by its own effect, during either player's turn, except the turn it was Set: You can Special Summon this card in face-up Defense Position, then, change all face-down monsters on the field into face-up Attack/Defense Position (You didn't say, so specify to which you mean). Link to comment Share on other sites More sharing options...
Sleepy Posted May 29, 2013 Author Report Share Posted May 29, 2013 I would suggest you write it like this, now I don't know how Toy Magician works in terms of if you can Set it from the field or not, but I assume you mean the hand? Oh, and I didn't notice, you say as a Spell OR Trap Card. How does that work? You don't announce that you do as such, as far as I am aware. So do you decide when it's revealed what it is? That confuses me kinda, anyway the fix: You can Set this card from your hand to your Spell & Trap Card Zone as a Spell/Trap Card. If this card is Set by its own effect, during your opponent's turn, if this card is destroyed by an opponent's card effect: It becomes Main Phase 2. If this card is Set by its own effect, during either player's turn, except the turn it was Set: You can Special Summon this card in face-up Defense Position, then, change all face-down monsters on the field into face-up Attack/Defense Position (You didn't say, so specify to which you mean). My bad. It's from the hand, I just forgot to state it. As for how it works. When you Set a card(s) in any place, you don't have to say what they are. It's not an activated effect that you have to announce, so your opponent just knows that you Set another card. Nothing out of the ordinary (until they bump into the trap =P ) *goes edit* EDIT: Also, it doesn't change positions at all. It just flip them. They usually stay in Defense (unless Darkness Approaches was used for some reason). Link to comment Share on other sites More sharing options...
Zazubat Posted May 29, 2013 Report Share Posted May 29, 2013 My bad. It's from the hand, I just forgot to state it. As for how it works. When you Set a card(s) in any place, you don't have to say what they are. It's not an activated effect that you have to announce, so your opponent just knows that you Set another card. Nothing out of the ordinary (until they bump into the trap =P ) *goes edit* Alright, with thoses fixes, and the MP2 change, I rather like the card. And as it's Reptile, it can be searched by that Rank 4 guy, which is pretty neat. Link to comment Share on other sites More sharing options...
Sleepy Posted May 29, 2013 Author Report Share Posted May 29, 2013 Alright, with thoses fixes, and the MP2 change, I rather like the card. And as it's Reptile, it can be searched by that Rank 4 guy, which is pretty neat. Thanks for keeping up with me =0 During this little while, I saw a few names looking at it, but only you commented. It also was meant to be searchable by that Xyz. If your opponent looks at you searching for it, something interesting might come out of it. Link to comment Share on other sites More sharing options...
DL Posted June 1, 2013 Report Share Posted June 1, 2013 I like the picture and the overall design. However it seems to me like it'd be moreso one of those trap cards that become a monster XD I DO believe that it won't get often destroyed by your opponent, buuut you never know =P after all, last time I checked, MST and the one that destroys all s/t on field (lol forgetting the names little by little XD) are still a big thing o3o Nice job regardless, I think I'd use it. The only downside is that since it's NOT a trap, I can't activate it during my opponent's turn to surprise them D: Link to comment Share on other sites More sharing options...
Zazubat Posted June 1, 2013 Report Share Posted June 1, 2013 I like the picture and the overall design. However it seems to me like it'd be moreso one of those trap cards that become a monster XD I DO believe that it won't get often destroyed by your opponent, buuut you never know =P after all, last time I checked, MST and the one that destroys all s/t on field (lol forgetting the names little by little XD) are still a big thing o3o Nice job regardless, I think I'd use it. The only downside is that since it's NOT a trap, I can't activate it during my opponent's turn to surprise them D: What are you talking about? This card has a "During either player's turn" clause. It can more then be activated during either player's turn, it's also a monster! Link to comment Share on other sites More sharing options...
Sleepy Posted June 1, 2013 Author Report Share Posted June 1, 2013 I like the picture and the overall design. However it seems to me like it'd be moreso one of those trap cards that become a monster XD I DO believe that it won't get often destroyed by your opponent, buuut you never know =P after all, last time I checked, MST and the one that destroys all s/t on field (lol forgetting the names little by little XD) are still a big thing o3o Nice job regardless, I think I'd use it. The only downside is that since it's NOT a trap, I can't activate it during my opponent's turn to surprise them D: Didn't think you of all people would comment around here xD :3 Actually, you'd be surprised. MST is no longer Main Deckable, because the derpy top decks don't need to have backrow at all. Heavy Storm is a must, but I don't know if some just moved it to the Side Deck. I know I still main it as the one S/T removal effect and out of pure principle of gamestate. I thought about making it a Trap Monster, but I wanted it to be possible to instantly use for an Xyz or Synchro if you really needed to do it, which Trap Monsters can also do, but take setting them up a turn prior. Thanks for the comment ^0^ It's my first card in a while that doesn't have a self-drawn.... Link to comment Share on other sites More sharing options...
DL Posted June 1, 2013 Report Share Posted June 1, 2013 What are you talking about? This card has a "During either player's turn" clause. It can more then be activated during either player's turn, it's also a monster! Whoops, didn't see that Okay then, I have no pressing qualms with the card Cept I DO prefer trap card's colors o3o But that's a minute detail =P Oh and yes, it's clearly a monster. Trust me, I haven't forgotten THAT much about yugioh XDD @Sleepy - Man I really AM outta the loop.... Oh well ;P Regardless, I wouldn't mind seeing some of those other self-drawns, if you send a couple via PM o3o Link to comment Share on other sites More sharing options...
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