Ren✧ Posted May 31, 2013 Report Share Posted May 31, 2013 When a Field Spell Card is activated or destroyed: You can Special Summon this card from your hand or Graveyard. If this face-up card is destroyed and sent to the Graveyard: You can banish it; add 1 Field Spell Card from your Deck or Graveyard to your hand. [hr] A warrior that hides her face from others, she travels to lands unknown, taking with her a journal. Bound in the pages of the book are secrets that she only knows about nature, life, and the world. Link to comment Share on other sites More sharing options...
Junkwarriordude Posted May 31, 2013 Report Share Posted May 31, 2013 Awesome very great effect but I think it's a little bit overpowered because of the fact that: When a Field spell card is destroyed or activated makes him almost immortal because when he is destroyed you can look for a Field spell and activate it and he comes back. -Norman/Junkwarriordude Link to comment Share on other sites More sharing options...
Zazubat Posted May 31, 2013 Report Share Posted May 31, 2013 Terraforming in a monster. Pretty nice support. There's not much really wrong with this card, since you will miss the timing if you activate when there's already one out. As above as pointed out, you can quite easily get it back again and again. I suggest you add some sort of cost. Nothing wrong with the OCG, though personally I would put activated before destroyed, for me it seems much nicer to say. That's just me though, there's nothing else wrong with it. Link to comment Share on other sites More sharing options...
Ren✧ Posted May 31, 2013 Author Report Share Posted May 31, 2013 Thank you both for the reviews. I had thought about the possible loop being overpowered, so it doesn't surprise me that there is a problem with it. I made it banish itself to activate its effect, but allowed recycling from the grave as well as searching from the deck. Better? Link to comment Share on other sites More sharing options...
Zazubat Posted May 31, 2013 Report Share Posted May 31, 2013 Thank you both for the reviews. I had thought about the possible loop being overpowered, so it doesn't surprise me that there is a problem with it. I made it banish itself to activate its effect, but allowed recycling from the grave as well as searching from the deck. Better? That could work as a good cost. I'm okay with that. Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted May 31, 2013 Report Share Posted May 31, 2013 I like this card, I really do.It gives Field Spells plenty of the support that they need. However, something alarming was exposed to me. Gear Town recycling could be a very, very bad thing, but in saying this I suppose this card wouldn't speed such a build too much up. Nonetheless, this card's pretty snazzy, does what it does well, and has some nice flavour which is very much so captured in her effect.Everything else to say has been covered by Zazu! Link to comment Share on other sites More sharing options...
Ren✧ Posted June 1, 2013 Author Report Share Posted June 1, 2013 I like this card, I really do. It gives Field Spells plenty of the support that they need. However, something alarming was exposed to me. Gear Town recycling could be a very, very bad thing, but in saying this I suppose this card wouldn't speed such a build too much up. Nonetheless, this card's pretty snazzy, does what it does well, and has some nice flavour which is very much so captured in her effect. Everything else to say has been covered by Zazu! Thanks for the review, Kyng! Unfortunately, there isn't much that can be done about the Geartown problem without changing the entire basis of the card, except by specifically discluding Geartown, which I find kinda cheap. Thanks for the comment! Link to comment Share on other sites More sharing options...
Therrion Posted June 1, 2013 Report Share Posted June 1, 2013 It's perfectly powered and the cost removes the loop that wouldn't have been all to bad/abusable and moreso would've just made another version of Monarchs. I have no problem with the loop, honestly, if it was still there. It would just make the card be able to have decks using it as an engine of sorts, or as a center piece in a strategy. As for the Geartown, there is no reason to not include Geartown. I would hate to see a card like this go to waste. It is an interesting card and would have a hard time finding a home, and even harder if you removed the better of its options. I would've liked to see it even have 100 less ATK, for casual players and their Rats and Warrior Ladies. All that aside, interesting card, cool and use-worthy, can find a home in a few Field Decks, such as Umi/Geartown/Archfiend. 8.4/10 Link to comment Share on other sites More sharing options...
Gawayn Posted June 1, 2013 Report Share Posted June 1, 2013 This card seems to be decently designed. Everything to be said about it pretty much has been said. The Geartown abusement I could see causing rage in some duels, but it gives the card some needed use, seeing as it is limited as to what decks it can be put in. The problem with making cards such as this is that the Field Spell that it may be supporting is probably Attribute, Type, or even Archetype specific, making it more difficult to use. Link to comment Share on other sites More sharing options...
Ren✧ Posted June 1, 2013 Author Report Share Posted June 1, 2013 This card seems to be decently designed. Everything to be said about it pretty much has been said. The Geartown abusement I could see causing rage in some duels, but it gives the card some needed use, seeing as it is limited as to what decks it can be put in. The problem with making cards such as this is that the Field Spell that it may be supporting is probably Attribute, Type, or even Archetype specific, making it more difficult to use. Thanks for the review! Link to comment Share on other sites More sharing options...
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