broshkin Posted June 2, 2013 Report Share Posted June 2, 2013 Here are some cards that I thought might make the Nordic decks competitive! I hope you like them. By the way, the names of these cards are from Nordic mythology just like the Konami-made Nordic cards. Feedback is always appreciated. Link to comment Share on other sites More sharing options...
Ice Kirby Posted June 2, 2013 Report Share Posted June 2, 2013 Fenrir is a little overpowered for a level 6 Synchro Monster, especially with the ATK boost and the effect. I like Suntr's effect, but I don't quite understand Jormungandr's synchro effects, could you explain that too me? So far the cards are 7/10. Link to comment Share on other sites More sharing options...
broshkin Posted June 3, 2013 Author Report Share Posted June 3, 2013 Sweet thanks a ton for the feedback! I will probably nerf Fenrir a bit. What do you think is the more OP thing: the attack bonus or the special summoning? Or, should I just increase his level? To explain Jormung, on the "Lord of the Aesir" boss monsters, it requires two or more non-tuners and a tuner nordic ascendant. The point of Jormung is to remove the ascendant part to increase deck flexibility and also to make the "Aesir" monsters usable in other decks. To explain the effect a bit more, when it is summoned you have a choice of discarding two cards to activate its effect (if you don't discard it just becomes a 2400 normal monster). When the effect is activated, you can use Jormung to be ANY two synchro materials (either two non-tuners or a non-tuner and a tuner nordic ascendant) that add up to 7 when you are summoning one of the Nordic boss synchros. Link to comment Share on other sites More sharing options...
Ice Kirby Posted June 3, 2013 Report Share Posted June 3, 2013 Sweet thanks a ton for the feedback! I will probably nerf Fenrir a bit. What do you think is the more OP thing: the attack bonus or the special summoning? Or, should I just increase his level? To explain Jormung, on the "Lord of the Aesir" boss monsters, it requires two or more non-tuners and a tuner nordic ascendant. The point of Jormung is to remove the ascendant part to increase deck flexibility and also to make the "Aesir" monsters usable in other decks. To explain the effect a bit more, when it is summoned you have a choice of discarding two cards to activate its effect (if you don't discard it just becomes a 2400 normal monster). When the effect is activated, you can use Jormung to be ANY two synchro materials (either two non-tuners or a non-tuner and a tuner nordic ascendant) that add up to 7 when you are summoning one of the Nordic boss synchros. Oh, thats neat. On Fenrir, I think increasing his level by two would be fine, or you could nerf the SS and leave him as is, Jormoungar's effect is pretty unique, so your grade rises to a 8.5/10! =) Link to comment Share on other sites More sharing options...
broshkin Posted June 3, 2013 Author Report Share Posted June 3, 2013 Sweeeeeeeeeet. I'll probably nerf the SS to be a one-time effect, and then make the attack bonus only 200 points. I like it being level 6 though, as it's kind of ridiculous that the other Nordic synchros are level 10. A new addition: Link to comment Share on other sites More sharing options...
broshkin Posted June 6, 2013 Author Report Share Posted June 6, 2013 Bump. Link to comment Share on other sites More sharing options...
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