Sora1499 Posted June 6, 2013 Report Share Posted June 6, 2013 http://www.youtube.com/watch?feature=player_detailpage&v=RScYA_fBqKY Yup, I am happy to announce my return to RC as a poster and a reviewer. So go crazy folks. I'm gonna kick off my return with a big tanky level 10 synchro, as there really aren't any generic good ones (and no, Shooting Star and Decisive Armor don't count). My OCG is probably shite, so Zazu, I needs your halp pluz!!!! :U What I want it to say is that it can attack if you destroyed the monster, but not if you inflict damage. [spoiler='Dat effect']1 Tuner + 2 or more non-Tuner monsters The Synchro Summon of this card cannot be negated. When this card is Synchro Summoned: You can target 1 monster your opponent controls; destroy that target, then you can inflict 1000 damage to your opponent. This card cannot declare an attack during the turn you used this effect. Once per turn, during either player's turn: You can negate the effects of all other cards currently face-up on the field, until the End Phase, then this card loses 1000 ATK and DEF. You can only control 1 "Divine Galaxy Dragon, Quoria".[/spoiler] Comment, review, rate, hate, whatever. Enjoy! Link to comment Share on other sites More sharing options...
Zazubat Posted June 6, 2013 Report Share Posted June 6, 2013 I have been summoned again, this time not by Toyo :P Anyway, let's take a look at the card itself first, shall we? It got a Ray like burn when it enters the field, but that's also the only time, so you are limited to it's use, so I find it alright, also that it's not the strongest Synchro Monster out there, and that it is a 2-non-Tuner-mat monster, which makes it a bit tricker to get out. The condition also helps it plenty in that regard, so that's alright as well. The negate is interesting to say the least. If you're a Synchro heavy deck, you might not want that too much, unless your goal is to just beatdown your opponent, but I find it alright for what it does, and it does make it meh when you use it, so it's probably mostly intended for when you really need to. I don't think a OPT clause is needed, since it already drags it down enough to be easily beatable, but that's just me, more balance is still a good thing. So, first card in RC in a while? I would say, good job, and welcome back to RC Sora. Now, OCG. Let's take a look at this one: 1 Tuner + 2 or more non-Tuner monstersThe Synchro Summon of this card cannot be negated. (just reworded it to look nicer) When this card is Synchro Summoned: You can target 1 monster your opponent controls; destroy that target, then you can inflict damage to your opponent equal to its original ATK. This card cannot declare an attack during the turn you used this effect. Once per turn, during either player's turn: You can negate the effects of all other cards on the field, until the End Phase, then if this effect was used during your opponent's turn, this card loses 1000 ATK. (I assume that this was intended to happen when you use the effect, not afterwards, you can tell me if that's not the case). You can only control 1 "Divine Galaxy Dragon, Quoria". Link to comment Share on other sites More sharing options...
Sora1499 Posted June 6, 2013 Author Report Share Posted June 6, 2013 Thank you sooooo much for the OCG fix, Zazu. I made it OPT because being able to neg your opponent's whole field TWICE during their turn seems... Silly, in that you'd be pretty much skipping their turn. I originally had it that you'd only negate your opponent's field, so I could change it back to that. I'm also *considering* bumping the ATK to 3000. Link to comment Share on other sites More sharing options...
Zazubat Posted June 6, 2013 Report Share Posted June 6, 2013 Thank you sooooo much for the OCG fix, Zazu. I made it OPT because being able to neg your opponent's whole field TWICE during their turn seems... Silly, in that you'd be pretty much skipping their turn. I originally had it that you'd only negate your opponent's field, so I could change it back to that. I'm also *considering* bumping the ATK to 3000. Bump it to 3000, that isn't a problem at all, I don't recall anything at 2900 that should be a problem at all. Also, yeah, if you do that, keep the OTP clause, if not, you can remove it, at least IMO. Link to comment Share on other sites More sharing options...
Sora1499 Posted June 6, 2013 Author Report Share Posted June 6, 2013 Bump it to 3000, that isn't a problem at all, I don't recall anything at 2900 that should be a problem at all. Also, yeah, if you do that, keep the OTP clause, if not, you can remove it, at least IMO. Yeah, Ima do dat. Brb Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted June 6, 2013 Report Share Posted June 6, 2013 The only real issue with this card is the second effect. "When this card is Synchro Summoned: You can target 1 monster your opponent controls; destroy that target, then you can inflict damage to your opponent equal to its original ATK." It can miss timing, but it's still quite powerful and punishes the opponent for playing a really really big monster. Or you could Go Lava Golem then this for game. The rest of the card is fine, really usable and a very nice level 10 Synchro. It's just that destroy and burn effect that's completely one sided that I have an issue with. Link to comment Share on other sites More sharing options...
Sora1499 Posted June 6, 2013 Author Report Share Posted June 6, 2013 The only real issue with this card is the second effect. "When this card is Synchro Summoned: You can target 1 monster your opponent controls; destroy that target, then you can inflict damage to your opponent equal to its original ATK." It can miss timing, but it's still quite powerful and punishes the opponent for playing a really really big monster. Or you could Go Lava Golem then this for game. The rest of the card is fine, really usable and a very nice level 10 Synchro. It's just that destroy and burn effect that's completely one sided that I have an issue with. Would it not miss timing if I were to put a comma where the colon is? I think that's how I'd do it... I suppose you're right, how would I go about fixing that? Maybe make it a fixed amount of burn, like inflict 1500 damage to the opponent or something? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted June 6, 2013 Report Share Posted June 6, 2013 Yeah. I mean you don't want to go with a one sided Ring of Destruction. It's just not fair. If anything, how about "sending" a monster to the Graveyard. No destruction needed and no additional burn since sending a monster to the Grave is not as easy to stop than it is to destroy one. Link to comment Share on other sites More sharing options...
Sora1499 Posted June 6, 2013 Author Report Share Posted June 6, 2013 Yeah. I mean you don't want to go with a one sided Ring of Destruction. It's just not fair. If anything, how about "sending" a monster to the Graveyard. No destruction needed and no additional burn since sending a monster to the Grave is not as easy to stop than it is to destroy one. There's too much damn "sending" in this game of ours. "Sending" would ruin the flavor, that when this card is summoned, the very force is enough to blast your foes into oblivion! Ima lower the burn to 1k. That ok, chance-kun? Link to comment Share on other sites More sharing options...
Zazubat Posted June 6, 2013 Report Share Posted June 6, 2013 Would it not miss timing if I were to put a comma where the colon is? I think that's how I'd do it... I suppose you're right, how would I go about fixing that? Maybe make it a fixed amount of burn, like inflict 1500 damage to the opponent or something? Puttign a comma where the colon is? I think you have things mess up. If you wish for it not to miss timing, then you would need for it to make it a cost for something, but that would be insanely unfair. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted June 6, 2013 Report Share Posted June 6, 2013 @Sora, that would be quite fair. Make it mandatory? Or an "If optional"? Link to comment Share on other sites More sharing options...
Sora1499 Posted June 6, 2013 Author Report Share Posted June 6, 2013 @Sora, that would be quite fair. Make it mandatory? Or an "If optional"? Awesome. And I think I'm just gonna keep the wording as it was, missing timing is a silly concept anyways. Link to comment Share on other sites More sharing options...
Zazubat Posted June 6, 2013 Report Share Posted June 6, 2013 Question, how do you intend to miss timing anyways? Synchro Summoning normally during your MP will NEVER make it miss the timing. Only some other cards that Synchro Summon will do that, which are both limited, and not very useful most of the time. Nor do I know of any that will make it miss timing (unless it's a Trap Card or Quick-Effect). Link to comment Share on other sites More sharing options...
Sora1499 Posted June 6, 2013 Author Report Share Posted June 6, 2013 Question, how do you intend to miss timing anyways? Synchro Summoning normally during your MP will NEVER make it miss the timing. Only some other cards that Synchro Summon will do that, which are both limited, and not very useful most of the time. Nor do I know of any that will make it miss timing (unless it's a Trap Card or Quick-Effect). Rulings thread broseph. No, but seriously, I haven't the faintest idea of missing the timing nor why it's a logical mechanic in a card game. Link to comment Share on other sites More sharing options...
Zazubat Posted June 6, 2013 Report Share Posted June 6, 2013 Rulings thread broseph. No, but seriously, I haven't the faintest idea of missing the timing nor why it's a logical mechanic in a card game. Well, that's just how the game works, leave it or take it. It does make cards less broken at times though. Link to comment Share on other sites More sharing options...
Sora1499 Posted June 6, 2013 Author Report Share Posted June 6, 2013 Well, that's just how the game works, leave it or take it. It does make cards less broken at times though. Gustos inb4Toyo Link to comment Share on other sites More sharing options...
Zazubat Posted June 6, 2013 Report Share Posted June 6, 2013 Gustos inb4Toyo What do you mean by Gustos? Link to comment Share on other sites More sharing options...
Sora1499 Posted June 6, 2013 Author Report Share Posted June 6, 2013 What do you mean by Gustos? If Gustos didn't miss timing they'd be busted as fuck. This is going off-topic, so let's stop. Link to comment Share on other sites More sharing options...
Zazubat Posted June 6, 2013 Report Share Posted June 6, 2013 If Gustos didn't miss timing they'd be busted as fuck. This is going off-topic, so let's stop. Oh, well yes? Why did you bring that up out of nowhere? Anyway, you havn't updated it yet, was it your intention to change it so it was an opponent's field only negate, or have you gone away from that again? Link to comment Share on other sites More sharing options...
Sora1499 Posted June 6, 2013 Author Report Share Posted June 6, 2013 Oh, well yes? Why did you bring that up out of nowhere? Anyway, you havn't updated it yet, was it your intention to change it so it was an opponent's field only negate, or have you gone away from that again? Why, you think I should do that? Link to comment Share on other sites More sharing options...
Zazubat Posted June 6, 2013 Report Share Posted June 6, 2013 Why, you think I should do that? It's up to you, you're the creator after all. I wouldn't mind, though it does change the design of the card somewhat. Link to comment Share on other sites More sharing options...
Sora1499 Posted June 6, 2013 Author Report Share Posted June 6, 2013 It's up to you, you're the creator after all. I wouldn't mind, though it does change the design of the card somewhat. Eh, I doubt it would make a big difference, but lulzy combos with acid golem would be lulzy. Ima keep it as is. Link to comment Share on other sites More sharing options...
Zazubat Posted June 6, 2013 Report Share Posted June 6, 2013 Eh, I doubt it would make a big difference, but lulzy combos with acid golem would be lulzy. Ima keep it as is. It wouldn't? You're keeping your face-ups not negated, and your opponent's negated, that makes this pretty damn powerful with the right cards. It changes it a lot. But you said you would keep it as it is, and so be it. Link to comment Share on other sites More sharing options...
Sleepy Posted June 6, 2013 Report Share Posted June 6, 2013 It looks a tad strong to me. First effect is a Volcasaurus, which I'm surprisingly fine with. It is the other one I'm thinking about. It's a chainable negator of Spell and Trap Cards once per turn. Mirror Force and Compulsory become irrelevant because it doesn't have a drawback on your own turn. It also only loses ATK while on a 2600 DEF body. It can stop Tour Guide and Rabbit plays, Utopia, and even a Volcasaurus played against it. It might be an ok effect as it's only effect, but it has 2 really good effects, which might be too good. Of course, I'm not saying it'll be overpowered for sure, but that effect seems a bit too useful. As for the OCG, shouldn't it say something more along the lines of "You can negate the effects of all other face-up cards currently on the field" like it's usually handled nowadays? just for the sake of making it foolproof really. I've seen it written like that in certain cards. Link to comment Share on other sites More sharing options...
Sora1499 Posted June 6, 2013 Author Report Share Posted June 6, 2013 Oh, lol, I forgot about that. I might give it the loss of stats drawback during your turn as well. That might make it a bit better, but that also makes it less usable. Do you think the points for design are worth it? Link to comment Share on other sites More sharing options...
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