LordCowCowCowCowCowCowCowCow Posted June 6, 2013 Report Share Posted June 6, 2013 Alright, it's been a long time since I tried to make cards, here we go. The picture isn't great, but I searched around for a while before I found something that fit well enough. Lore: This monster can attack on the first turn, but it's ATK is halved during damage calculations. When this card inflicts battle damage to your opponents Life Points: Return it to it's owners hand; then draw a card. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted June 6, 2013 Report Share Posted June 6, 2013 Well there are no monsters that can attack on the first turn and I honestly believe that concept is rather OP. And drawing a card because you inflicted damage to your opponent has no draw backs. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted June 6, 2013 Author Report Share Posted June 6, 2013 Ah, well I figured it was weak enough, but thinking about it, it could easily get a bunch of boosts..... I may take that out. As for the drawing, the drawback is supposed to be the monser goes back to your hand, but I guess that doesn't work. Any ideas how to fix it? Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted June 6, 2013 Report Share Posted June 6, 2013 Honestly, I'd scrap the idea and make a new card. Now if you wanted an effect that matched its name I could give you a few ideas! Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted June 6, 2013 Report Share Posted June 6, 2013 Okay, first off, what the f*** is "combat damage"? I kind of like the concept on how its battle first turn then goes back to hand for draw power. Yes, it could leave you open, but at least you get to draw. Overall, not a bad card card, possibly generic: 6/10 OCG fix (check with Zazu if his OCG is better than mine if you want, he's really good at it): This monster can attack on the first turn. When this card inflicts battle damage to your opponent's Life Points: Return it to it's owners hand; then draw a card. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted June 6, 2013 Author Report Share Posted June 6, 2013 Okay, first off, what the f*** is "combat damage"? Oh, right, sorry about that. I play MTG much more, and they call it that, so that's what my mind goes to automatically. Gonna change that now. Thanks for the replies by the way, both of you. As for "scrapping the idea" Sorry, but even if it's a bad card I won't just completly get rid of it. If I can't find ways to make it work, I'll move on but I won't just get rid of it after a couple hours. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted June 6, 2013 Report Share Posted June 6, 2013 If you truly wanted something that dealt damage on the first turn, 1600 is way too much. To the point where it's completely unfair. At least halve the ATK or put the effect "Battle Damage this card inflicts is halved". Even then, if you fixed it, with the rest of the effect, it essentially makes it useless after the first turn. There has to be an effect that lets me WANT to use this card, instead of just dropping it on the first turn, going for 1600 and saying, "okay, now it's dead in my hand". Link to comment Share on other sites More sharing options...
jeramigamer Posted June 7, 2013 Report Share Posted June 7, 2013 I like the effects but i agree the concept does seem overpowered collectively. perhaps to balance it out you could change it from returning to hand to giving the option of it going to graveyard to draw a card. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted June 7, 2013 Report Share Posted June 7, 2013 Regardless the card has very little value after the first turn effect. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted June 7, 2013 Author Report Share Posted June 7, 2013 Hmm, well I'm getting the feeling that the damage is too high, but only for the first turn. Maybe the half damage thing would work, though I think I'd raise it to 1800 in that case? Just so it could still get through some damage when the opponent has creatures. As a note, when I make cards, I don't really think about practicallity at first, more the concept. I like the concept of rushing in, doing some damage, and retreating with "information" (cards) Link to comment Share on other sites More sharing options...
jeramigamer Posted June 7, 2013 Report Share Posted June 7, 2013 Yea you are right soulfire. Maybe the first turn effect could be replaced with can attack twice per turn since it is "swift" lol. but attack will have to be lowered in that case Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted June 7, 2013 Report Share Posted June 7, 2013 Well to increase value this is my opinion. This monster can attack on the first turn, but it's ATK is halved during damage calculations. When this card inflicts battle damage to your opponent's Life Points: Return it to it's owners hand; then draw a card. When an opponent's monster declares an attack: You can Special Summon this card from your hand and change the attack target to this card. Link to comment Share on other sites More sharing options...
jeramigamer Posted June 7, 2013 Report Share Posted June 7, 2013 Yes that would increase its value and makes it worth putting in deck because they way it is now the odds of you getting it in your opening hand isn't worth it Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted June 7, 2013 Author Report Share Posted June 7, 2013 Hmm, would the half damage only be for the first turn attack you think? As for the Special Summon, I see how that would make it more useful, I like the idea. But I wonder if it goes with the whole concept. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted June 7, 2013 Report Share Posted June 7, 2013 It goes with "Swift" and the way I wrote it would only Halve during the first attack. Which means keeping it around 1600-1800 ATK is the best. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted June 7, 2013 Author Report Share Posted June 7, 2013 Hmm, I think I'll go with that then. I'm coming up with a mini story for this card in my head now, and I can see it working out. I'll probably put it up to 1800 ATK. But, i think I'll wait to see at least one more person's thoughts on it before changing. Link to comment Share on other sites More sharing options...
Therrion Posted June 7, 2013 Report Share Posted June 7, 2013 Honestly, I think this card is fine. The draw makes it more useable, but the fact is this and 5 equips in first hand is FTK if you can push it pass the 8000 point. Perhaps add the "If it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card." Effect Submarinroid has, just to avoid such a thing. That way, 1600 is perfectly fine. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted June 7, 2013 Author Report Share Posted June 7, 2013 Alright, edited it so the first turn damage isn't so ridicolous. Still debating wether to increase the ATK a bit, and/or add a secondary effect to make it more useful after it gets stuck in the hand. I'm getting excited, I think it's nearly at the point where I'll be happy with it. Oh, and thanks for the input Therrion. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted June 8, 2013 Author Report Share Posted June 8, 2013 Okay, won't be able to be on much today, I don't want this to vanish, because I think I'm close to being at a good design. So, bump. Link to comment Share on other sites More sharing options...
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