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First card in years. - Swift Skirmisher


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Alright, it's been a long time since I tried to make cards, here we go. The picture isn't great, but I searched around for a while before I found something that fit well enough.

 

Gtvsve6.jpg

 

Lore: This monster can attack on the first turn, but it's ATK is halved during damage calculations. When this card inflicts battle damage to your opponents Life Points: Return it to it's owners hand; then draw a card.

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Okay, first off, what the f*** is "combat damage"?

 

I kind of like the concept on how its battle first turn then goes back to hand for draw power.

 

Yes, it could leave you open, but at least you get to draw.

 

Overall, not a bad card card, possibly generic: 6/10

 

OCG fix (check with Zazu if his OCG is better than mine if you want, he's really good at it):

 

This monster can attack on the first turn. When this card inflicts battle damage to your opponent's Life Points: Return it to it's owners hand; then draw a card.

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Okay, first off, what the f*** is "combat damage"?

Oh, right, sorry about that. I play MTG much more, and they call it that, so that's what my mind goes to automatically. Gonna change that now. Thanks for the replies by the way, both of you.

 

As for "scrapping the idea" Sorry, but even if it's a bad card I won't just completly get rid of it. If I can't find ways to make it work, I'll move on but I won't just get rid of it after a couple hours.

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If you truly wanted something that dealt damage on the first turn, 1600 is way too much. To the point where it's completely unfair. At least halve the ATK or put the effect "Battle Damage this card inflicts is halved". Even then, if you fixed it, with the rest of the effect, it essentially makes it useless after the first turn. There has to be an effect that lets me WANT to use this card, instead of just dropping it on the first turn, going for 1600 and saying, "okay, now it's dead in my hand".

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Hmm, well I'm getting the feeling that the damage is too high, but only for the first turn. Maybe the half damage thing would work, though I think I'd raise it to 1800 in that case? Just so it could still get through some damage when the opponent has creatures.

 

As a note, when I make cards, I don't really think about practicallity at first, more the concept. I like the concept of rushing in, doing some damage, and retreating with "information" (cards)

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Well to increase value this is my opinion.

 

This monster can attack on the first turn, but it's ATK is halved during damage calculations. When this card inflicts battle damage to your opponent's Life Points: Return it to it's owners hand; then draw a card. When an opponent's monster declares an attack: You can Special Summon this card from your hand and change the attack target to this card.

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Honestly, I think this card is fine. The draw makes it more useable, but the fact is this and 5 equips in first hand is FTK if you can push it pass the 8000 point.

Perhaps add the "If it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card." Effect Submarinroid has, just to avoid such a thing. That way, 1600 is perfectly fine.

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Alright, edited it so the first turn damage isn't so ridicolous. Still debating wether to increase the ATK a bit, and/or add a secondary effect to make it more useful after it gets stuck in the hand. I'm getting excited, I think it's nearly at the point where I'll be happy with it.

Oh, and thanks for the input Therrion.

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