jeramigamer Posted June 10, 2013 Report Share Posted June 10, 2013 "Limited Brain Control" Super Rare Quick-Play Spell Lore: Pay 800 Life Points and Tribute 1 Monster you control (except token) . Target 1 Face-Up Level 5 or lower Monster. Take control of it until the End Phase. It cannot attack. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted June 10, 2013 Report Share Posted June 10, 2013 Uh, this still had a lot of problems. You can snag a Level 3 monster and use it for a Rank 3 Xyz Monster or any other thing you need it for. Also, it can still attack. I'm sorry, but even a Level restriction doesn't help Brain Control. Link to comment Share on other sites More sharing options...
Enrise Posted June 10, 2013 Report Share Posted June 10, 2013 Uh, this still had a lot of problems. You can snag a Level 3 monster and use it for a Rank 3 Xyz Monster or any other thing you need it for. Also, it can still attack. I'm sorry, but even a Level restriction doesn't help Brain Control. Wouldn't it be more appropriate to switch to Defense Position, to prevent it from attacking? Or at least restrict the use of it being a Summoning pawn to say only one type of Summoning or none at all? Since that's all it would be used for anyway, who would really use the opponent's monster to attack rather than use it for a Summoning? Unless you're desperate. Or stupid. ... Or both. That's the only suggestions I can think of concerning the card and it's use in today's game; only from what I know however. Link to comment Share on other sites More sharing options...
jeramigamer Posted June 10, 2013 Author Report Share Posted June 10, 2013 Used suggestion. Edited it. should be balanced now . Its meant for xyz summon which most likely was gonna be used for anyway like yal said lol Link to comment Share on other sites More sharing options...
Aix Posted June 10, 2013 Report Share Posted June 10, 2013 No. It's just plain bad. Switching control itself is already situational, you've made it even more situational and its still a +1. Outside of a potential archetype/set which builds up to it, I cannot see a way for balanced and well-designed way of taking control of your opponent's monster. Link to comment Share on other sites More sharing options...
jeramigamer Posted June 10, 2013 Author Report Share Posted June 10, 2013 [quote name="★ 24/7 - No Br'Aix ★" post="6219006" timestamp="1370901002"]No. It's just plain bad. Switching control itself is already situational, you've made it even more situational and its still a +1. Outside of a potential archetype/set which builds up to it, I cannot see a way for balanced and well-designed way of taking control of your opponent's monster.[/quote] there's gotta be a way to make it balanced. I thought it is now that i added further limitations Link to comment Share on other sites More sharing options...
Enrise Posted June 10, 2013 Report Share Posted June 10, 2013 there's gotta be a way to make it balanced. I thought it is now that i added further limitations Suggestions should sometimes be taken with a pinch of salt, and be used to take some sort of idea of your own, based off the suggestion. No. It's just plain bad. Switching control itself is already situational, you've made it even more situational and its still a +1. Outside of a potential archetype/set which builds up to it, I cannot see a way for balanced and well-designed way of taking control of your opponent's monster. Brain Control (or any card with such effect), has always been those iffy cards that you just somehow can't really seem to balance out that well if at all. I probably didn't make myself very clear in my last post, and apologies for that. Link to comment Share on other sites More sharing options...
jeramigamer Posted June 10, 2013 Author Report Share Posted June 10, 2013 I know everyone has thier opinions. and i respect peoples view but i feel strongly that i have made this card balanced enough to be at least not forbidden :) Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted June 10, 2013 Report Share Posted June 10, 2013 I know everyone has thier opinions. and i respect peoples view but i feel strongly that i have made this card balanced enough to be at least not forbidden :) The purpose of RC/WC is to make cards that are balanced in the sense that they can be @3. And considering that this still allows for easy Xyz Summons does not help with that goal. Link to comment Share on other sites More sharing options...
jeramigamer Posted June 10, 2013 Author Report Share Posted June 10, 2013 [quote name="Striker Z" post="6219025" timestamp="1370902612"]The purpose of RC/WC is to make cards that are balanced in the sense that they can be @3. And considering that this still allows for easy Xyz Summons does not help with that goal.[/quote] oh ok my bad. Thanks for clarifyin striker. I'm gonna do my best to balance it more so it can have 3 in deck. Link to comment Share on other sites More sharing options...
Aix Posted June 11, 2013 Report Share Posted June 11, 2013 That's not the point here. With the restrictions you've set, it's not usable at all as very few decks use Level 3's and those who do don't leave their Level 3's out until your turn, they'll usually Xyz or Synchro Summon using them the turn they hit the field. The point is to make a card that is both usable and balanced. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted June 11, 2013 Report Share Posted June 11, 2013 That's not the point here. With the restrictions you've set, it's not usable at all as very few decks use Level 3's and those who do don't leave their Level 3's out until your turn, they'll usually Xyz or Synchro Summon using them the turn they hit the field. The point is to make a card that is both usable and balanced. Aix, did you forget the fact that is a Quick-Play Spell? Link to comment Share on other sites More sharing options...
Aix Posted June 11, 2013 Report Share Posted June 11, 2013 But, you can't Xyz Summon with it during your opponent's turn. All you do is prevent you're opponent's Xyz Summon. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted June 11, 2013 Report Share Posted June 11, 2013 But, you can't Xyz Summon with it during your opponent's turn. All you do is prevent you're opponent's Xyz Summon. Exactly. Also, TG Warwolf in hand. Summon TGU, Summon another Level 3, Summon TG Warwolf, use this. And you have 2 Rank 3 Xyz Monsters. Just an example, but you should get it. Link to comment Share on other sites More sharing options...
Aix Posted June 11, 2013 Report Share Posted June 11, 2013 Wut? What I'm saying is that this card cannot be used except in the most situational of situations where your opponent has left a defenseless Level 3 monster on the field during their turn. Situational = Bad, in almost all cases. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted June 11, 2013 Report Share Posted June 11, 2013 Wut? What I'm saying is that this card cannot be used except in the most situational of situations where your opponent has left a defenseless Level 3 monster on the field during their turn. Situational = Bad, in almost all cases. I was only thinking Aix, jeez. I didn't know thinking was wrong. *rolls eyes* Still doesn't help that it is a monster stealer. Link to comment Share on other sites More sharing options...
jeramigamer Posted June 11, 2013 Author Report Share Posted June 11, 2013 Ok i edited it. what you guys think now Link to comment Share on other sites More sharing options...
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