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some cards for making rank 6 xyz monsters


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CommanderRoku_zps0596897e.jpg

 

You can Normal Summon this card without Tributing, but its original ATK becomes 1800. When this card is Normal Summoned, you can add 1 level 6 monster from your Deck to your hand, except "Commander Roku".

 

ApprenticeofSix_zpsb157d885.jpg

 

If you control a level 6 monster, you can special summon this card (from your hand). If this card is used for an Xyz Summon, you can treat it as a Level 6 monster. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect.
* When it is Xyz Summoned: reveal the top card of your deck and if its a level 6 monster, add it to your hand. Otherwise shuffle it into the deck.

 

EnergyBerserker_zps4477614e.jpg

 

If a level 6 and/or rank 6 monster(s) in your possession is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand and increase its ATK by half the printed ATK 1 of those destroyed monsters, until the end of the next Damage Step this card battles.

 

The wording "in your possession" is used on cards in the newest sets btw. "printed ATK" meaning what's printed on the card, no exceptions unless its a misprint.

 

VioletMecha_zps668a1796.jpg

 

If you have summoned a level 6 monster(s) this turn, you can special summon this card (from your hand). You can only special summon "Violet Mecha" this way once per turn. During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again.

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They're alright, except the first card. Adding any card to your hand on Summon is pretty unfair, pretty much making it a staple in any Level 6 heavy deck. I would suggest you make it archetype specific instead.

 

OCG fix:

You can Normal Summon this card without Tributing, but its original ATK becomes 1800. When this card is Normal Summoned: You can add 1 Level 6 monster from your Deck to your hand, except "Commander Roku".

 

While it makes Level 6 Xyz Summons extreamly easy, they have limited support, so I suppose the card is alright. The add effect is well balanced, just random luck if you get a monster, if it was "once per turn" or something, I wouldn't call this well designed, but it's alright as it is now, as its stats are low, and it can't do much else if you don't control a Level 6 monster.


OCG fix:

If you control a Level 6 monster, you can Special Summon this card (from your hand). This card can be treated as a Level 6 monster for an Xyz Summon (gave it Star Drawing clause instead). An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect:
* When it is Xyz Summoned: Reveal the top card of your deck and if it is a Level 6 monster, add it to your hand. Otherwise shuffle it into the Deck.

 

 

This card is alright, it might end up being more of a dead draw than anything, as today's play is more about speed, and the other cards you made seem to do a good job, but this can become quite the beater, so I suppose that is something, and the fact that you allow for multipe Levels/Ranks and multiple monsters to be destroyed at the same time makes it a bit more flexable than others that can do the same.

 

OCG fix:

If a Level 6 and/or rank 6 monster(s) in your possession is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand and this card gains ATK equal to half the original ATK of 1 of those monsters until the end of the next Damage Step this card battles. (your last wording was weird, I didn't really manage to find any that say the same, so I have just left it as it is, do you have any cards IRL that do the same as this, I would like to know)

 

The last card is alright as well, manages to clear the field quite well, and I suppose Berserker can deal some damage this way, but at the same time, you're making this Rank 6 support, but you seem to focus more on using these cards instead. The second card at least gave the card an effect, but hey, I'm just being nit-picky here, the card is alright as it is.

If you have Summoned a Level 6 monster(s) this turn, you can Special Summon this card (from your hand). You can only Special summon "Violet Mecha" this way once per turn. During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again.

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thanks for the review:

 

Some of the cards I based the OCG off of are as follows:

 

http://yugioh.wikia.com/wiki/Star_Drawing

 

(I copy pasted star drawing's first effect for apprentice of six's first effect, so it is right)

 

http://yugioh.wikia.com/wiki/Gauntlet_Warrior

 

(I goofed on that one, its not "next damage step it battles", its "next damage step it attacks or is attacked")

 

I'm not sure what to do about commander roku: I didn't want these to be an archtype and I don't see a good way to limit his effect otherwise.

 

edit: perhaps if the search effect was a 1 for 1 instead of a +1? Like if you had to shuffle 1 card from your hand into the deck to activate it maybe?

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Roku and Mecha would be broken in a deck together. Summon Roku, add Mecha to hand with Roku's eff, Special Summon Mecha, instant rank 6 XYZ. IDK i like it but if it was used against me id be pretty mad. I think its unbalanced but i'm unsure of how to fix it xD

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