Thomas★Zero Posted July 1, 2013 Report Share Posted July 1, 2013 Theme itself has connections with Ⓩ monsters based on effects... Dark Zero - Extra T. Lancer lv 4 Dark Psychic/Effect When this card attacks a monster with DEF lower than this cards ATK: inflict the difference as battle damage, if this card deals battle damage this way; you can select 1 monster your opponent controls: reduce the ATK and DEF of that monster to 0 and its effects are negated, until your opponents next stand-by phase. When this card attacks: after damage calculations; switch this card to defence position. ATK/1800 DEF/0 Dark Zero - Z. Booster lv 4 Dark Beast-Warrior/Effect When a monster your opponent controls has its ATK and DEF reduced to 0 and its effects negated due to the effect of a "Dark Zero" monster: Increase this cards ATK and DEF by 500. ATK/1000 DEF/500 Dark Zero - R. Spawn lv 3 Dark Insect/Effect When this card is tributed to tribute summon a lv 5 or higher "Dark Zero" monster: you can special summon this card from your graveyard, if you do select 1 monster your opponent controls: reduce the ATK and DEF of that monster to 0 and its effects are negated, until your opponents next stand-by phase. ATK/0 DEF/0 Dark Zero - V. Eraser lv 5 Dark Warrior/Effect If you normal summoned a "Dark Zero" monster this turn: you can tribute summon this card by tributing 1 "Dark Zero" monster you control. Once per turn, If your opponent controls a monster that's ATK and DEF are 0 and its effects are negated due to the effects of a "Dark Zero" monster: you can have your opponent reveal their hand; then select 1 card in your opponents hand and send it to the graveyard. ATK/1800 DEF/1200 Dark Zero - Heartless Q. lv 3 Dark Spellcaster/Effect Once per turn, if your opponent controls a monster that's ATK and DEF are 0 and its effects are negated due to the effect of a "Dark Zero" monster: Add 1 level 4 or lower "Dark Zero" monster from your deck to your hand, you can only activate the effect of "Dark Zero - Heartless Q" once per turn. ATK/800 DEF/300 Dark Zero - Greedy K. lv 4 Dark Warrior/Effect When this card destroys a monster as a result of battle: you can special summon the destroyed monster, if you do: reduce the ATK and DEF of that monster to 0 and its effects are negated, until your opponents next stand-by phase, if you successful use this effect: draw 1 card, you can only activate the effect of "Dark Zero - Greedy K" once per turn. ATK/1400 DEF/400 Dark Zero - Paradox J. lv 5 Dark Warrior/Effect If you have "Dark Zero - Heartless Q" or "Dark Zero - Greedy K" on your side of the field: you can special summon this card from either your hand or graveyard, you can only activate this effect of "Dark Zero - Violent J" once per turn. Once per turn, Select 1 monster your opponent controls: reduce the ATK and DEF of that monster to 0 and its effects are negated, until your opponent next stand-by phase, if you use this effect: reduce this cards ATK by 800, until the end-phase. ATK/1800 DEF/500 Dark Zero - Chaos A. lv 7 Dark Fiend/Effect You can tribute summon this card by tributing 1 "Dark Zero" monster with 1500 ATK or more. Once per turn, you can select up to 2 monsters your opponent controls: reduce the ATK and DEF of those monsters to 0 and their effects are negated, until your opponents next stand-by phase. ATK/2100 DEF/1200 Dark Zero - Burning B. lv 4 Dark Pyro/Effect When a monster your opponent controls that's ATK and DEF are reduced to 0 and its effects are negated by the effect of a "Dark Zero" monster is destroyed as a result of battle: special summon this card from your hand. ATK/1000 DEF/100 Dark Zero - Zero D. lv 10 Dark Dragon/Effect This card cannot be normal summoned or set. This card can only be special summoned by tributing 3 "Dark Zero" monsters you control with 1500 ATK or more. This card is unaffected by your opponents Spell cards. Once per turn, you can activate one of the following effects: *Select up to 3 monsters your opponent controls: reduce the ATK and DEF of those monsters to 0 and their effects are negated, until your opponents next stand-by phase. *Select 1 monster your opponent controls: while ignoring any effects it may have reduce the ATK and DEF of that monster 0 and its effects are negated, until your opponents next stand-by phase. ATK/2500 DEF/2100 Dark Zero - G. Void Arms Rank 4 Dark Fiend/Xyz/Effect 3 level 4 Dark monsters Once per turn, you can detach 1 Xyz material from this card: select 1 monster your opponent controls: reduce the ATK and DEF of that monster to 0 and its effects are negated, until the your opponents next stand-by phase. ATK/2400 DEF/1600 Dark Zero - C. Disaster Rank 4 Dark Beast/Xyz/Effect 2 level 4 "Dark Zero" monsters Once per turn, you can detach 1 Xyz material from this card: select 1 monster your opponent controls: reduce the ATK and DEF of that monster to 0 and its effects are negated, until the your opponents next stand-by phase. Once per turn, you can detach 1 Xyz material to destroy spell or traps on your opponents side of the field up to the number of monsters your opponent controls whose ATK and DEF were reduced to 0 and have their effects negated by the effect of a "Dark Zero" monster. ATK/2000 DEF/1200 Dark Zero - Nightmare D. Ⓩ Rank 10 Dark Dragon/Xyz/Effect This card can only be Xyz summoned by placing this card on top of "Dark Zero - Nightmare D." while you have 1000 life points or less and your opponent has a monster whose ATK and DEF were reduced to 0 and have its effects negated by the effect of "Dark Zero - Nightmare D.", it cannot be summoned any other ways. This card is unaffected by the effects of your opponents Spell cards. This card gains 500 ATK for each monster your opponent controls that's ATK and DEF were reduced to 0 and its effects negated by the effect of a "Dark Zero" monster You can detach an Xyz material: reduce the ATK and DEF of all monsters your opponent controls to 0 and their effects are negated, until your opponents next stand-by phase. If this card were to be destroyed by battle or by card effects you can banish 3 "Dark Zero" monsters in your graveyard instead. ATK/3000 DEF/2500 Dark Zero! Spell Special summon 1 level 4 or lower "Dark Zero" monster from your deck with 1000 ATK or less. You can only activate "Dark Zero!" once per turn. Zero Surge Continuous Spell "Dark Zero" monsters you control gain 200 ATK and DEF for each monster your opponent controls whose ATK and DEF were reduced to 0 and their effects negated by the effect of a "Dark Zero" monster. Zero Barrier Counter Trap While you control a "Dark Zero" monster: if your opponent activates a card effect that would effect a "Dark Zero" monster; negate the activation of that card and return it to the bottom of the deck, if you do: you can select 1 monster your opponent controls: reduce its ATK and DEF to 0 and its effects are negated, until your opponents next stand-by phase. Zero Draw! Spell card Activate this card if you have no other cards in your hand and your opponent has a monster whose ATK and DEF are reduced to 0 and its effects are negated due to the effect of a "Dark Zero" monster: Draw 2 cards. Zero D. End Counter Trap card Activate this card if your opponent declared an attack or activate a card effect that were the damage you would take would reduce your life points to 0. Reduce your life points to 100: all damage you take this turn becomes 0, during the end-phase this card was activated special summon 1 "Dark Zero - Nightmare D." from your hand, Deck or Graveyard while ignoring any summoning conditions it may have. Link to comment Share on other sites More sharing options...
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