I Hate Snatch Steal Posted July 4, 2013 Report Share Posted July 4, 2013 You can only control 1 "Future Mage Girl". You can special summon this card (from your hand or graveyard) by discarding 1 Spellcaster-Type monster and 1 LIGHT Machine-Type monster. Once per turn: you can banish the top 5 cards of your deck face-down (all of them if there are less then 5). If you banish a card(s) this way: apply these effects, even if this card leaves the field or has its effects negated. During your Standby Phase: shuffle any cards still banished this way into the deck.*Once per turn, during your Main Phase, you can normal summon or set 1 monster from among those cards, as an additional normal summon or set. *Once per turn, you can activate 1 spell or trap card card from among those cards.(all activation requirements must be met). Rulings notes: - You can activate spell/trap cards banished this way on any player's turn, assuming the timing for that card and its card type is correct. - Since you never set them, you can activate trap and quick-play spell cards banished this way the turn they are banished. - Summoning/setting/activating cards this way doesn't start an additional chain, but the card that is summoned/set/activated will start a chain and/or can be responded to with cards/effects as if it was an ordinary summon/set/activation. Link to comment Share on other sites More sharing options...
FF Fan Posted July 4, 2013 Report Share Posted July 4, 2013 The Special Summoning effect in itself seems ok, but the major thing with this card regarding its effect has to be answered before I can go in depth on this, p.s. don't give me a bs warning because of this.If the cards are banished face-down then how do these effects apply? Cards in most circumstances, can't activate their effects while face-down.Edit: As far as your rulings go the effect that says you can activate during either player's turn is incorrect, since the monster says once per turn and once per turn clauses on monsters apply to your turn only. Link to comment Share on other sites More sharing options...
Sora1499 Posted July 4, 2013 Report Share Posted July 4, 2013 Seems like a major mind-game (did my opponent have solemn? D-prison? Which backrow should I be afraid of?!?!), and not a healthy one since your opponent has no idea what's coming and has to play around all possible backrow options, which sounds damn annoying. You can also grab monsters from the deck ala Celfon, which I suppose isn't too bad of a thing, but it's not really good either. What baffles me is the context you put this card in: very few decks in their right mind would run this card, because those decks don't and probably never will exist, although I suppose you could try a backrow-heavy Kycoo + Cydra beatdown/stun deck with this as the big boss. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted July 4, 2013 Author Report Share Posted July 4, 2013 The Special Summoning effect in itself seems ok, but the major thing with this card regarding its effect has to be answered before I can go in depth on this, p.s. don't give me a bs warning because of this. If the cards are banished face-down then how do these effects apply? Cards in most circumstances, can't activate their effects while face-down. Edit: As far as your rulings go the effect that says you can activate during either player's turn is incorrect, since the monster says once per turn and once per turn clauses on monsters apply to your turn only. Think of it like gold sarcophagus (sort of) or waboku (sort of), its a lingering effect. As for using appropriate spell/trap cards on your opponent's turn, how would you word it? If I say "During either player's turn", it seems like your making spell speed 1 spell cards into spell speed 2 cards. Seems like a major mind-game (did my opponent have solemn? D-prison? Which backrow should I be afraid of?!?!), and not a healthy one since your opponent has no idea what's coming and has to play around all possible backrow options, which sounds damn annoying. You can also grab monsters from the deck ala Celfon, which I suppose isn't too bad of a thing, but it's not really good either. What baffles me is the context you put this card in: very few decks in their right mind would run this card, because those decks don't and probably never will exist, although I suppose you could try a backrow-heavy Kycoo + Cydra beatdown/stun deck with this as the big boss. I don't quite see how the mind game is that much worse then normal unless I made a typo somewhere, normally your opponent has 1-5 spell/trap zones to set unknown cards in, I'd guess only 3 at most would have cards set in them at a given time. Now with this card you have 1 more card to worry about, since they can only activate 1 of the banished card per turn and only if they happen to have banished the right card for the situation. Its meant for its own deck, thus I made sure that it had an "odd combination" in its summoning requirements. I tested a version with rather generic summoning requirements before posting this version and decided that a card like this was bad design unless it belonged in an archetype or its own deck. Link to comment Share on other sites More sharing options...
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