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Wrath of the Asura [Week 9/Card 4]


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Banish 1 Fiend-Type monster from your Graveyard; increase the ATK of monster(s) you equal to the total ATK of the banished monster. Battle Damage you inflict during the turn you activated this effect is halved.[hr]Flavour Music - Master of the Fist
Do not deny the power of the Asura! The rage-imbued Deities seek to destroy all in their path for their quest of hunger! One cannot withstand the wrath imbued in the fist of each of the Champions of the Asura! Be warned of their might, for where their fists blow, disaster follows!
 
A pumped Support for an Archetype I am working on, based on Fiends who draw on power fuelled from increasing their own power. For the sake of an OCG Fix, the card should work as following: Player banishes Wicked Dreadroot from their Graveyard -> Player can dish out ATK points to monsters he has from a pool of 4000 ATK points.
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To me, it seems a little over-powered. All I have to do is throw away a high attack fiend monster, use this trap and suddenly I have really strong monsters without any real cost.

That depends on what Fiend you have to throw away - you can be posed a risk of having a Dead Draw, as well as also having to take into consideration what card you'd risk having to use in order to use this card. You might use Foolish Burial to get some Graveyard fodder, but at the end of the day you're down at 2 in terms of card advantage, as well as potentially losing a combo you might've been able to use.

Also, D.D. Crow exists.
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This card makes me slightly wary. Your points are valid, Kyng but doesn't make up for the number of potential OTKs that this opens. With cards like Laval Chain and Foolish Burial, this card would wreak havoc in Archfiend styled decks. D.D. Crow could be used against this card, but it is the toss up if your opponent even runs it. Not only do your monsters get a potentially massive bonus, but the monsters that receive such a bonus do not have to be fiends AND the bonus is permanent. The suggestion of making it only for one turn is there, but that really doesn't fix the potential OTK problem. I would suggest that you half all battle damage done by the monsters. 

 

Also, there is a mistake in the wording of the card.

 

 

Banish 1 Fiend-Type monster from your Graveyard; increase the ATK of monster(s) you control equal to the total ATK of the banished monster.

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Balance/Playability

Well, first off, I noticed Zazu. Spell Traps aren't real, silly Kyng. Anywho, I feel the card is too powerful. As it's worded, it doesn't sound like you can distribute 4000ATK moreso then you can just boost all by 4000. This is such an OTK enabler I don't like it. I don't want more OTK enablers, I don't feel like the game needs them, and thus, I won't agree with the balance of the card. Due to the power it has, yes, it is playable, but not for the good sake of the game moreso then the fact that OTKs make players drool.

 

Flavour/Originality

It is original. I don't know what the Asura are, so I can't really tell the flavour. Sorry this segment is very short.

 

Suggestions/Additional Comments

A level limit, more clear clarification as to what it does, and a Trap Icon as opposed to a Spell Icon. Just try to veer off the OTK Route and moreso towards an interesting, creative, balanced card.

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