Sora1499 Posted July 18, 2013 Report Share Posted July 18, 2013 So, thanks to the link Kyng gave me, I found this really cool image for a Number 23 Xyz, so I had to do something cool with it. So I made it into a 3-mat rank 2 that's more reliable than Dark Mist (at least in my opinion). Presenting, Number 23: Plasma Pulse Dragoooooon! Comment, review, rate, hate, whatever. Enjoy! [spoiler='Lore']3 level 2 monsters While this card has Xyz Material, it cannot be destroyed by battle. When this card battles a Defense Position monster, after Damage Calculation: You can detach 2 Xyz material from this card; Destroy all monsters your opponent controls, then change this card to Defense Position. Other monsters you control cannot declare an attack during a turn you use this effect. During the end of a Battle Phase, if this this card is or was on the field this turn: You can change 1 monster your opponent controls to Defense Position.[/spoiler] [spoiler='Old lore']3 level 2 monsters While this card has Xyz Material, it cannot be destroyed by battle. When this card targets a Defense Position monster for an attack: You can detach 1 Xyz material from this card; Destroy all monsters your opponent controls, then change this card to Defense Position. At the start of your opponent's Battle Phase, if this is the only monster you control: You can detach 1 Xyz Material from this card to target 1 monster on the field; change that target's Battle Position.[/spoiler] Updated. Link to comment Share on other sites More sharing options...
Sora1499 Posted July 19, 2013 Author Report Share Posted July 19, 2013 Bump? Reps for reviews Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted July 21, 2013 Report Share Posted July 21, 2013 Flavour: I like this card, because the effect is very flavourful to Raigeki. It makes prominent and powerful use with this tie in the powerful destructive ability it has, which'll indeed be addressed later. Also, it somewhat shows a neat relationship to how some Thunder-based Cards like Spark Blaster work on changing Battle Position. It is indeed quite flavourful!Balance: Alas, I feel that this card needs to be balanced. As it stands, it is definitely overpowered. The ability to destroy /all/ opponent's monsters for just 1 Xyz Material? I think a higher cost is definitely needed. This is because this card has a very intimidating ATK for a Rk2, as well as inbuilt protection that will make this a sweeper and a wall all in one. Comparing this to a similar card, Number 91: Thunder Spark Dragon, you can see how this card is dangerously powerful for unfair advantage - and there are Rk2 Decks that can reliably get this out.Use: This has a single, obvious use - Sweeping. I can easily put this in a Frognarchs, making this a potential OTK Enabler too. The primary use for this, as it currently stands, is the Monster-Crippling effect, literally driven on making your opponent's swarms flat-line. I think I know where this is coming from, an Anti-Meta approach, but even so, this is a dangerous card.Fixes: Firstly, and purely for flavour, perhaps link this card even further towards Raigeki? However, this needs a significant nerf in terms of the sweeping effect. I feel that you should force 3 Xyz Materials for such a thing, thus encouraging a need to better manage this card's Xyz Materials as well as allows you to manipulate opponent monsters, before bringing out another monster ready to take out the target.How's that? Link to comment Share on other sites More sharing options...
Aix Posted July 21, 2013 Report Share Posted July 21, 2013 It's not a bad card. Good stats that make a drawback to its effect. Flavor-wise, it goes along with the theme of lightning resulting in mass destruction/effect and is a three-mat, however, it doesn't support Thunder-Types and Hunders in any way which Thunder Spark and Shock Master were sort of on the lines of doing, though I suppose Thunder End Dragon is another exception to that. I dunno if it was your intention or not, but it's cool that the orbs look remotely like Shine Balls. It's a nice alternative to Dark Mist and if you run Dark Mist, you should run this as well. If you simply wish to survive a Battle Phase or remove an annoying monster, two things that this card can do, Dark Mist is the superior option, however, this card is cool in that it covers two of Dark Mist's weaknesses, the fact that Dark has no way of dealing with Defense Position monsters and it has no way of taking out multiple monsters at once. This card is cool in Frogs due to the fact that Frogs can utilise Enemy Controller to change an opponent's monster to Defense Position or use Creature Swap to swap a Defense Position monster over, but, I dislike that this thing is only really useful in Frogs because the effect is so hard to pull off. Your opponent typically won't leave a Defense Position monster on the field unless its Maestroke or something and they definitely won't if they know you are able to use this card. The drawback is nice though, considering its stats. But, the second effect is a bit much considering how turning this card to Defense Position is supposed to be a drawback, Dark Mist is superior in terms of ruining your opponent's Battle Phase option, but after you've just cleared your opponent's monsters, letting this card defend itself is reducing the drawback. I'd suggest something like: "During the end of a Battle Phase, if this this card is or was on the field this turn: You can change 1 monster your opponent controls to Defense Position." EDIT: I was writing this when Kyng popped up :O Link to comment Share on other sites More sharing options...
Sora1499 Posted July 21, 2013 Author Report Share Posted July 21, 2013 Thanks for the reviews guys! :D I really like your suggestions, and I think I'll incorporate both of them, although for Kyng's suggestion I think I'll make the sweeping effect cost 2 mats, not 3. Link to comment Share on other sites More sharing options...
Therrion Posted July 21, 2013 Report Share Posted July 21, 2013 Changing everything. It doesn't need battle immunity or the fact it neutralizing its balancing factor for having a Raigeki effect. Detaching 2 during battle, as opposed to attack declaration, would be more balanced, and a different last effect would bring more realism to this card. As of now, it is horrible card design in the fact that you gave it a banned effect, made that effect trigger on declaration as opposed to battle, having a drawback but also having two effects that basically make it have no drawback, and giving it really good stats (ATK wise). Link to comment Share on other sites More sharing options...
Sora1499 Posted July 21, 2013 Author Report Share Posted July 21, 2013 Fixed it up a bit. I added an additional drawback to prevent OTKs, made the Raigeki effect trigger after damage calc as opposed to the battle step, and went with both Kyng's and Axi's suggestions. Changing everything. It doesn't need battle immunity or the fact it neutralizing its balancing factor for having a Raigeki effect. Detaching 2 during battle, as opposed to attack declaration, would be more balanced, and a different last effect would bring more realism to this card. As of now, it is horrible card design in the fact that you gave it a banned effect, made that effect trigger on declaration as opposed to battle, having a drawback but also having two effects that basically make it have no drawback, and giving it really good stats (ATK wise). Another effect for realism... Nah, that'd throw off the flavor and make the design a bit wonky. I don't think battle immunity is THAT big a deal anyways, since we have a fucktillion cards to dodge that. Link to comment Share on other sites More sharing options...
Therrion Posted July 21, 2013 Report Share Posted July 21, 2013 Much more balanced. I don't see the need for the monster being in Defense Position, but everything else is nice. Battle immunity was only a slightly big deal when it was OP and the only drawback was the Defense Position it wouldn't stay in, making it far to hard to deal with. I just don't see the need for battle immunity, but since you balanced the card much more I don't really have a problem with it. My main problems were the before battle trigger and having essentially no drawback, but both were addressed. Link to comment Share on other sites More sharing options...
Amanea Posted July 21, 2013 Report Share Posted July 21, 2013 Fub 1. (n.) - a plump, young person or child 2. (v) - to put off by trickery; to cheat 3. (v.) - to review a Yu-Gi-Oh! card using such a method Flavor To begin with, we have a Rank 2 Xyz Monster, unpopular amid the multitudes of Rank 3, 4, and 7 monsters dominating the metagame. Unique already! The mix of a conditional yet immensely poweful destruction effect and immunity to battle is made intriguing by their inability to coincide. The cost for the former effectively negates the latter. A deep imbalance in ATK and DEF is promptly taken advantage of by another cost for the Raigeki-esque effect: forcing this monster into Defense Position. The name has a nice ring to it, fitting its explosive power. The artwork is fantastic, as well, very befitting. Utility Rank 2 Decks are uncommon; in fact, the most typical Rank 2 Summons I've seen have been by the Venus-Mystic engine in Agent Decks. And I must say, that would be quite an effortless way of bringing this out. As it is, however, Agent Decks are not nearly overpowered, and such an addition to their Extra Decks would be welcomed openly. Frogs would profit greatly from this as well, boasting a number of Level 2 monsters with famous swarming capability. Although this card would not see as much play as the ubiquitous Zenmaines, Maestroke, and company, it would provide Frogs and Agents with a powerful new tool at their disposal. Balance The Raigeki effect is counterbalanced by disallowing other monsters to attack during the same turn, as well as by the vulnerability to which it becomes subjected. I was glad to see that the target of the attack must be in Defense Position. Only the comparatively rare Gravekeeper's Spy, Snowman Eater, Ryko, and other Flip effect monsters are Set without a bad premonition (like this thing threatening to eat them). Though not too conditional, it is less likely that a player would have the resources to Summon this while their opponent controls a Defense Position monster and other monsters to be destroyed.The final effect adds a neat twist, sparing him from his own cost under the right conditions. The battle immunity, while synergistic with the detachment for the Raigeki effect, is not necessary. Not that it introduces too much defensive versatility for a card with potential to wipe the opponent's field clean, but it just feels unneeded next to that 2500 ATK. Link to comment Share on other sites More sharing options...
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