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Bizarro (New topic)


Madolche King

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((Sorry if any of the cards don't match the lore; some quick edits had to be made to my cards, I will replace the images as soon as I have time, thank you.))

 

[spoiler=M.D. Monsters]

[spoiler=Scatterstraw] [attachment=38498:Scatterstraw.jpg] [spoiler=Lore]"If the top card of your Graveyard is a "Bizarro" monster with a Level: this face-up card's Level is equal to that of the monster. You can discard this card to the Graveyard to Special Summon 1 "Bizarro" Monster from your deck to your side of the Field in face-up Defense Position. The effect of "Bizarro Scatterstraw" can only be activated once per turn.[/spoiler] [/spoiler] 

 

[spoiler=Wildman] [attachment=38499:Wildman.jpg] [spoiler=Lore]"If the top card of your Graveyard is a "Bizarro" monster with a Level: this face-up card's Level is equal to that of the monster. This card cannot attack during the turn it is Normal or Special Summoned.[/spoiler] [/spoiler]

 

[spoiler= Buzzer] [attachment=38500:Buzzer.jpg] [spoiler=Lore]"If the top card of your Graveyard is a "Bizarro" monster with a Level: this face-up card's Level is equal to that of the monster. When this card is Normal Summoned: Send one "Bizarro" monster from your Deck to the top of the Graveyard[/spoiler] [/spoiler]

 

[spoiler= Drainer] [attachment=38501:Draienr.jpg] [spoiler=Lore]"If the top card of your Graveyard is a "Bizarro" monster with a Level: this face-up card's Level is equal to that of the monster. When this card is Summoned: Place on "Bizarro" monster in your Graveyard  on the top of your Graveyard.[/spoiler] [/spoiler]

 

[spoiler=Will o' Wisp] [attachment=38502:Will o wisp.jpg] [spoiler=Lore]"If the top card of your Graveyard is a "Bizarro" monster with a Level: this face-up card's Level is equal to that of the monster. If your opponent controls a monster and every monster you control is a "Bizarro" monster you can special summon this card (from your Hand) by banishing 1 "Bizarro" monster from your Graveyard. You cannot conduct your Battle Phase the turn you activate this effect. [/spoiler] [/spoiler]

 

[/spoiler]

 

[spoiler=Spells]

 

[spoiler=Displacement] [attachment=38503:Displacement.jpg] [spoiler=Lore]"Pick up the top 3 cards of your Graveyard, then return them to the top of the Graveyard in any order. When this card is sent to the Graveyard, place it on the bottom of the Graveyard.[/spoiler] [/spoiler]

 

[/spoiler]

 

[spoiler=Traps]

 

 

[/spoiler]

 

[spoiler=Extra Deck]

 

[spoiler=Boogeyman] [attachment=38504:new boogeyman.jpg] [spoiler=lore]"Once per turn, during either player's turn: You can detach Xyz Material from this card, then activate one of these effects: •Your opponent cannot activate Set Spell/Traps this turn. •Your opponent cannot declare an attack this turn" [/spoiler] [/spoiler]

 

 [/spoiler]

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The fact that Scatterstraw's effect (Meaning multiple copies) can only be activated once per turn, it summons in defense, and it only summons bizarros makes it balanced. Bizarro monsters don't have notoriously good defense. The only one with reasonably high defense is Will o' Wisp, and that's not even hard to get over since it's 2k (In real TCG and OCG standard.) if you are referring to a novice duel then it's still not even that much of a roadblock. 

 

Will o' Wisp is actually nicely set, and yes is a magne doll for Bizarros. Its purpose is to make xyz really easily but not overdo things. Just because it's not an amazing card doesn't mean it's not a valid card. 

 

Regardless, thank you for your input, but please try and give some thought to it next time. 

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I have been watching this archetype for a long time and now that you FINALLY have a well put together post, I will do a full review of them. 

 

[spoiler=Bizarro Scatterstraw]

Ok, let's start off with the first one. Scatterstraw, even in its current form, is a VERY powerful card. Although it doesn't +1, it doesn't -1 either and it zero's in a truly beautiful way. The ability to special summon monsters from the deck is strong, and this does so in a way that can be used with a normal summon, taking damage, or even using a spell/trap card zone is very strong. Basically, you are going to use it for one of two things: Summon a Wildman from the deck (this is the inferior option) or summon pretty much any Bizarro monster, normal summon, and then drop either Dyson Sphere, Boogeyman, or (if you already had a Bizarro monster out) Heart-eartH Dragon.

Good in grave for: Dyson Sphere, Heart-eartH Dragon, and Bizarro Boogeyman

9/10 strength 7/10 design

[/spoiler]

 

[spoiler=Bizarro Wildman]

This card is bad. There really isnt two ways about it. It only has 100 more attack than a monarch (all of which do amazing things when summoned) while having an added drawback of not being able to attack the turn it is special summoned. I suspect that this was an old balancing edit while working on Scatterstraw, but since Scatterstraw summons in defense now, it is a needless drawback that kicks this card in the crotch gut. 

Good in grave for: Sword Breaker, Gauntlet Launcher, Photon Strike Streak Bounzer, Exa-Beetle, Ptolemy M7, Atlandis

5/10 strength 6/10  design

[/spoiler]

 

[spoiler=Bizarro Buzzer]

Foolish Burial in Bizarros. That pretty much what it is, so my review of this card will be a comparison of the two. Disadvantages of this to Foolish Burial is that it requires a normal summon and can only hit Bizarro monsters (sorry, Machina Fortress). Additionally, the requirement of being Normal Summoned rather than allowing the effect to activate when SS'd or flipped face-up requires you to put out a 100 ATK target for your opponent to smash right through. Its advantages, however, come mostly from the way this archetype works. Foolish Burial doesn't work in Bizarros. It will just end up on top of whatever you sent once it is finished resolving. This, on the other hand, does not. If this card is normal summoned, the circumstance will most always be that you already have a Bizarro out, and thus this is just an efficient path to Xyz. As a matter of fact, if more Bizarro monsters are added with varying levels (we still need 2, 7, and 8, though 7 is a bit of a sketchy area right now) this could very well be the best Bizarro monster to normal summon after using Scatterstraw's effect, being nearly as Xyz proficient as a Gagaga Magician and Girl (with the potential to go 1 level higher even). Additionally, this card is not overpowered, as its send effect is not optional. That means that if you have a Wildman on top of your grave and want to go for Rank 6, this could only be used if you had another Wildman in your deck. This is quite possibly my very favorite card in the set and I consider it to be the Sapphire Pegasus of Bizarros.

Good in grave for: Shyneet Slacker Magician, Lion Heart

8/10 strength 9/10 design

-Random Nitpick: Should be a Fiend rather than Insect. 

[/spoiler]

 

[spoiler=Bizarro Drainer]

I appreciate Drainer for the purpose it fulfills. Most of the Bizarro archetype is centered around quick setups and Xyz summoning, but has the potential to kinda fizzle out a bit once your Scatterstraws are buried in your grave and your Buzzers are running out of good targets. Drainer breathes life back into a nearly-spent deck. Its ability to choose any card in your grave and effectively make all your Bizarros share its level is very reminiscent of Gagaga Caesar (which, if I remember correctly, was part of the original inspiration for the Bizarro mechanic) and can help you go for pretty much any Xyz monster you have managed to pull off previously. Additionally, this card has mad synergy with Question (or at least makes Question sorta good) by allowing you to efficiently change the first monster. Anyway, this is a nice card and I enjoy it.

Good in grave for: Zenmaines, Mechquipped Angineer, Crystal Chrononaut

7/10 strength 8/10 design

[/spoiler]

 

[spoiler=Bizarro Will o' Wisp]

A comment was previously made likening this to Magne Doll. I would agree, this is very similar to Magne Doll, albeit slightly weaker. However, despite the fact that they are summoned similarly, this card can serve a very different purpose. Magne Doll can only be used for rank eight Xyz monsters. With the Bizarro archetype, Wisp can effectively go for pretty much anything. The banishing can even be considered as a utility in some situations, where in you have something along the lines of a Buzzer on top of your grave, but underneath that you have a Wildman, or a Scatterstraw. I would prefer a Gauntlet Launcher or a Dyson Sphere over a Slacker Magician. This card is also characterized by its high defense -- 2000 actually -- which might have the potential to serve as a bit of a wall while you set up your graveyard. A final interesting bit is that this is a LIGHT monster, a stark contrast from every other card's DARK Attribute. At first this frustrated me, but now I view it more like Blackwing - Aurora the Northern Lights: Its different attribute makes it unique and interesting.

Good in grave for: Utopia, Maestroke, Emeral, Some lswarm stuff, Gagaga Cowboy, Lavalval Chain, Shock Master, Blackship of Corn, Roach

7/10 strength 7/10 design

[/spoiler]

 

[spoiler=Bizarro Displacement]

A quick-play spell card, though I honestly think it could have gotten away just fine being a normal spell. I cannot think of much of any situation in which you would need to rearrange your grave outside of your main phase. Maybe if there was an Xyz version of Urgent Tuning, but even then I doubt its usefulness. Despite this, it find it to be a wonderful card, working toward a similar end as Bizarro Drainer, without taking up the turn's normal summon. 

7/10 strength 8/10 design

[/spoiler]

 

[spoiler=Number 113: Bizarro Boogeyman]

This monster is the intended goal of discarding a Scatterstraw, with ATK 150 higher than Dyson Sphere and two effects to prevent the opponent from stopping it. The first effect, (preventing the activation of face-down spells/traps for a turn) allows Boogeyman to go for a likely unimpeded strike the turn it is summoned, without fearing Magic Cylinder, Dimensional Prison, or Mirror Force like most fatty cards have to. The second effect (preventing the opponent from attacking for a turn) can solve potential issues such as Metaion, Grand Mole, and other cards that have a habit of miraculously defeating giant monsters. The biggest issue with this card is that it only has two Xyz materials, which means that by the time your next turn rolls around, it will probably be just about spent.

8/10 strength 9/10 design

[/spoiler]

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Thanks for the input, and as I do with all input I will try and explain some things.

 

Scatterstraw is in it's final form, despite how supposedly powerful his +0 is I think it's good in this form and serves it's purpose in the deck well. 

Wildman is pretty bad, but in my honest opinion there's very little direction to take him in, but I might remove the attacking effect or at least change it to the turn he's normal summoned since his summons will almost always be dead.

Buzzer is a foolish burial who NEEDS to be normal summoned, I might change it to all summons since the limiting to only Bizarros refuses any other decks from using it.

No Comment on Drainer really, other than you pretty much hit the nail on the head in my intentions. 

Will o' Wisp is not an effective wall given the current game style, it's all about quick monsters on the field. Even the novice level parts of the game make it pretty easy for players to get out xyz early on. Thank you for thinking my choice of light wasn't a bad one, I was a little hazy on that decision first off.

Displacement will have a card that couples with it's quick play capabilities.

Boogeyman is meant to be a quick solution for one round (Or two players respective turns), but with that feedback I may consider adding a support for him that can make him last a little longer. However I would like to point out his rather high attack which allows him to run over most cards (If he isn't responded to, stalled, or destroyed by an effect.) 

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