Darthakin Posted July 20, 2013 Author Report Share Posted July 20, 2013 as for as I recall, all fusions except Gladiator beast contact fusion sends monsters to the graveyard, it seems logic to me. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted July 20, 2013 Report Share Posted July 20, 2013 You should have specified. Also, you missed my point. Whether it banish or send to grave, it's a -2 anyway. Like others said, your OCG needs work. Look here for help: http://forum.yugiohcardmaker.net/topic/301087-ocg-thread-common-terms-and-phrases-other-useful-tips/ Link to comment Share on other sites More sharing options...
Darthakin Posted July 20, 2013 Author Report Share Posted July 20, 2013 no one ever said my ocg is off ~)(~ and what does -2 mean ~_~ thirdly, with it, you can summon the fusion monster from your graveyard and removed from play pile. Link to comment Share on other sites More sharing options...
BatMed Posted July 20, 2013 Report Share Posted July 20, 2013 The heart of Darkness is a good card to avoid The Light Ruler effects,,Nice I'm waiting for the other hearts ;) Link to comment Share on other sites More sharing options...
Darthakin Posted July 20, 2013 Author Report Share Posted July 20, 2013 Not much difference, each heart avoids destruction of the Rulers. only element will be different Link to comment Share on other sites More sharing options...
Amanea Posted July 20, 2013 Report Share Posted July 20, 2013 no one ever said my ocg is off ~)(~ "Light attributed" "normal, special or flip summoned" "Dark attribute" "Earth Attribute" (getting closer) "Wind attribute" (colder...) "300ATK" "Fire attribute" "200ATK for ever water attribute monster" "This card is destroyed if you summon" "The fusion summon of this card can only be performed by using the above monsters and the spell card; "Rulers unite"" "A Water attribute" "this card can destroy every face-up EARTH attributed monster" "elemental Ruler Holy Sword" " preformed with the above fusion materials and the spell "Rulers Unite". This card is also A LIGHT attribute monster" "Non Light or Dark type" "end-phase of your opponents turn after this card was summoned, return it to the extra deck and special summon the fusion materials used" "fusion summoning of this card can only be performed with the above cards and Rulers Unite!" "special summon one "Ash Token" (Lvl1 Fire/Dark Pyro 0ATK 0DEF)" "opponents end-phase after you summoned this card, return this card to your extra deck" "To your deck and shuffle your deck." "ER-counter" "The fusion summon of this monster can only be done" "selected monster" "1. Once per turn, you can remove from play one monster you control to draw one card. 2. Once per turn you can play a trap from your hand. (The trap card counts as a Quick-play spell card) 3. Once per turn, you can remove from play one card in your hand to add one "Elemental Ruler" from your deck to your hand." "4." "5." "can discard one "Elemental Ruler" from your hand to the graveyard, once per turn." "Removed from play pile." "send one monster from your deck to the graveyard to add it to your hand." Link to comment Share on other sites More sharing options...
Darthakin Posted July 20, 2013 Author Report Share Posted July 20, 2013 don't you get tired of yourself. I do. I also stopped reading that after the first one you wrote down cause I knew what would follow. But I might just point this out anyways. What you just did was (probably) point out every OCG mistake you found. Whilst doing so you made one mistake, which I spotted at first glance. Secondly you also didn;t prove me wrong like you intend to; as I never said there ARE any mistakes. just that nobody pointed it out. Thank you very much. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted July 20, 2013 Report Share Posted July 20, 2013 no one ever said my ocg is off [quote] Edit: The OCG needs some work, too. [/quote] >_> -2 means you lose 2 cards for activating one. Example: Pot of Greed is a +1, because you use one card to draw 2. Ruler's Unite is a -2, because you use 3 cards to summon 1. Also, even if you can summon the fusion from your grave or banished, it is still a -2. You would be better off banishing the materials from hand and/or graveyard, like Miracle Fusion. Link to comment Share on other sites More sharing options...
Darthakin Posted July 20, 2013 Author Report Share Posted July 20, 2013 >_> -2 means you lose 2 cards for activating one. Example: Pot of Greed is a +1, because you use one card to draw 2. Ruler's Unite is a -2, because you use 3 cards to summon 1. Also, even if you can summon the fusion from your grave or banished, it is still a -2. You would be better off banishing the materials from hand and/or graveyard, like Miracle Fusion. arent all fusion cards -2 then? Poly; GK fusion, super poly would even be a -3 in that sense. (unless you use an opponents card.) OR am I missing something? Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted July 20, 2013 Report Share Posted July 20, 2013 Super Poly can be a +0, and is at least -1 since you can use your opponent's card. Nobody uses poly because it's shit and GK Fusion is good because you can recycle it. This is why people don't use Fusions anymore, they take up too much of your cards to summon a mediocre monster. Link to comment Share on other sites More sharing options...
Darthakin Posted July 20, 2013 Author Report Share Posted July 20, 2013 Syncro summons use up 2 or more monsters too though. + they need to be on the field XYZ is even worse for that matter, it has to be on the field and the same level (of course lvl4 normal monster decks have it easy there) Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted July 20, 2013 Report Share Posted July 20, 2013 Synchros are a -1, except for 3 mats or more. Synchros and Xyzs are a lot better than Fusions or Rituals because they don't need to have a third card to use. As long as you have 2 monsters, you can Synchro or Xyz without having to require Poly or some other third card. Generally speaking, Xyzs and Synchros are also a lot more universal, since they don't require materials as specific as fusions. Link to comment Share on other sites More sharing options...
Amanea Posted July 20, 2013 Report Share Posted July 20, 2013 don't you get tired of yourself. I do. I also stopped reading that after the first one you wrote down cause I knew what would follow. But I might just point this out anyways. What you just did was (probably) point out every OCG mistake you found. Whilst doing so you made one mistake, which I spotted at first glance. Secondly you also didn;t prove me wrong like you intend to; as I never said there ARE any mistakes. just that nobody pointed it out. Thank you very much. Hey, I'm just here to help you. If you're making mistakes, I'm going to try to help you correct them. I know that you're very defensive over this archetype, naturally for its creator, but you have to accept the reason of criticism openly, which you haven't. Trying to assert yourself above those who are trying to assist you is just unwise. I'm not here to dissect your work for no reason; It's just a bit tiresome when you continually refuse logical critiques, which are inevitable when you post your work here. Anyways, my advice in a nutshell, if you listen to advice: Get rid of the repulsion effects amid your main monsters. That's just bad design. It slows you down and paralyzes your strategy. Provide each main monster with a way of searching for one of the two absolutely crucial cards in your deck, which to include and not provide major support for, as someone already pointed out, is also bad design. The Fusion Monsters are well-balanced. The Heart monsters will introduce major inconsistency, as you would have to draw a Heart monster with its corresponding main monster in order for it to have a chance at being useful. Overall, the members of the archetype need more direct integration with each other, as trying to work around their current lack of synergy will be troublesome. Link to comment Share on other sites More sharing options...
Darthakin Posted July 21, 2013 Author Report Share Posted July 21, 2013 alright... I'll edit, Something, but I will not get rid of their destruction effects. Diminue them or balance them out, ok. Link to comment Share on other sites More sharing options...
Avaren Posted August 21, 2013 Report Share Posted August 21, 2013 Well seeing as you and I talked on DP and then you inquired into my IceBurn Set, I'm actually going to do a review... and see if I can help out myself. When you look at my IceBurn set, you'll see the theme, it's basically WATER and FIRE monsters. WATER target to freeze the opponent's cards, and FIRE normally have better stats and deal more damage, but also normally require something to already be targeted on the field. As someone said earlier, archetypes are meant to be mutually beneficial and I get that yours seem to have a theme of going to the graveyard... but for what? The only I can see (ATM) that benefits from having them there is the "Elemental Regulation", which only really provides the benefit of stopping destruction of itself, the monsters on the field, gives the off-use of a trap (which can't be used as a SS3 card) and gaining hand advantage (which will further help to mill yourself). well now onto the individual review on each card... Elemental Ruler Dark Sword: Lore: This card cannot be normal, special or flip summoned if there is a face-up "Elemental Ruler Holy Sword" on the field. This card cannot be destroyed by Light attributed monsters. Starts off as nice beater that doesn't care about any LIGHT monsters your opponent has. I personally also like the use of the blue/white to highlight the monster in the pic, however the name has room for improvement (I mean DARK sword? is a bit off to me, especially when all of the others don't explicitly say their attribute). [spoiler=OCG:]This card cannot be Summoned if there is a face-up "Elemental Ruler Holy Sword" on the field. This card cannot be destroyed by LIGHT monsters.[/spoiler] I would also give this monster something else effect-wise and seeing as it's the offensive of the LIGHT/DARK pairing I would prop have it as an offensive effect. Elemental Ruler Holy Sword: Lore: This card cannot be normal, special or flip summoned if there is a face-up Elemental Ruler Dark Sword " on the field. This card cannot be destroyed by Dark attribute monsters. Being the Defensive of the LIGHT/DARK combo, it's understandable that it would have a worse ATK then DEF, but compared to it's DARK counter-part it has little to no reason to be on the field for more then a fuse or something, unless the opponent is using a heap of DARKs... which may not even stop your opponent from doing what I see is it's purpose if used in that situation; stopping their monsters. [spoiler=OCG]This card cannot be Summoned if there is a face-up "Elemental Ruler Dark Sword" on the field. This card cannot be destroyed by DARK monsters.[/spoiler] Once again, I find the effect to be lacking and going within the combo's little theme I would give the opponent and annoyance of something like "While your opponent controls a DARK monster, this card is unaffected by your opponents card effects." which would be a real pain in a deck primarily using DARKs. Elemental Ruler Aero Soldier: Lore" When this card is on the field, and you control a face-up "Elemental Ruler Terra Soldier" Destroy both cards. If this card is destroyed by the effect of an Earth Attribute monster, Destroy that monster. Okay, we get to the WIND/EARTH combo, frist thing that stands out to me about the pair is the total ATK/DEF of the combo is 200 higher then LIGHT/DARK... don't ask me why... anyway as the defensive of the two, this one really fails at it, not only is EARTH better at deterring it's poller opposite, but he doesn't even have a sword... he's got a staff! [spoiler=OCG:]While this card is on the field, if you control a face-up "Elemental Ruler Terra Soldier": Destroy that card. If this card is destroyed by the effect of an EARTH monster: Destroy that monster.[/spoiler] I would give Aero, the upgrade to it's retribution effect, and somehow make this guy a sneaky bugga'... idk, but with that staff he's going to have to do more then stand around while the others have their swords. Elemental Ruler Terra Soldier: Lore: When this card is on the field and you control a face-up "elemental ruler Aero soldier" Destroy both cards. If this card is destroyed by a Wind attribute monster, destroy that monster. Personally, I would see EARTH as being the more defensive of WIND/EARTH, and to that it's probably a bit biased, but I'd give this guy battle invincibility... anyway, he seems to have a bit of a sub theme of light/holy with the crosses and is a bit mysterious with the fog, but there isn't much to be faulted on the card itself. [spoiler=OCG]While this card is on the field, if you control a face-up "Elemental Ruler Aero Soldier": Destroy that card. If this card is destroyed by a WIND monster: Destroy that monster.[/spoiler] Yeah... just add the "Cannot be destroyed by battle" effect and I'd be happy with em'. Elemental Ruler Fiery Blade: lore: This card is destroyed if you summon "Elemental Ruler Aqua Blade". This card gains 300ATK for every Fire attribute monster on the field. This card loses 200ATK for ever water attribute monster on the field. With the coming of the FIRE/WATER combo, you see a reduction on the total ATK/DEF by 200 from the last lot, equalling to the LIGHT/DARK combo, however this time they are more specialised. Being with more like a Beater then any of the other offensive ones, it fits well with it's ATK gaining effect. Looking at how FIRE/WATER are and how the offence and defence is handled, I would have FIRE monsters affect the ATK and WATER monsters affect the DEF of the guy (this goes for both of them)... yeah, not much else to say here. [spoiler=OCG]Destroy this card if you summon a "Elemental Ruler Aqua Blade". This card gains 300 ATK for every FIRE monster on the field and loses 200 ATK for every WATER monster on the field.[/spoiler] Just FIRE changes ATK and WATER changes DEF here... Elemental Ruler Aqua Blade: Lore" This card is destroyed if you summon "Elemental Ruler Fiery Blade". This card gains 300ATK for every water attribute monster on the field. This card loses 200ATK for ever fire attribute monster on the field. [/spoiler] WATER, one of the main sources of life here on Earth... but not in this set, Aqua is doing something all the others could try to do, but failing at it. As the defensive of the FIRE/WATER pair, this guy not only has a weak ATK, but it's effect is based on trying to get this guy to the point where we can do something. As I said in the FIRE one, I would change the amount of FIRE monsters to only reduce ATK, whereas WATER only increase the DEF of him. [spoiler=OCG]Destroy this card if you summon a "Elemental Ruler Fiery Blade". This card gains 300 ATK for every WATER monster on the field and loses 200 ATK for every FIRE monster on the field.[/spoiler] As the defender of the pair, he should be focusing on his DEF, rather then his low ATK. Elemental Ruler Storm Dragon: Lore: Elemental Ruler Aero Soldier + Elemental Ruler Aquablade. The fusion summon of this card can only be performed by using the above monsters and the spell card; "Rulers unite". This card is also A Water attribute monster. Once per turn, this card can destroy every face-up EARTH attributed monster. Once per turn, this card can destroy every face-up FIRE attributed monster. During the end-phase of your opponent's turn after you summoned this card, return this card to you extra deck and special summon the Fusion Material monsters. The first thing that comes to mind is that all of these fusion monsters don't actually require the specific cards, but are still unable to be Fusion Summoned from the Extra Deck by things like poly. This is actually caused by the fact that "Rulers Unite" doesn't actually Fusion Summon these guys, but just SS's them, whereas any other card that would try to Fusion Summon these cards just can't. The next thing that comes to mind is that the lack of consistency is still constant within the set's OCG. Now for this actual card, I think the having both the EARTH and FIRE separated as redundant, however it does allow for the use of the respective nuke at different points and also means that if you have Terra on the field you can still nuke FIRE's without killing himself. I however really don't like the way the last line is worded, especially as it doesn't specify that it has to of been Fusion Summoned and the materials that get SS'ed have to be in the Graveyard... which means that even if this thing was flip summoned, you would get to bring out 2 monsters straight from your deck or something... anyway, the last line really needs fixing and the card is probaly a bitt too powerful for a lvl 6. [spoiler=OCG]Can only be Fusion Summoned by the effect of "Rulers Unite" when the above monsters are sent to the Graveyard. This card is also treated as a WATER monster. Once per turn; You can destroy all EARTH monsters on the field. Once per turn; You can destroy all FIRE monsters on the field. At the end of your opponent's turn after this card was Summoned; Return this card to your Extra Deck and Special Summon the Fusion Material monsters.[/spoiler] I would remove the need for the specific materials, combine the EARTH/FIRE effect and re-write the last line to be more specific. Elemental Ruler Twilight Dragon: lore: Elemental Ruler Dark Sword + elemental Ruler Holy Sword. The fusion summoning of this card can only be preformed with the above fusion materials and the spell "Rulers Unite". This card is also A LIGHT attribute monster. Once per turn you can pay 1000 Life points to destroy all Non Light or Dark type monsters your opponent controls. During the end-phase of your opponents turn after this card was summoned, return it to the extra deck and special summon the fusion materials used. Also Return "Rulers unite" To you deck and shuffle it. While I get that the Twilight name, effect and picture all tie in, as far as the other fusions go, this card doesn't. The others are all fusions of either cards in different combos, or with Draco, one card and what I assume is it's 2 power-up monsters. While I'm not completely sure if the effect would hit Face-Down monsters, I don't like that this is the only card that requires LP to use it's effect, even if that balances it. [spoiler=OCG]Can only be Fusion Summoned by the effect of "Rulers Unite" when the above monsters are sent to the Graveyard. This card is also treated as a LIGHT monster. Once per turn, uyou can pay 1000 Life Points; Destroy all non LIGHT/DARK monsters your opponent controls. At the end of your opponent's turn after this card was Summoned; Return this card to your Extra Deck and Special Summon the Fusion Material monsters, Also shuffle 1 "Rulers Unite" into your Deck.[/spoiler] I would suggest having Aero and Dark fuse together to make this monster (with maybe Aqua) and change the name to better reflect the card as well as making sure the effect and level of the monster appropriately reflect it's difficulty to get out. Elemental Ruler Ash Dragon: Lore: "Elemental Ruler Fiery Blade" + "Elemental ruler Terra soldier". The fusion summoning of this card can only be performed by using the above fusion materials and the spell "Rulers Unite". Once per turn, if this card would be destroyed, you can special summon one "Ash Token" (Lvl1 Fire/Dark Pyro 0ATK 0DEF). If an "Ash Token" on the field is destroyed. Destroy every face-up "Elemental Ruler" on the field. During your opponents end-phase after you summoned this card, return this card to your extra deck and add 1 "Rulers Unite!" To your deck and shuffle your deck. this will be my new stopping point for now. Elemental Ruler Dark Sword + Elemental Ruler Terra soldier + Elemental Ruler Aqua blade The fusion summoning of this card can only be performed with the above cards and Rulers Unite! If this card would be destroyed by the effect of an Elemental Ruler card, you can put one ER-counter on this card instead. This card cannot attack unless you remove one ER-counter from it. Elemental Ruler Dracolish Lore Elemental Ruler Dark Sword + Heart of Darkness + Elemental Servant Dark servant The fusion summon of this monster can only be done by using the above monster and the spell "Rulers Unite!". As long as this monster is on the field, no monster on your side of the field can be destroyed by the effect of an "Elemental Ruler". Once per turn, put one ER-counter on each monster on the field. During the end-phase of the turn this card is destroyed, destroy every monster with an ER-counter on it. Heart of Darkness: Field spell, Elemental Regulations. Lore (needed I guess :P) You can activate this card's effect depending on the number of Normal Effect "Elemental Rulers" monsters in the graveyard with a different name. 1. Once per turn, you can remove from play one monster you control to draw one card. 2. Once per turn you can play a trap from your hand. (The trap card counts as a Quick-play spell card) 3. Once per turn, you can remove from play one card in your hand to add one "Elemental Ruler" from your deck to your hand. 4. This card cannot be destroyed by effects. 5. Face-up Elemental Rulers you control cannot be destroyed by the effect of other "Elemental Rulers" you control. Rulers Unite! (read Lore, card itself is unupdated) lore: As long as this card is on the field, you can discard one "Elemental Ruler" from your hand to the graveyard, once per turn. You can send this card to the graveyard together with monsters listed on a fusion monster card to special summon that fusion monster from your Extra Deck, Graveyard or Removed from play pile. If this card is in your graveyard, you can send one monster from your deck to the graveyard to add it to your hand. This is based on my opinion and due to my lack of skill/experience with doing reviews is probably a bit harsh and not constructive enough, also when I did the OCG I did it both to my knowledge and I tried not to add or take much from what the original wording did, such as when a effect was moving a card and didn't say where from, I didn't add a place to the effect to explain where it was being moved from... anyway I'll come back to finish the review when I'm reminded and until then, hide behind the fact that there isn't a Advanced Clause here yet.. and dammit this is a necro... sorry mods... Link to comment Share on other sites More sharing options...
Darthakin Posted August 21, 2013 Author Report Share Posted August 21, 2013 Myea... I wasn't really planning on looking at this thread ever again. It started off as a nice idea, but I sorta grew utterly bored of it I DO wanna thank you for the time and efford you obviously put in reviewing this, and I'll be sure to keep everything in mind that you said. Link to comment Share on other sites More sharing options...
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