buznet Posted July 30, 2013 Report Share Posted July 30, 2013 Frogmonarch is a deck with Seniority. the monarchs was always there, but it became what is it in the 5DS era, with cards like Swap Frog and Battle Fader coming out. Since then, it was always a viable deck. But the deck carrying it's one problem to this new era- a lack of speed. Able to summon 1 monster a turn, the deck is sensitive to traps, and effects neagation cards like veiler. it changed a little bit, with the born of Illusory Snatcher. but now, the deck got a new weapon to use - Mizudiak! WATER Level 6 Beast-Warrior 2100ATK 1000DEF When this card is Tribute Summoned, you can Special Summon 1 Level 2 or lower WATER monster from your graveyard. The turn you activated this effect, you gain 1 additional normal summon. UPDATE: the card was updated(picture and text), and now isn't limited to once per turn, giving it a boost of power for so many possible combos. Mizudiak is a very versatile card. you can make so many different moves with him! * Use his effect to summon Swap Frog, getting the monsters you need to the grave, and bounce swap back, or even - Mizudiak! OR summon Dewdark Of The Ice Barrier(a monster that Swap Frog can dump!) to Synchro Summon for almost any level 8 synchro! OR Wind-Up Snail, for bouncing a backrow! * Tribute the monster you summoned with this effect, for a monarch from your hand, having 2 beatsticks on the field, and an option to XYZ Summon for Rank 6! you can then go for mesier 7 to recycle your cards for making this combo again! * summon any WATER for an instant LADD Summon option! This card not only works in a monarch deck, you might use it in a Slushy deck, or a Lancer deck. It gives speed, options, and versatility, so wait for it in the next Unreal booster pack! Link to comment Share on other sites More sharing options...
buznet Posted July 30, 2013 Author Report Share Posted July 30, 2013 I hope people don't afraid when they see such a long thread, i did it in konami article style for more fun... Link to comment Share on other sites More sharing options...
Synchronized Posted July 30, 2013 Report Share Posted July 30, 2013 It seems relatively solid as a card. I mean, there's plenty of reason to look at it when it comes to putting together something for Monarchs, but at the same time, it has a lot of stiff competition. Caius, Raiza, etc. already take up a lot of space as it pertains to running Tribute monsters and in order to maximize the potential of the card itself, you really need to run those in addition to Mizudiak himself because of the additional summon effect. It's definitely balanced, I can't see any reason to suggest it wouldn't be - the fact that it's ATK is so low might actually be a hinderance, but you're more than likely going to use him to Xyz anyway so I understand the logic there. Maybe boosting him up to 2500-2600 would actually be a worthwhile play. I do think that the restriction you placed on him/her/it is what's going to make it not worth the investment. For example, if I discard a Treeborn > Swap Frog, Tribute Swap, Special this, then grab the Swap back, I'm able to fill up the Graveyard fast and I'm still -'ing myself in the process (at least to some extent since milling isn't really plusing despite being a really effective thing). I see no reason why you couldn't bring back the same monster you Tribute as that might actually make it worthwhile, at least as a 1-2 of card in something like Lancer Frogs/normal Frogs. As is, the restriction makes it so he's not a great first turn option which is where he'd be most effective due to his ability to combo with Swap Frog and others. Then again, I would limit it so you can't use his ability more than once per turn, just to prevent loops with Swap and himself, i.e. infinitely returning him and doing the same play over and over again. So: Boost ATK by maybe 1-200 Add a once per turn restriction Remove the restriction that you can't grab what you Tribute to bring him out Those are the best suggestions I can make. The OCG could use a bit of work. Link to comment Share on other sites More sharing options...
buznet Posted July 30, 2013 Author Report Share Posted July 30, 2013 Thank you for the respond! I'm playing monarch for months, and topped 2 regional and national with them, so i can say from my experience that the deck will welcome any new good boos card that it can have! so no competition will hurt him, believe me o: the reason i made the restriction is because of how he combines with LADD. not always you will have that Ronin in grave, and summoning LADD might make you waste important cards that you want in your hand for getting out of problems, like battle fader and soul ex, just for his summon. And it's pretty nice to have a real cost and dilemma for bringing such a big and strong monster. Mizudiak makes it too easy to pull out, even though he is also a resource you won't be happy to waste. but LADD can bring him back or even join him with the additional summon. even so, without the restriction he wont be broken, and it does hurt he usage in a forgnarch deck soooo much, cause you wont always have swap to dump them all. So ye, i would remove it! boosting it's attack to 2400 like all the other monarchs sounds like a good idea to me. OCG - i know, need to work on it, wont be able to fix it in a minute >< and about the once per turn restriction, hell ye!!! didn't thought about the loop with swap! Link to comment Share on other sites More sharing options...
buznet Posted August 1, 2013 Author Report Share Posted August 1, 2013 bump Link to comment Share on other sites More sharing options...
magemeek22 Posted August 6, 2013 Report Share Posted August 6, 2013 Ok, this card is pretty fantastic. In any WATER-based deck - not just frognarchs - it basically is a summon without a cost if done correctly. For example, you tribute a frog, summon Mizudiak, resummon the grog, and then you get an additional normal summon. That's tantamount to getting a beatstick out for free. That said, since the summoning seems to be pretty easy and limited cost-wise, the lower ATK of this monster is fine. I would actually recommend only 2200, since the card is really easy to bring out. I love the fact that level 6 XYZs become a breeze with this card, as well as the fact that tribute summoning gains some sort of swarm potential. To add to this, however, I was thinking that if you reduced the ATK down to a meager 2100 and then removed the once-per-turn clause, that would be even better. That way, you'd be able to use multiples if you have them in your hand. And even then, the swarm power wouldn't be excessive, especially compared to the present meta. The effect is great, but the ATK/limitations could benefit from modification. In addition, there are some OCG errors. Finally, this is just a pet-peeve of mine: please get some artwork for your card! Using Royal Knight of the Ice Barrier better only be temporary! Link to comment Share on other sites More sharing options...
Sleepy Posted August 6, 2013 Report Share Posted August 6, 2013 This is a very nicely done thread. There's really nothing wrong with the card, the combos are solid, and you could even go for Mist Wurm and Photon Strike Bouncer. Also, this is a crazy idea but it'd be interesting if he was the Tuner. It'd be a 1-card Black Rose/Scrap Dragon/Stardust/Red Dragon. I wonder if that' make it too good. Well anyways, nice work. Link to comment Share on other sites More sharing options...
bbbgenius Posted August 6, 2013 Report Share Posted August 6, 2013 hmm... I kinda think this card is too OP. If you lower the attack a little and remove the "Normal Summon again" effect (this makes things waaaaay too easy to get out huge people), it would be fine. Link to comment Share on other sites More sharing options...
magemeek22 Posted August 7, 2013 Report Share Posted August 7, 2013 bbbgenius: hmm... I kinda think this card is too OP. If you lower the attack a little and remove the "Normal Summon again" effect (this makes things waaaaay too easy to get out huge people), it would be fine. Well, in my opinion, you're right about reducing the ATK. I think a solid 2000-2100 is perfect for this kind of summoning machine. However, I disagree with the removal of the double normal summon clause; it's the most important part of this card and should be kept that way. Actually, I find the Synchro option that Akari Akaza mentioned rather interesting...it adds a whole new depth to this card's functioning, which is really cool. I really do think this card is very nicely constructed and there's just so much potential in running it in a monarch or water deck. Props again on that, and here are my refined suggestions: Reduce the ATK to 2000-2100 If possible, find new art (once again, I'm referring to the fact that you re-used the art from Royal Knight of the Ice Barrier) If possible, and this is very much up for dispute, remove the "Once per turn" clause. Link to comment Share on other sites More sharing options...
buznet Posted January 11, 2014 Author Report Share Posted January 11, 2014 I'm so sorry for not seeing this, i saw the thread going down deep and haven't looked at it since then. thank you guys so much for your comments! i read each and one of them, and updated the card! now, if you have 2 of him, you can normal summon one, then the other one, special summon something like the level 2 tuner, going into mesier to bring 1 mizudiak back to hand and sumoning again, finishing with an rank 6 xyz and a level 8 synchro! or tributing this mizudiak and the thing he summoned for ladd, hvaing him with a beatstick of an xyz. there are so many options! Link to comment Share on other sites More sharing options...
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