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This is my first set ever. I modeled the set after a burn/stall deck type format and added support cards and such. btw im not good at this posting stuff so i dont know how everything will look.

Enjoy and comment.

Staples:

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You can special this card from your hand by tributing one machine type monster. Your opponent may only select this card as an attack target. Any monster that is attacks this card is destroyed at the end of the damage step. Every time a monster your opponent controls is destroyed inflict 500 points of damage to their life points.

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While you control another F.M.S monster this card cannot be selected as an attack target. When this card is summoned it is switched to def position. If you control a F.M.S monster you can special summon this card from your hand. While this card is on the field no field spells can be activated. Once per turn you can add one LP-Seeking Missile, Missile Counter, or F.M.S monster you your hand. from your deck or graveyard. Then your deck is then shuffled.

IqOKs0F.jpg This card would be good because most of the cards in this deck have 0 atk

 

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If this deck were real and i had to face ally of justice monsters i could handle them cause of this card.

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You take no battle damage from this face up card atk position card. While you control another machine type monster other than F.M.S "Buck" your opponent can only select this card as an attack target. If this card is destroyed inflict 500 of damage to your opponent. Then special summon a F.M.S monster of your choice from your deck.

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If this card is in your hand when your opponent declares an attack, you can special summon it and end your opponent's battle phase. You take no battle damage involving this card in face up attack position. While there is another F.M.S monster on the field this card cannot be selected as an attack target. Once per turn you can select one monster you control and inflict it level x100 to your opponent's life points.

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This card can not be normal summoned or set. This card can only be special summoned from your hand or graveyard by removing from play one F.M.S "Cannon" from your field or graveyard. This card cannot be selected as a attack target while there is another face up F.M.S monster. You take no battle damage from this card in face up attack position. Once per turn you may select one monster you control and inflict 300 damage x the level of the selected monster to your opponent.

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F.M.S tuner + 1 or more non tuner monsters
While you control another face up F.M.S monster this card cannot be selected as a attack target. Once per turn you can send the top card of your deck of the graveyard to destroy one card on the field and inflict 500 damage to the owner.

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You take no battle damage from this attack position card. This card cannot be destroyed by battle. Destroy this card at the end of the damage step if selected as an attack target. When this card attacks an opponent's monster, that card is removed from play at the of the damage step.

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Once per turn you can equip this card to an F.M.S monster or unequip this card to summon it in face up def position. If the equipped monster were to be destroyed, destroy this card instead. When this card is equipped to a monster, that monster gains 1000 attack and its name is treated as "F.M.S Juggernaut

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2 "F.M.S" monsters
You can special summon this card by sending two face up "F.M.S" monsters you control to the graveyard. You do not need a polymerization. Once per turn you can send up to 3 cards from your hand to chose one of the following effects.
-Destroy that many many cards on the field and do not conduct a battle phase this turn.
-Gain 1000 atk def x number of cards discarded till the end of phase

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If you control another F.M.S monster you can special summon this card from your hand. The atk and def of this card are the difference between you and your opponent's life points. Your opponents takes no damage as a result of this card. Every time this card destroys a monster gain half of its atk points as life points.

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Thats all folks :)

 

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