Kito Posted September 29, 2013 Report Share Posted September 29, 2013 Sphinx should probably fiend megacyber ish in hand, (2 or more monsters then you) to give it some weakness to the hand, or else the card still has no weakness for the hand, and a chance at being amazing in the deck, you added weakness to the deck part, but cyber dragon has no extra effect where if hes discarded by a card effect (or something along those lines) then you can special summon him for free. What I am getting at here, is that it is just a better cyberdragon with no real weakness overall, Link to comment Share on other sites More sharing options...
outlaw1994 Posted September 29, 2013 Author Report Share Posted September 29, 2013 im gonna have a talk with leviamon about sphinx to help balance it a bit more Link to comment Share on other sites More sharing options...
Project Leviamon Posted September 29, 2013 Report Share Posted September 29, 2013 considering the fact we got so many special summoning cards now i feel like the special summoning effect from hand is actually useless, you can use Dark Army Assembly for example to Special Summon AND mill more at the same time. since it already has an effect to special summon when milled maybe it should have an effect that returns it to deck for a cost. as for Commander Outlaw weaken him a lot in the pic he sent me lol. i'm working on a new Dark Army monster i possibly post it soon Link to comment Share on other sites More sharing options...
outlaw1994 Posted October 1, 2013 Author Report Share Posted October 1, 2013 bump Link to comment Share on other sites More sharing options...
outlaw1994 Posted October 2, 2013 Author Report Share Posted October 2, 2013 bump Link to comment Share on other sites More sharing options...
Kito Posted October 3, 2013 Report Share Posted October 3, 2013 u have not really changed anything for me to comment on sorry. try adding in more cards or doing major modifications to card before bumping so we can try to help XD ill go moster buy moster tho Battlefield: All "Dark Army" monsters gain 300 atk. Once per turn you can return 1 "Dark Army" monster from your Graveyard to your Deck and send 1 card from the top of your Deck to draw 1 card. All "Dark Army" monsters gain 300 ATK. Once per turn you can return 1 "Dark Army" monster from your Graveyard to your Deck; Discard 1 card from the top of your Deck; draw 1 card. Barracks: Reduce the level of all "Dark Army" monster cards on the Field or in your Hand by 2. Once per turn you can send card's from the top of your deck to the Graveyard. then special summon 1 monster from your Hand whose level is equal to the sent cards. it cannot attack this turn.if you use this effect you cannot summon other Dark Army monsters this turn. Reduce the level of all "Dark Army" monster cards on the Field or in your Hand by 2. Once per turn you can Discard card's from the top of your deck to the Graveyard; Special summon 1 monster from your Hand whose level is equal to the Discarded cards. it cannot attack this turn(no Reason to have that at all this card is still weaker then call of the mummy)if you use this effect you can not (special?) summon other Dark Army monsters this turn (from you hand?). Defender Each time this card battles, send 1 card from the top of your deck to the graveyard. When this card is sent from the deck to the graveyard, target 1 monster on the field, change it's battle position. Effect seems fine might want to beef its defense up a bit maby 2300 Dhero defender has 2400 I think this 1 has the same -1 effect in essence Executer: When this card is sent from your deck to the graveyard, destroy 1 monster on the field. If it was sent from your deck to the graveyard by your opponent's card effect, you can destroy another card on the field. When this card is sent from your deck to the graveyard, destroy 1 monster on the field. If it was sent from your deck to the graveyard by your opponent's card effect, you can destroy another Monster on the field. General: When this card is sent from your deck to the graveyard, Special Summon it, then if it was sent from your deck to the graveyard by your opponent's card effect you can target 1 card on the field, destroy it. Might want to make its ATK 2300 or 2400 as it is like silver and gold and easy to summon. Shadow seems fine Sorccer: At the start of either players turn you can discard 1 Spell card, until the End Phase, everytime a Spell card is activated this card gains 100 ATK. When this card is sent from your deck to the graveyard, target 1 Spell or Trap card on the field, destroy it and if it was a Spell card, Special Summon this card from your graveyard. At the start of either players turn you can discard 1 Spell card(From you hand?),To give this card the following effect until end phase, every time a Spell card is activated this card gains 100 ATK. When this card is sent from your deck to the graveyard, target 1 Spell /Trap card on the field;destroy it; If it was a Spell card, Special Summon this card from your graveyard. Spear fine Spy fine Scout: FLIP: Target 1 "Dark Army" Card in your graveyard and add it to your hand then send the top card of your deck to the grave OR target 1 "Dark Army" Spell/Trap card in your deck and add it to your hand FLIP: Activate 1 of these Effects; Target 1 "Dark Army" Card in your graveyard; add it to your hand; Discard top card of your deck to the Graveyard Target 1 "Dark Army" Spell/Trap card in your deck and add it to your hand Warlord: This card cannot be Special Summoned except by it's own effect. While you have 5 or more "Dark Army" monsters in your graveyard you can Special Summon this card from your hand. This card gains 400 ATK for every "Dark Army" monster in your graveyard. When this card is sent from your deck to the graveyard, you can banish 2 "Dark Army" monsters in your graveyard to add this card from your graveyard to your hand. This card cannot be Special Summoned except by it's own effect. While you have 5 (different names? so u cant run 3 of this thing and fill the field with it?)or more "Dark Army" monsters in your graveyard you can Special Summon this card from your hand. This card gains 400 ATK for every "Dark Army" monster in your graveyard. When this card is sent from your deck to the graveyard, you can banish 2 "Dark Army" monsters in your graveyard to add this card from your graveyard to your hand. Commander: when this card is sent to the graveyard from the deck destroy 1 card on the opponents field then based on the type of card use 1 of the following effects: monster: add 1 "Dark Army" card from your deck to your hand. spell: send 1 monster from your deck to the graveyard. trap: special summon this card. Pick one this is just way to long make a different monster give him the outer effect when this card declares an attack send the top card of your deck to the graveyard then activate one of the following effects based on the type of card sent: monster: this card gains 500 atk until the end phase. spell: add 1 "Dark Army" spell from your grave to your hand. trap: add 1 "Dark Army" trap from your grave to your hand. Driller: This card must be special summoned by returning all "Dark Army" monsters in your Graveyard to your deck and cannot be special summoned by other ways. this cards atk and def become the number of returned cards * 200. once per turn you can send 2 cards from the top of your deck to the graveyard to add 1 "Dark Army" Spell/Trap from your graveyard to your hand. This card cannot be Normal Summed or Set This card cannot be Special Summed except by returning all "Dark Army" monsters in your Graveyard to your deck. This card's ATK and DEF are equal to the Number of monsters Returned To the deck for its Special Summon x 200. Once per turn; Discard 2 cards from the top of your deck to the graveyard; Add 1 "Dark Army" Spell/Trap from your graveyard to your hand. Dragon you can tribute any number of "Dark Army" monsters for the tribute summon of this card. when this card is tribute summoned it gains 500(700) ATK for each "Dark Army" monster you tributed. If this card is sent from the Deck to the Graveyard; return 1(dark army) monster from your Graveyard to your Deck except this card. Once per turn, During either players turn, you can send 1 Level 5 or below Monster from your Deck to your Graveyard to increase this cards ATK by half of that monster's ATK. If this card is in the Graveyard, you can banish it to return up to 3(Dark Army?) monster's from your Graveyard To Your Deck; shuffle your deck then send the top card of your Deck to the Graveyard. Sphinks This Card cannot be Normal Summoned Or Set. you can Special Summon this card from your Hand if your opponent controls a monster and you control no monster's. When this card is Special Summoned send the top 2 cards of your Deck to the Graveyard and for each monster sent inflict 500 points of damage to the opponent. If this card is sent from the deck to the graveyard Special Summon it in attack position. This Card cannot be Normal Summoned Or Set. you can Special Summon this card from your Hand if your opponent controls a monster and you control no monster's. When this card is Special Summoned send the top 2 cards of your Deck to the Graveyard; for each monster sent inflict 500 Damage to the opponent. If this card is sent from the deck to the graveyard Special Summon it in attack position. Deffence change the "Dark Army" monster with the highest DEF to defense position and have it gain 1000 DEF until the end phase. This turn monsters your opponent controls can only attack that monster. During the end phase switch that monster to attack position and it loses 500 ATK. Discard 1 card from you deck Select 1"Dark Army" monster; It gains 1000 DEF until the end phase. Your opponent cannot Target Face-up 'Dark Army' Monster for Attacks,except this one. During the end phase switch the selected monster to attack position; Decreases its ATK by 500. Cannon: fine but name does not mach what is it fiering? maby have it do some lp dmg per monster sent? Assemble: "Dark Army" monsters on the field gain 200 atk and def for each face-up "Dark Army" monster on the field. once per turn you can mill 1 card; special summon 1 Level 5 or lower "Dark Army" monster from your hand "Dark Army" monsters on the field gain 100 atk (you swar the field and it allow su to summon a +1k ATK to 5 monsters is a lot and u can run 3 of it for +3k) and def for each face-up "Dark Army" monster on the field. once per turn you can Discard 1 card; special summon 1 Level 5 or lower "Dark Army" monster from your hand. Training ground: should be a single spell not continuous as it removes the weakness of decking out Or make it ability a little stronger but with more weakness like maby Once per turn;(only get 1 standby phase and u cant chain it with it self)You can only have 1 face up "Dark Army Training Ground" on the field at a time. During your standby phase you can Discard 3 cards from the top of your Deck to the Graveyard, then return the same number of "Dark Army" monsters from your Graveyard to your Deck. shuffle your deck. Draw a card. If you cannot activate this cards effect destroy it. (so if you have no dark army monsters in you grave u will loose this card and the +1 draw) just an example Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 3, 2013 Report Share Posted October 3, 2013 All "Dark Army" monsters gain 300 atk. Once per turn you can return 1 "Dark Army" monster from your Graveyard to your Deck and send 1 card from the top of your Deck to draw 1 card. All "Dark Army" monsters gain 300 ATK. Once per turn you can return 1 "Dark Army" monster from your Graveyard to your Deck; Discard 1 card from the top of your Deck; draw 1 card. As with what I've said with Goon Thief, you never discard from the Deck. Every instance of discarding is from the hand. I think you've got that misconception from Needle Worm, but PSCT has rectified it. Link to comment Share on other sites More sharing options...
Kito Posted October 3, 2013 Report Share Posted October 3, 2013 lol my bad there like 3 am kida tierd XD Link to comment Share on other sites More sharing options...
outlaw1994 Posted October 4, 2013 Author Report Share Posted October 4, 2013 bump Link to comment Share on other sites More sharing options...
outlaw1994 Posted October 5, 2013 Author Report Share Posted October 5, 2013 bump Link to comment Share on other sites More sharing options...
outlaw1994 Posted October 6, 2013 Author Report Share Posted October 6, 2013 bump Link to comment Share on other sites More sharing options...
outlaw1994 Posted October 8, 2013 Author Report Share Posted October 8, 2013 bump Link to comment Share on other sites More sharing options...
Project Leviamon Posted October 8, 2013 Report Share Posted October 8, 2013 Shadow seems fine sarcasm much? Link to comment Share on other sites More sharing options...
outlaw1994 Posted October 9, 2013 Author Report Share Posted October 9, 2013 welcome back leviamon also bump Link to comment Share on other sites More sharing options...
Project Leviamon Posted October 9, 2013 Report Share Posted October 9, 2013 thanks. i will need to get the dark army and elemental dragon files back, i sadly lost the script for Dark Army Archfiend in a computer crash and i only needed to add the optional with Pandemonium thing which i knew exactly how to do(it's not really hard lol). i also got a set of 3(Maybe i add a 4th to help) cards that if they can be scripted could be pretty fun to play, but i tell you in Hamachi or somewhere else Link to comment Share on other sites More sharing options...
outlaw1994 Posted October 11, 2013 Author Report Share Posted October 11, 2013 bump Link to comment Share on other sites More sharing options...
outlaw1994 Posted October 12, 2013 Author Report Share Posted October 12, 2013 bump Link to comment Share on other sites More sharing options...
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