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Diffusion-Wave Marauder


Ren✧

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When this card Summoned: Place 1 Wave Counter on each face-up monster. Each time a player take Effect Damage: You can place 1 Wave Counter a face-up monster. A monster with 1 or more Wave Counters on it gains 200 ATK for each Wave Counter on it. If a monster with 1 or more Wave Counters on it is destroyed: The controlling player takes damage equal to the destroyed monster's Level x300. If a face-up monster has 3 or more Wave Counters on it: Destroy it. If this card declares an attack on a monster a Wave Counter on it: You can remove all Wave Counters from this card(min. 1); all Effect Damage inflicted to your opponent during the Battle Phase of this turn is doubled. 

[spoiler=Original Effect]

When this card is Normal Summoned: You can place 1 Wave Counter on each face-up monster. Each time a player takes Effect Damage: You can place 1 Wave Counter on a face-up monster on the field. A monster with 1 or more Wave Counters on it gains 200 ATK for each Wave Counter on it. If a monster with a Wave Counter on it is destroyed: The controlling player takes damage equal to the destroyed monster's Level x200. If a face-up monster has 3 or more Wave Counters on it: Destroy it. If this card declares an attack on a monster with a Wave Counter on it: You can destroy 1 face-up monster you control; all Effect Damage your opponent would take from result of this battle is doubled. 

[/spoiler]

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The effect is a bit too much for a level 4 monster, don't you think? :S Not to mention, Wave-Motion Cannon doesn't contain that much effects. How about you break down the effects and let each effect goes to a monster? It's like making an archetype.

 

1# monster: Effect = When this card is Normal Summoned: You can place 1 Wave Counter on each face-up monster. Each time a player takes Effect Damage: You can place 1 Wave Counter on a face-up monster on the field.

 

2# monster: Effect = When this card is Normal Summoned: You can place 1 Wave Counter on each face-up monster.  A monster with 1 or more Wave Counters on it gains 200 ATK for each Wave Counter on it.

 

3# monster: Effect = If a monster with a Wave Counter on it is destroyed: The controlling player takes damage equal to the destroyed monster's Level x200.

 

4# monster: Effect = Once per turn, if a face-up monster has 3 or more Wave Counters on it: Destroy it.

 

5# monster: Effect = If this card declares an attack on a monster with a Wave Counter on it: You can destroy 1 face-up monster you control; all Effect Damage your opponent would take from result of this battle is doubled. 

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The effect is a bit too much for a level 4 monster, don't you think? :S Not to mention, Wave-Motion Cannon doesn't contain that much effects. How about you break down the effects and let each effect goes to a monster? It's like making an archetype.

 

1# monster: Effect = When this card is Normal Summoned: You can place 1 Wave Counter on each face-up monster. Each time a player takes Effect Damage: You can place 1 Wave Counter on a face-up monster on the field.

 

2# monster: Effect = When this card is Normal Summoned: You can place 1 Wave Counter on each face-up monster.  A monster with 1 or more Wave Counters on it gains 200 ATK for each Wave Counter on it.

 

3# monster: Effect = If a monster with a Wave Counter on it is destroyed: The controlling player takes damage equal to the destroyed monster's Level x200.

 

4# monster: Effect = Once per turn, if a face-up monster has 3 or more Wave Counters on it: Destroy it.

 

5# monster: Effect = If this card declares an attack on a monster with a Wave Counter on it: You can destroy 1 face-up monster you control; all Effect Damage your opponent would take from result of this battle is doubled. 

 

I agree that the card does a lot, but the solution isn't to make it into 5 underpowered monsters that rely heavily on one another. This card is a single and as such should be able to stand alone without too much support. This is also a test for a possible archetype that I have been working on for quite awhile, so what you are suggesting has already been done to some degree. 

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The effect is a bit too much for a level 4 monster, don't you think? :S Not to mention, Wave-Motion Cannon doesn't contain that much effects. How about you break down the effects and let each effect goes to a monster? It's like making an archetype.

 

The matter of fact here is that if you're running this, you're forced to run it in a bad stall burn deck, which suck. The only good burn deck in the game is Chain Burn, and Chain Burn would never even dream about giving this card a slot(s) in the deck. Also, this card does too much? All it does is destroy a monster when it has 3 or more counters on it, even itself. Not saying that anyone would be stupid enough to put 3 counters on it, but if you want to get the burn effect to trigger, you're forced to have at least 2 counters on this card + another monster on the field to double all effect damage dealt by this cards effect.

 

tl;dr: The effects are not "too much" for this card, especially when you have jump to a lot of hoops to actually get any of its effects to trigger.

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