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Cause Back Row: Madolche Nights & Tea Break


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300px-MadolcheNights-LTGY-EN-SR-1E.png & 300px-MadolcheTeaBreak-REDU-EN-R-1E.png

 

[Spoiler=Madolche Night Effect]

When a monster effect is activated, if you have no monsters in your Graveyard: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck.

[/spoiler]

[Spoiler=Madolche tea Break Effect]

When a Spell/Trap Card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up "Madolche Puddingcess", you can destroy 1 card your opponent controls.

[/spoiler]

 

Both are Counter Trap and both are technically generic. So what are your thoughts on them for the TCG Format?

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The problem with Tea Time is if the spell/trap has no cost/condition, they'll simply play it again. You could combo with Degenerate Circuit if you really wanted, but that's a bad decision. Nights doesn't actualaly destroy the monster, but many monsters have OPT/cost effects so that's not as bad. However, untl Puddngcess has better support, they're both mediocre.

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