D.A._Sakuyamon Posted August 21, 2013 Report Share Posted August 21, 2013 & [Spoiler=Madolche Night Effect] When a monster effect is activated, if you have no monsters in your Graveyard: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck. [/spoiler] [Spoiler=Madolche tea Break Effect] When a Spell/Trap Card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up "Madolche Puddingcess", you can destroy 1 card your opponent controls. [/spoiler] Both are Counter Trap and both are technically generic. So what are your thoughts on them for the TCG Format? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 21, 2013 Report Share Posted August 21, 2013 Tea break is crap. Nights is usable. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted August 23, 2013 Report Share Posted August 23, 2013 Both rely on Puddingcess to be good, and even then, Tea Break is still crap. Link to comment Share on other sites More sharing options...
Miror B Posted August 23, 2013 Report Share Posted August 23, 2013 Both rely on Puddingcess to be good, and even then, Tea Break is still crap. Well Nights is a Divine Wrath without a discard cost but a monsterless graveyard condition. Link to comment Share on other sites More sharing options...
玄魔の王 Posted August 24, 2013 Report Share Posted August 24, 2013 The problem with Tea Time is if the spell/trap has no cost/condition, they'll simply play it again. You could combo with Degenerate Circuit if you really wanted, but that's a bad decision. Nights doesn't actualaly destroy the monster, but many monsters have OPT/cost effects so that's not as bad. However, untl Puddngcess has better support, they're both mediocre. Link to comment Share on other sites More sharing options...
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