Jirachibi Posted August 22, 2013 Report Share Posted August 22, 2013 Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted August 22, 2013 Report Share Posted August 22, 2013 -1 Elphin -3 Those things right after Gale -1 Vayu -1 That thing before Swallow's Nest +1 Dark Armed Dragon (easy to fulfill, and can completely control the game in a single turn, kind of surprised you weren't running it in the first place) +2 Trap Stun (useful for going into a big push, or even for game) +1 MST (You're going to be attempting to OTK a lot, so this is necessary) +2 Dark Eruption (good for getting back Kalut/Gale) +1 other staple, tempted to say Book of Moon Link to comment Share on other sites More sharing options...
Dog King Posted August 22, 2013 Report Share Posted August 22, 2013 gladius and elphin are pretty bad Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted August 23, 2013 Report Share Posted August 23, 2013 You never run more than 1 Gladius. Elphin at max. 1 I personally run Vayu at 1, but w.e. I run only 1 Sorrocco and side another You should run 3 Breeze the Zephyr cuz its so broken. Now that Whirlwind's at 3, you can easily get it to your hand just by dropping Shura or Bora then go for an instant level 7 Sync like Armor Master. Battlestorm is mehh. I see why you ran it because Blackwing like to spam so it makes him get high ATK easily, but I don't know. He doesn't mix with Whirlwind, which is the main engine of the deck. Link to comment Share on other sites More sharing options...
Dog King Posted August 23, 2013 Report Share Posted August 23, 2013 You never run more than 1 Gladius. Elphin at max. 1 I personally run Vayu at 1, but w.e. I run only 1 Sorrocco and side another You should run 3 Breeze the Zephyr cuz its so broken. Now that Whirlwind's at 3, you can easily get it to your hand just by dropping Shura or Bora then go for an instant level 7 Sync like Armor Master. Battlestorm is mehh. I see why you ran it because Blackwing like to spam so it makes him get high ATK easily, but I don't know. He doesn't mix with Whirlwind, which is the main engine of the deck. breeze is terrible like the only ok synchro to summon is armor master which is bad and the other lv7 you should be running is rose and most of the time i wouldnt want to rose my whirlwind and just having my bw is better cuz icarus and kalut Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted August 24, 2013 Report Share Posted August 24, 2013 breeze is terrible like the only ok synchro to summon is armor master which is bad and the other lv7 you should be running is rose and most of the time i wouldnt want to rose my whirlwind and just having my bw is better cuz icarus and kalut Dude, Breeze is pretty good. It's a quick way to summon Armor Master which is literally invincible in battle and can only really be destroyed by card effects. That combo can come in handy when your opponent controls a monster with high ATK or crazy Effects. Armor goes over it but, if the other monster had more ATK, you take no damage. Yes, the combo might not be 100% consistent, but sure as hell it saved me a couple times against some decks. Link to comment Share on other sites More sharing options...
Dog King Posted August 27, 2013 Report Share Posted August 27, 2013 yes but nothing these days destroy your stuff in battle phase anymore and i already have gale and you are only going to be running 1 armor master Link to comment Share on other sites More sharing options...
Jirachibi Posted August 27, 2013 Author Report Share Posted August 27, 2013 Edited :3 Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted August 27, 2013 Report Share Posted August 27, 2013 yes but nothing these days destroy your stuff in battle phase anymore and i already have gale and you are only going to be running 1 armor master True. But I only look toward this combo when your opponent's controls a monster that you need to run over. You may not always want to waste that dark hole. Not many people top a mirror force, device, or fiendish chain, etc. When you opponent controls a BLS or DAD or whatever, the combo knows it over. Edit to Deck: I think, if you still want to run Breeze, put him at 1 or 2. 3 Can sometimes be dead and I've noticed. But of course, if the the deck is running better with Breeze or without, you can do what ever. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted August 27, 2013 Report Share Posted August 27, 2013 I don't see Silverwind, actually. It's an easy beater to make and it's the reason why you run Vayu + Armor Master in the first place. Link to comment Share on other sites More sharing options...
Dog King Posted August 27, 2013 Report Share Posted August 27, 2013 Edited :3 run breeze at 1 max Link to comment Share on other sites More sharing options...
ihop Posted August 27, 2013 Report Share Posted August 27, 2013 Don't run Breeze. It's a dreadful draw, it wasn't even played back when making Armor Master was the best play ever. -3 Breeze +1 Mirror Force +1 Solemn Warning +1 Bottomless Link to comment Share on other sites More sharing options...
Dog King Posted August 28, 2013 Report Share Posted August 28, 2013 Don't run Breeze. It's a dreadful draw, it wasn't even played back when making Armor Master was the best play ever. -3 Breeze +1 Mirror Force +1 Solemn Warning +1 Bottomless It wasnt played because at the time it was made blackwings were hit from the banlist before I think Link to comment Share on other sites More sharing options...
ihop Posted August 28, 2013 Report Share Posted August 28, 2013 It wasnt played because at the time it was made blackwings were hit from the banlist before I think Nah, Whirlwind was hit shortly after this came out and this was never played. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.