Jump to content

[[Yugioh EOD]] • Cruel Angel Belial •


Saiba Aisu

Recommended Posts

Hello, everyone. It's been a while since I posted anything in Realistic Cards, but I figured I would give it a shot. In this case, I decided to give you guys a sneak peak at another of the many Japanese-styled cards cards which will be featured in my current writing project, Yu-Gi-Oh! End of Days. This is the key card of one of the major antagonists who has yet to be revealed—he plays a Dark Angel Deck which embodies the concept of bitter jealousy and focuses on predicting the opponent's strategies and weakening their monsters.

As always, your comments and suggestions are appreciated.

===

Cruel Angel Belial

- Image by HP Doom; Japanese Edit by Saiba Aisu.

CruelAngelBelialCard.png

Cruel Angel Belial
Level 8
Dark
Fairy-Type/Synchro/Effect
ATK 1800 / DEF 2500
1 DARK Tuner + 1 or more DARK non-Tuner monsters
Your opponent must play with their hand revealed. Decrease the ATK of your opponent's monsters by 1000 while they remain in Attack Position. Decrease the DEF of your opponent's monsters by 1000 while they remain in Defense Position.

Link to comment
Share on other sites

Posting on CC for comments is not healthy, here have those hearts ❤❤❤... One of them is not in perfect shape, but I'm running low on hearts sooo, yeah...

 

Anyways, about the card. IMO, other than this sitting in DEF, lowering ATKs by 1k with a troll face, I would say everything is balanced by it material. I mean LV4 DARK tuners are lacking, lower LVed ones are good, but mostly you will end up using more than 2 monsters to summon this, those +3 monsters probably had a better combo.

And since it answers nothing, I think its use comes down to makeing almost all of your monsters walls/beaters... now that I said that, I imagine something like this being under Safe Zone... And then you can see the opponent's hand... That opens a door for a lot of stuff, so I can not give a specific suggestion, but a general note can be: Make it less of an aggression support.

 

I hope this helps. sleepy

Link to comment
Share on other sites

Hah!! Thanks for the heart. Here, have one back

 

As for your critique, thanks for taking the time to sit down and share your thoughts. Yeah, it's pretty troll in some ways, but like you said, it's balanced by the Synchro Material requirements. It's always tricky taking an anime-styled card and putting it into the Realistic Card environment, but I actually think this guy could be useful in a control Deck against some of the current format Decks...

 

Safe Zone is so annoying, you have no idea. But yeah, I guess combined the two could be pretty nasty (not what I was thinking when I made the card)..

Link to comment
Share on other sites

Unlike Muteki, I'll have to go in a bit of a different direction - this card seems a bit OP to me.

 

Firstly, nowadays, DARK tuners and non-tuners are not that hard to come by, or do I need to remind everyone of the recent 2x Plague and 3x Malicious combo coming to life due to the ban list? It's just too easy to make 8s now.

 

Secondly, it's effect can be really trolly. And I mean REALLY trolly. It's not that great, I confess, but it is really convenient against a lot of decks. Not that I'd play this over Stardust, but it is mainly OP in my opinion because of it's easy summoning conditions and somewhat mediocre - good effect. Also, the hand effect - yeah, a bit too much when for a reasonably easy combo to pull off you get to know all your opponent's plans.

 

Thirdly, and the reason why I believe this to be more powerful than it should: it is a DARK Fairy. Do you know how many decks could utilize that, Agents to be the main of this kind?

 

I'd honestly say nerf it a bit. Either take away the 1000 decrease effect or the always-open hand effect, and it's balanced. Otherwise, I'd think that it's too much.

Link to comment
Share on other sites

Unlike Muteki, I'll have to go in a bit of a different direction - this card seems a bit OP to me.

 

The hell are you on about? This card is perfectly balanced. |:

 

Firstly, nowadays, DARK tuners and non-tuners are not that hard to come by, or do I need to remind everyone of the recent 2x Plague and 3x Malicious combo coming to life due to the ban list? It's just too easy to make 8s now.

 

You still need to dedicate your DARK Tuners / non-Tuners to a monster that only reduces ATK / DEF by 1000 and nothing else. Not a good investment when there are clearly better choices, like Scrap Dragon, Stardust Dragon, Crimson Blader etc. etc.

 

Secondly, it's effect can be really trolly. And I mean REALLY trolly. It's not that great, I confess, but it is really convenient against a lot of decks. Not that I'd play this over Stardust, but it is mainly OP in my opinion because of it's easy summoning conditions and somewhat mediocre - good effect. Also, the hand effect - yeah, a bit too much when for a reasonably easy combo to pull off you get to know all your opponent's plans.

 

This effect is far from "trolly". "Trolly" in YuGiOh means when you actually either troll your opponent with Self Destruction Button decks or just use decks like Final Countdown / Exodia. Anything else doesn't fit in that category.

 

Anyways, the only decent thing about this card is that it can combo with Mind Crush, and that's about it. That's not bad enough to call the card "broken".

 

Thirdly, and the reason why I believe this to be more powerful than it should: it is a DARK Fairy. Do you know how many decks could utilize that, Agents to be the main of this kind?

 

Maybe you should actually read up on what you're referring to before posting, because Agents do not involve themselves with DARK Fairy-Type monsters at all, only LIGHT Fairy-Type monsters. You would know that if you actually did the research.

 

I'd honestly say nerf it a bit. Either take away the 1000 decrease effect or the always-open hand effect, and it's balanced. Otherwise, I'd think that it's too much.

 

It doesn't need to be nerfed as it's fine. Sure, you can combo with Mind Crush, but why are you doing that when a better way of actually using Mind Crush is to just use it when your opponent actually searches for something particular? Also, again, you're far better off using your DARK Tuners/non-Tuners for the Synchro monsters that I listed earlier than to use them on this, as those cards actually allow you to push for game if needed when this could allow you to run over something on the turn when it's Summoned (it's going to die on the next turn anyways).

Link to comment
Share on other sites

[quote="Zanda Panda"]The hell are you on about? This card is perfectly balanced. |:

 

Maybe you should actually read up on what you're referring to before posting, because Agents do not involve themselves with DARK Fairy-Type monsters at all, only LIGHT Fairy-Type monsters. You would know that if you actually did the research.

 

Also, again, you're far better off using your DARK Tuners/non-Tuners for the Synchro monsters that I listed earlier than to use them on this, as those cards actually allow you to push for game if needed when this could allow you to run over something on the turn when it's Summoned (it's going to die on the next turn anyways).[/quote]

 

Thanks, Zanda. This is exactly what I'm talking about. I can't believe he cited Agents as a reason for overpoweredness. Lol.

Link to comment
Share on other sites

Okay, perhaps I needed to be more clear, I cited Chaos Agents. It is a fairy, which goes well with Kristya. It is a DARK which goes well with BLS / Chaos Sorcerer. That's why I cited agents.

 

Agents already have enough DARK monsters in the deck to run BLS - Envoy / Chaos Sorc, such as Tragoedia / Gorz / Genex Ally Birdman / Tour Guide / Warwolf is you're running T.G Agents etc. etc. They do not need this, and it's a waste of dedication because it actually forces them to run something like Plaguespreader, which does not fit in with Agents, at all.

Link to comment
Share on other sites

Playing with an open hand can prove to be incredibly detrimental and helpful in deciphering what your opponent's next strategy is going to be. It also makes cards like Mind Crush, Prohibition, and Spirit Reaper deadly cards.

 

The requirements are alright. There's the aforementioned Plaguespreader + Malicious combo, but seeming as how these are going to be used for a fan-fic, the requirements are probably not those specific cards and something that's used to exploit this card.

 

I think it would be best to conjoin the last two effects, since they really do the same thing and it looks better on paper. Just put a comma right after the second effect and conjoin it with the last one.

 

The card is actually really underwhelming compared to the last one I reviewed. So much so that it completely outclasses it aside from the fact that it reveals your opponent's hand. 1800 ATK isn't much (especially for a Level 8 ), but coupling it with a 1000 ATK and DEF debuff can make it really hard to run over, especially if you stick it in Defense. 

Link to comment
Share on other sites

Arin the Radiant: Yeah, I agree. I'm not sure if this card's inclusion in the Extra Deck would justify using Mind Crush, Prohibition, or Spirit Reaper in the Main Deck, but they could get pretty nasty.. Honestly, I think it's more about being able to predict the opponent's strategy and control their moves accordingly (this card just screams control to me for some reason).

Yeah, I created this card with the current format on Dueling Network in mind, I wasn't aware that was going to change…

Mhm! This card really isn't a beatdown card, it's more about sitting it in Defense Position and limiting the opponent's options.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...