I Hate Snatch Steal Posted August 28, 2013 Report Share Posted August 28, 2013 The ideas came from the various feature of this mod, and some things I made using it in the past: http://jediknight3.filefront.com/file/The_Last_Hope_Mod_v011;24118 Note: the grappling hook is not in the version located at that link, but is part of later versions of the mod. Once per turn: you can discard 1 card; special summon 1 level 4 or lower "T.L.H. NPC" monster from your extra deck and if you do, this card cannot attack for the rest of this turn. Also that monster cannot be used as a synchro or xyz material monster this turn. Monsters summoned by this card's effects cannot be used as synchro or xyz materials during the turn they are summoned. This card cannot attack your opponent directly the turn its effect(s) are activated. Once per turn, this card cannot be destroyed by battle with an attacking monster. Once per turn: you can either: Pay 800 life points; special summon 1 level 4 or lower "T.L.H. NPC" monster from your extra deck. OR: Discard 1 card; special summon 1 level 8 or lower "T.L.H. NPC" monster from your extra deck. Monsters summoned by this card's effects cannot be used as synchro or xyz materials during the turn they are summoned. Once per turn, this card cannot be destroyed. Once per turn: you can either: Special summon 1 level 8 or lower "T.L.H. NPC" monster from your extra deck. OR: Discard 1 card; special summon 1 "T.L.H. NPC" monster from your extra deck. Since the last hope has may features involving NPCs, the cards based on the players can spawn npcs (for a cost). Must be special summoned by a "T.L.H" card's effect and cannot be special summoned by other ways. Your opponent cannot target "T.L.H." monsters you control with cards, effects, or for attacks, except "T.L.H. NPC - Blocker". You can only control 1 "T.L.H. NPC - Blocker". ^ The "Blocker" is big enough that it can block access to doors, thus its name and effect. Must be special summoned by a "T.L.H" card's effect and cannot be special summoned by other ways. During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Must be special summoned by a "T.L.H" card's effect and cannot be special summoned by other ways. Once during each of your turns, when opponent activates a trap card: you can discard 1 card; negate that activation and if you do, destroy that card. Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects. Must be special summoned by a "T.L.H" card's effect and cannot be special summoned by other ways. You must pay 500 Life Points to declare an attack with this card. When your opponent activates a spell card: you can pay 1000 life points; negate that activation and if you do, destroy that card. This effect can be used only once while this card is face-up on the field. Must be special summoned by a "T.L.H" card's effect and cannot be special summoned by other ways. Once per turn when your opponent resolves an effect that targets or that would destroy this card, you can make this card unaffected by that effect. The unaffected effect has somewhat simliar rulings to the dice roll effect on this card. http://yugioh.wikia.com/wiki/Card_Rulings:Terrorking_Archfiend Equip only to a level 6 or higher "T.L.H. Player" monster. It cannot be target by effects its opponent controls. The equipped monster's controller takes no battle damage from Battles involving the equipped monster. Once per turn the equipped monster cannot be destroyed by battle. When a "T.L.H Player" monster you control is targeted for an attack: your opponent chooses 1 other monster you control. It is attacked instead, but monsters cannot be destroyed by that battle and after damage calculation: you draw 1 card. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card. * trying to screen cap the grappling hook was a pain, thus I ended up with this imperfect shot. How did I do on the cards? Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted October 1, 2013 Author Report Share Posted October 1, 2013 fixed a typo edit: and improved the grappling hook edit2: Also improved the friendly wampa Link to comment Share on other sites More sharing options...
Speedy the First Posted October 5, 2013 Report Share Posted October 5, 2013 The ideas came from the various feature of this mod, and some things I made using it in the past: http://jediknight3.filefront.com/file/The_Last_Hope_Mod_v011;24118 Note: the grappling hook is not in the version located at that link, but is part of later versions of the mod. Once per turn: you can discard 1 card; special summon 1 level 4 or lower "T.L.H. NPC" monster from your extra deck and if you do, this card cannot attack for the rest of this turn. That summoned monster cannot be used as a synchro or xyz material monster this turn. Monsters summoned by this card's effects cannot be used as synchro or xyz materials during the turn they are summoned. This card cannot attack your opponent directly the turn its effect(s) are activated. Once per turn, this card cannot be destroyed by battle with an attacking monster. Once per turn: you can either: Discard 1 card; special summon 1 level 4 or lower "T.L.H. NPC" monster from your extra deck. OR: Discard 1 card and pay 500 life points; special summon 1 level 8 or lower "T.L.H. NPC" monster from your extra deck. Monsters summoned by this card's effects cannot be used as synchro or xyz materials during the turn they are summoned. Once per turn, this card cannot be destroyed. Once per turn: you can either: Special summon 1 level 8 or lower "T.L.H. NPC" monster from your extra deck. OR: Discard 1 card; special summon 1 "T.L.H. NPC" monster from your extra deck. Since the last hope has may features involving NPCs, the cards based on the players can spawn npcs (for a cost). Must be special summoned by a "T.L.H" card's effect and cannot be special summoned by other ways. During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack during that Battle Phase. Must be special summoned by a "T.L.H" card's effect and cannot be special summoned by other ways. Your opponent cannot target "T.L.H." monsters you control with cards, effects, or for attacks, except "T.L.H. NPC - Blocker". You can only control 1 "T.L.H. NPC - Blocker". ^ The "Blocker" is big enough that it can block access to doors, thus its name and effect. Must be special summoned by a "T.L.H" card's effect and cannot be special summoned by other ways. Once per turn; you can use 1 of the following effects. *When your opponent activates a trap card: discard 1 card; negate that activation and if you do, destroy that card. *When a "T.L.H." monster you control is targeted for an attack: change the attacking monster to defense position. Must be special summoned by a "T.L.H" card's effect and cannot be special summoned by other ways. You must pay 500 Life Points to declare an attack with this card. Once per turn, when your opponent activates a spell card: you can pay 1000 life points; negate that activation and if you do, destroy that card. Must be special summoned by a "T.L.H" card's effect and cannot be special summoned by other ways. Once per turn when your opponent resolves an effect that targets or that would destroy this card, you can make this card unaffected by that effect. Must be special summoned by a "T.L.H" card's effect and cannot be special summoned by other ways. Once per turn when your opponent resolves an effect that targets or that would destroy this card, you can make this card unaffected by that effect. The unaffected effect has somewhat simliar rulings to the dice roll effect on this card. http://yugioh.wikia.com/wiki/Card_Rulings:Terrorking_Archfiend Equip only to a level 6 or higher "T.L.H. Player" monster. It cannot be target by effects its opponnet controls. The equipped monster's controller takes no battle damage from Battles involving the equipped monster. Once per turn the equipped monster cannot be destroyed by battle. When a "T.L.H Player" monster you control is targeted for an attack: your opponent chooses 1 other monster you control. It is attacked instead, but monsters cannot be destroyed by that battle and after damage calculation: you draw 1 card. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card. * trying to screen cap the grappling hook was a pain, thus I ended up with this imperfect shot. How did I do on the cards? These cards seem to be heavily based on swarming tactics, which is good for many decks, the discard cost could also be an advantage for some decks, like chaos, or lightsworn decks, so I would suggest to change the discard cost to "Banish 1 card from your hand". The spell and trap cards add a diversity not found in many cards, which I like. The fusions are also very diverse so they could be used in many situations. Over all I would play this deck if it was a real card archtype. http://forum.yugiohcardmaker.net/topic/306055-chaos-set/ Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted March 23, 2014 Author Report Share Posted March 23, 2014 bump for minor update, to help keep this deck from being too lockdown oriented Link to comment Share on other sites More sharing options...
Dregran Posted March 25, 2014 Report Share Posted March 25, 2014 Why are they Psychic and not Jedi? Be free to use any class you want man, this is the Custom YuGiOh Card Maker Forums! :P Wait is Psychic even a normal card type? I can't remember. But anyway, you totally should make the first few Jedi, because it fits and why not? Link to comment Share on other sites More sharing options...
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