Maeriberii Haan Posted December 2, 2013 Author Report Share Posted December 2, 2013 ....okay. I can't see why Quintet wall can be useful in Genesis, except for early game cider play(which is a huge waste of sentinel). It makes their already limited turn to win even more limited, and Genesis have a good enough hand to always make PGs live. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted December 3, 2013 Report Share Posted December 3, 2013 Outbreak Knight, Toulouse [ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Soul Blast (1)] If you have four rear-guards, search your deck for up to one «Royal Paladin», call it to open (RC), and shuffle your deck. [ACT](VC):[Counter Blast (1)] Choose one of your locked cards, and unlock it. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack) Since this is now a thing, and it seems alright actually. I think it's one of the better unlock things. It's nothing amazing though. Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 5, 2013 Report Share Posted December 5, 2013 On top of this, Quintet Walls have been confirmed for being in the set from a new BT14 poster and it looks as if Musketeers are getting one! You've probably already seen it but, Musketeers just have a normal PG, not a Quintet Wall. Link to comment Share on other sites More sharing options...
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