Maeriberii Haan Posted September 30, 2013 Report Share Posted September 30, 2013 3 WATER monsters Can only be Fusion Summoned by banishing the above fusion materials you control. (You do not use "Polymerization".) When this card is Fusion Summoned, banish 3 cards from either player's field or graveyard. This card cannot attack the turn it was summoned. Well, balanced this card somewhat. I hope this is balanced now. Link to comment Share on other sites More sharing options...
Tenshou Yoku Posted September 30, 2013 Report Share Posted September 30, 2013 Just wanna ask, where do you send the materials to the grave? your hand, deck or your field? The effect is not very broken IMO...... One forbidden chalice will KO it. Link to comment Share on other sites More sharing options...
Sander Posted September 30, 2013 Report Share Posted September 30, 2013 Just wanna ask, where do you send the materials to the grave? your hand, deck or your field? The most logical places would be hand / field / hand and/or field (aka you can send 1 from your hand, 2 from the field etc. etc.) The effect is not very broken IMO...... One forbidden chalice will KO it. Just because you can counter a broken monsters effect with cards like Forbidden Chalice / Effect Veiler / Skill Drain does not make said monster less broken. And yes, the card is broken, especially in decks like, oh I don't know, Frognarchs / Sea Lancer Frogs (sets up the Graveyard way too good for shenanigans) / Mermails (though it does not trigger their effects, it still is a beater that can come out from nowhere and wipe the field if needed). Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted September 30, 2013 Author Report Share Posted September 30, 2013 Well, so without changing the overall card, what clauses should I add to balance it? Also, would it be better if the materials used for this to be banished instead? Or for the effect to banish a set amount of cards? Link to comment Share on other sites More sharing options...
Tenshou Yoku Posted September 30, 2013 Report Share Posted September 30, 2013 The most logical places would be hand / field / hand and/or field (aka you can send 1 from your hand, 2 from the field etc. etc.) Just because you can counter a broken monsters effect with cards like Forbidden Chalice / Effect Veiler / Skill Drain does not make said monster less broken. And yes, the card is broken, especially in decks like, oh I don't know, Frognarchs / Sea Lancer Frogs (sets up the Graveyard way too good for shenanigans) / Mermails (though it does not trigger their effects, it still is a beater that can come out from nowhere and wipe the field if needed). Ah, same problems of myself again...... Anyway this monster is already very balanced considering having no immunity towards effects. Try adding costs like halving one's life points in order to activate, and increase the no. of monsters needed, like from 3 to 5 or something? Link to comment Share on other sites More sharing options...
Therrion Posted September 30, 2013 Report Share Posted September 30, 2013 Holy God, calm down. 1. Reduce its stats (2700/2700 is reasonable) 2. Don't be stubborn, go ahead and allow responses to the Fusion Summon. That is just silly, and rather random. "No, it takes resources to make! It should be 100% guarantee of benefit!" Yu-Gi-Oh! isn't perfect, and currently, this doesn't take skill to play what so ever. No matter how you look at it, the Summon is a +1, and that prevention effect shouldn't be there. Also, such an easy to Summon monster shouldn't have such an effect AND top it off with such amazing stats. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted September 30, 2013 Author Report Share Posted September 30, 2013 Yeah, this is really absurdly broken. I wonder why this didn't get moved to AoC. Anyway, fixed the card, removed the God card clause, and reduced the ATK. Link to comment Share on other sites More sharing options...
Sander Posted September 30, 2013 Report Share Posted September 30, 2013 Anyway, fixed the card, removed the God card clause, and reduced the ATK. Can only be Fusion Summoned by banishing the above fusion materials you control to the graveyard. Herpaderp, wat. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted September 30, 2013 Author Report Share Posted September 30, 2013 ah, that's an error. Link to comment Share on other sites More sharing options...
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