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Samurai Sword Baron


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Once per turn, you can select 1 Defense Position monster your opponent controls. Change it to face-up Attack Position.

 


 
He was Photon Papiloperative before it was cool.
That aside, it is pretty amusing for the fact it is IS a smaller Papiloperative, so in that respect it makes it faster(?), if only by just a very small amount.
Then again, who plays Papiloperative anymore?
Discuss.
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Normally, 1600 would be enough when dealing with Defense-Position stuff as they usually have very small ATK scores. But this card's playability is all too reliant on your opponent for having such monsters to switch to Attack, then take out. Other anti-defense monsters like Ninja Grandmaster Sasuke or Drillroid can work with you changing your opponent's monsters' positions. This needs them to naturally function well in Defense Position to begin with.

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Papilloperative's advantage is that, being from the Extra Deck, it's a toolbox option in Rank 4 Decks. You Summon it when you need it, plus that monster loses 600 more ATK, so even a normally decent ATK monster can be run over. This has lower ATK, and doesn't do any weakening. You're relying on your opponent being on the defensive, whereas Papilloperative is both more easily accessible on a whim, and has an extra bite to its effect.

 

Card's not horrible, but since it's not a Tuner, I'm not sure why it's worth running.

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