Iserlohn Posted October 4, 2013 Report Share Posted October 4, 2013 Yes, I'm doing THIS (again)! It's an old thing but I think it's fun, so why not? Also you can suggest cards for this, both TCG and OCG cards.Like always: Feedback is MUCH appreciated, as long as it is constructive. Also a few rules, so that you don't get crazy:#1 Monsters that have explicit support, like Dark Magician, Robolady, United Resistance or Dark Blade, can't be redesigned because of obvious reasons.#2 Monsters which already have gotten upgrades, such as Flying Fish, Celtic Guardian or Summoned Skull, can't be redesigned AGAIN.#3 Monsters with exceptionally high stats, such as Labyrinth Wall, Alexandrite Dragon, Gagagigo or Gemini Elf, don't get redesigns either.They are vanillas because of balance reasons.#4: Lastly: Beaver Warrior is out of the question, too. So here they are! [spoiler="Card Text Tripwire Beast"]This card cannot be destroyed by battle with Level 4 or lower monsters. During your Main Phase: You can tribute this face-up card to destroy 1 face-up monster your opponent controls and inflict 1000 damage to your opponent.[/spoiler][spoiler="Card Text Three-Headed Geedo"] When this card is Summoned: Target 1 face-up DARK monster on your side of the field; that card's level becomes 3. When this card attacks a monster with higher ATK, this card gains 300 ATK for each Fiend-type monster you control during damage calculation only.[/spoiler] [spoiler="Card Text Morinphen"]2 or more Level 5 DARK monstersThis card gains 500 ATK and DEF for each Xyz Material monster attached to this card.During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn you can detach 1 Xyz Material monster attached to this card to destroy 1 face-up card your opponent controls. [/spoiler][spoiler="Card Text Liquid Beast"] Once per turn: You can target 1 WATER monster on your side of the field or in your Graveyard; this card's Level becomes the same as that target's, until the End Phase[/spoiler] [spoiler="Card text Destroyer Golem"]2 Level 4 monstersThis card gains 500 ATK for each Xyz Material monster attached to this card. At the start of the Damage Step, if this card battles an Effect Monster, you can detach 1 Xyz Material to destroy that monster. If this card is destroyed by a card effect: Take 1000 damage.[/spoiler][spoiler="Card Text Boneheimer"]Each time this card inflicts battle damage, it gains ATK equal to the inflicted damage. When this card is destroyed by a card effect: return 1 Level 3 or lower WATER monster with 850 ATK or less, except "Boneheimer", from your Graveyard to your hand.[/spoiler] Link to comment Share on other sites More sharing options...
Iserlohn Posted October 5, 2013 Author Report Share Posted October 5, 2013 And here are a couple more! [spoiler="Card Text Masaki the Legendary Swordsman"]When this card is Normal Summoned: Select 1 Level 2 or lower Warrior-type monster from your Graveyard, and Special Summon it. That monster's effect(s) are negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-type Synchro Monster.[/spoiler][spoiler="Card Text Silver Fang"]This card gains 200 ATK for each Beast-Type monster you control, except this card. If this card attacks, your opponent cannot activate Trap Cards until the End Phase.[/spoiler] [spoiler="Card Text The Portrait" s Secret']When this card is Normal Summoned: The controller of this card can activate Trap Cards the same turn they are set until the End Phase. When this card is destroyed by a card effect: Banish all Trap Cards in your Graveyard. You take 400 damage for each card banished by this effect.[/spoiler][spoiler="Card Text The Earl of Demise"]If your opponent controls 3 or more cards than you do: You can Special Summon this card from your hand or your Graveyard.[/spoiler] [spoiler="Card Text Watt Kid"]This card can attack your opponent directly. Each time this card inflicts battle damage, it gains 100 ATK.[/spoiler][spoiler="Card Text Yaranzo"]FLIP: Send the top 3 cards of your opponent's deck to the Graveyard. Inflict 500 damage for each Spell Card sent to the Graveyard by this effect.[/spoiler] [spoiler="Card Text Garnecia Elefantis"]1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: Target 1 face-up monster your opponent controls and destroy it. Once per turn you can add 1 Level 4 or lower Beast-Type monster from your deck to your hand. Your deck is then shuffled.[/spoiler] Link to comment Share on other sites More sharing options...
Iserlohn Posted October 9, 2013 Author Report Share Posted October 9, 2013 *bump* I will probably post a couple more cards later today. EDIT: And here they are! [spoiler="Card Text Skull Knight"]1 DARK Tuner + 1 or more non-Tuner monstersEach time a DARK monster(s) is Summoned, place 1 Spell Counter on this card. Up to twice per turn you can remove 3 Spell Counters from this card: Target 1 face-up non-DARK monster on the field; banish that target, and if you do, inflict 700 damage to your opponent. This card cannot attack your opponent directly the turn you activate this effect.[/spoiler][spoiler="Card Text Machine Dragon"]You can Special Summon this card from your hand or your Graveyard by returning 1 face-up Machine-Type monster you control to your hand. During each of your opponent's End Phases: Inflict 600 damage to your opponent for each Level 6 or higher Machine-Type monster you control.[/spoiler] [spoiler="Card Text Charubin the Fire Knight"]When this card is Normal Summoned you can select 1 level 3 or lower FIRE monster from your Graveyard, and Special Summon it in face-up Attack Position. That monster's effect(s) is negated and it cannot attack this turn.[/spoiler][spoiler="Card Text Fiend" s Mirror']This card cannot be Special Summoned except by it's own effect. You can Special Summon this card from your hand by banishing 1 face-up DARK monster you control. This card is unaffected by your opponent's Spell Cards. Once per turn you can pay 1000 Life Points, then target 1 Fiend-Type monster in your Graveyard; add it to your hand.[/spoiler] [spoiler="Card Text Ancient Tree of Enlightenment"]When this card is Normal or Flip Summoned: Change this card to Defense Position. Plant-Type monsters you control gain 1000 DEF. If this card is sent to the Graveyard for the Synchro Summon of a Plant-Type Synchro Monster or "Black Rose Dragon", you can draw 1 card.[/spoiler][spoiler="Card Text High Tide Gyojin"]This card is treated as a Normal Monster while face-u on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:⚫ Once per turn you can discard 1 card from your hand and target 1 face-up monster your opponent controls: Special Summon 1 WATER monster with an ATK less than the targeted monster from your hand in face-up Defense Position.[/spoiler] Link to comment Share on other sites More sharing options...
Iserlohn Posted October 9, 2013 Author Report Share Posted October 9, 2013 The next batch of cards is completed! [spoiler="Card Text Sectarian of Secrets"]When this card is Normal Summoned: Target 1 Normal Spell Card in your Graveyard and return it to your hand. If this card inflicts battle damage: Banish 1 face-up Spell Card your opponent controls.[/spoiler][spoiler="Card Text Curtain of the Dark Ones"]FLIP: Special Summon 1 Spellcaster-Type monster from your hand or your Graveyard. You cannot conduct your Battle Phase this turn.[/spoiler] [spoiler="Card Text Ogre of the Black Shadow"]2 or more Level 4 monstersWhile face-up on the field, this card is also DARK-Attribute. This card cannot be destroyed by battle. If this card attacks an opponent's monster, you can detach 1 Xyz Material from this card: Destroy that monster without damage calculation and inflict 1200 damage to your opponent.[/spoiler][spoiler="Card Text Dark Assailant"]Once per turn you can target 1 face-up non-DARK monster your opponent controls; change that target to face-down Defense Position. At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that monster. Flip Effects are not activated this time.[/spoiler] [spoiler="Card Text The Gross Ghost of Fled Dreams"]This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped Face-up. When this card is Normal Summoned: Target 1 face-up non-DARK monster on the field and banish it. As long as this card is face-up on the field: During each of your Standby Phases, inflict 300 damage to your opponent and gain 300 Life Points.[/spoiler][spoiler="Card Text Headless Knight"]When this card is Normal or Flip Summoned: Change this card to Defense Position. This card can attack while in face-up Defense Position. If this card inflicts battle damage, your opponent discards 1 random card.[/spoiler] [spoiler="Card Text Earthbound Spirit"]FLIP: Target 1 monster your opponent controls; destroy that target. As long as this card is face-up on the field: Your opponent cannot target face-up monsters you control for attacks, except this one.[/spoiler][spoiler="Card Text Spherous Lady"]3 Level 3 monstersThis card gains 500 DEF for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Level 6 or lower monster your opponent controls; take control of that monster. [/spoiler] Link to comment Share on other sites More sharing options...
Iserlohn Posted October 14, 2013 Author Report Share Posted October 14, 2013 *BUMP* Link to comment Share on other sites More sharing options...
Iserlohn Posted October 16, 2013 Author Report Share Posted October 16, 2013 *BUMP* Link to comment Share on other sites More sharing options...
Iserlohn Posted October 17, 2013 Author Report Share Posted October 17, 2013 [spoiler="Card Text Bracchio-radius"]When this card is Normal Summoned: Your opponent cannot activate Spell or Trap Cards until their next Main Phase 2. Each player can only use the effect of "Bracchio-radius" once per Duel.[/spoiler][spoiler="Card Text Cyber Falcon"]As long as this card is face-up on the field and you control at least 1 Winged Beast-Type monster, this card is treated as a Winged Beast-Type monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn you can return this face-up card you control from the field to your hand; Special Summon 1 Level 6 or lower Winged Beast-Type monster from your hand in face-up Attack Position. If you do: You skip your next Main Phase 2.[/spoiler] [spoiler="Card Text Flame Champion"]While your Life Points are lower than your opponent's: You can Normal Summon or Set this card without Tributing. When this card is Normal Summoned: Target 1 face-up card on the field, except this card, and destroy it. If it was a FIRE Monster Card, this card gains 500 ATK. Once per turn, this card cannot be destroyed by battle.[/spoiler][spoiler="Card Text Gyakutenno Megami"] As long as this card is face-up on the field: Level 4 or lower Fairy-Type monsters you control cannot be destroyed by card effects. As long as this card is in the Graveyard, gain 100 Life Points for each face-up Fairy-Type monster you control during each of your End Phases.[/spoiler] [spoiler='Card Text Hinotama Soul']When this card is Summoned: Inflict 600 damage to your opponent. If this card is sent to the Graveyard for the Synchro Summon of a FIRE monster: Inflict 600 damage to your opponent.[/spoiler] [spoiler='Card Text Girochin Kuwagata ']If this card battles a Machine-Type monster, destroy that monster at the end of the Damage Step. When this card inflicts Battle Damage, your opponent discards 1 random card.[/spoiler] [spoiler='Card Text Megazowler']This card gains 200 ATK for each card your opponent controls. Once per turn, you can discard 1 Monster Card from your hand; increase the ATK of this card by 600, until the End Phase.[/spoiler][spoiler='Card Text Hourglass of Life']FLIP: Choose 1 player; that player gains 2000 Life Points.[/spoiler] [spoiler='Card Text Skull Mariner']2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-down monster your opponent controls; send it to the Graveyard, and if you do, your opponent discards 1 card of their choice. When this card battles a non-Thunder-Type monster; increase the ATK by 900 during damage calculation only.[/spoiler][spoiler='Card Text Beast of Talwar']2 Level 6 Fiend-Type monsters This card is always treated as an "Archfiend" monster. When this card is Summoned: attach 1 Fiend-Type monster from your hand to this card as Xyz Material. This card gains 300 ATK for each Xyz Material attached to this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and target 1 face-up card your opponent controls; that face-up card's effect is negated until the End Phase.[/spoiler] Link to comment Share on other sites More sharing options...
BatMed Posted October 17, 2013 Report Share Posted October 17, 2013 Nice Remake we need More more moooore :D Link to comment Share on other sites More sharing options...
Ire Posted October 19, 2013 Report Share Posted October 19, 2013 I love all your remakes ! :3 They are very nice ! Skull Mariner looks like Blackship of Corn, now :/ Link to comment Share on other sites More sharing options...
Iserlohn Posted October 19, 2013 Author Report Share Posted October 19, 2013 Nice Remake we need More more moooore :D Thanks! I've already designed 3 more, but I want to wait until I can present at least a batch of 6 cards ;) I love all your remakes ! :3 They are very nice ! Skull Mariner looks like Blackship of Corn, now :/ Also thanks to you! And yes, for Skull Mariner I did take Blackship of Corn as inspiration since the two just seem so alike so I thought it would be fun to create a counterpart for it. ^^ Link to comment Share on other sites More sharing options...
Iserlohn Posted October 24, 2013 Author Report Share Posted October 24, 2013 [spoiler='Card Text Labyrinth Tank']You can banish Machine-Type monster(s) in your Graveyard whose total Levels equal 8 or more, then Special Summon this card (from your hand or your Graveyard). If this card attacks a Defense Position monster, inflict Piercing Battle Damage to your opponent. If this card is destroyed by battle: You can target 1 of your banished Machine-Type monsters; add that target to your hand.[/spoiler] [spoiler='Card Text Giltia the D-Knight']You can Special Summon this card by discarding 2 cards to your Graveyard. This card gains 250 ATK and DEF for each Dragon-Type monster in your opponent's Graveyard.[/spoiler] [spoiler='Card Text Darkfire Dragon']While face-up on the field or in the Graveyard, this card is also FIRE-Attribute. Once per turn you can Special Summon 1 "Darkfire Token" (Pyro-Type/DARK/Level 1/ATK 0/ DEF 500) in Defense Position to your opponent's side of the field. When this card destroys an opponent's monsterby battle; inflict 500 damage to your opponent.[/spoiler] [spoiler='Card Text Empress Mantis']1 Tuner + 1 or more non-Tuner Insect-Type monsters This card gains 100 ATK for each face-up Insect-Type monster, except this card, on the field. Once per turn: You can discard 1 card; Special Summon 1 Insect-Type monster with 1400 DEF or less from your hand.[/spoiler] [spoiler='Card Text Fiend Kraken']When this card is Normal Summoned: Banish 1 monster your opponent controls. When this card leaves the field: Select 1 Level 1 WATER monster in your Graveyard; add it to your hand.[/spoiler] [spoiler='Card Text Harpie Girl']While you control another face-up "Harpie" monster, your opponent cannot select this card as an attack target. When this card is Special Summoned: Target 1 "Harpie" card in your Graveyard; shuffle it into your deck. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.[/spoiler] [spoiler='Card Text Javelin Beetle']1 Tuner + 1 or more Insect-Type non-Tuner monsters Once per turn, during your Main Phase 1, you can target up to 2 face-up cards your opponent controls; destroy these cards. If you do; you cannot conduct your Battle Phase this turn. when this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each face-up Insect-Type monster you control.[/spoiler] [spoiler='Card Text Zera the Mant']1 DARK Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for each of your banished Monster Cards. When this card inflicts battle damage: Target 1 card in your Graveyard; banish that target. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use the effects of "Zera the Mant" once per turn.[/spoiler] [spoiler='Card Text Clown Zombie']When this card is changed from Attack Position to Defense Position, you can target 1 Zombie-Type monster with 0 DEF in either player's Graveyard; Special Summon that target in face-up Defense Position.[/spoiler] [spoiler='Card Text Souleater']3 Level 4 monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. This card cannot be targeted by Spells, Traps or card effects. During each of your End Phases: Place 1 Soul Counter on this card. Once per turn: You can detach 1 Xyz Material attached to this card to place 1 Soul Counter on this card. When 12 Soul Counters are on this card, you win the Duel.[/spoiler] [spoiler='Card Text Spirit of the Books']When this card is Normal Summoned: Target 1 Spell Card in your Graveyard and return it to your hand. Once per turn, when your opponent activates a Normal Spell Card: You can pay 700 Life Points; the effect of that Normal Spell Card becomes "All face-up monsters on the field gain 100 ATK and DEF until the End Phase".[/spoiler] [spoiler='Card Text Space Mambo']You can banish 1 WATER monster, except Space Mambo, in your Graveyard to Special Summon this card from your hand or your Graveyard. There can only be 1 face-up "Space Mambo" on the field.[/spoiler] Link to comment Share on other sites More sharing options...
Iserlohn Posted October 26, 2013 Author Report Share Posted October 26, 2013 NOTE: Imgur is making troubles right now, so the image of Rouge Doll doesn't really work for some reason. Sorry about that. EDIT: Rouge Doll works now! [spoiler="Card Text Acrobat Monkey"]Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. This card is not affected by the effects of your opponent's Spell or Trap cards in the same column as this card.[/spoiler] [spoiler="Card Text Hunter Dragon"]2 Level 3 Dragon-Type monsters This card can make an additional attack for each Xyz Material monster attached to this card. Once per turn, you can detach 1 Xyz Material from this card to target 1 Level 3 or lower Dragon-Type monster in your Graveyard; Special Summon that target.[/spoiler] [spoiler="Card Text Fairy" s Gift']When this card is Normal Summoned: Gain 1000 Life Points. When this card is sent from the field to the Graveyard: You can banish 1 Fairy-Type monster in your Graveyard; return this card to your hand.[/spoiler][spoiler="The All-Seeing White Tiger"]2 Level 3 Beast-Type monsters You can only control 1 "The All-Seeing White Tiger". This card gains 600 ATK for each Beast-Type monster you control, except this card. Your opponent cannot attack any face-up Beast-Type monsters, except this one. Once per turn you can detach 1 Xyz-Material attached to this card to target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.[/spoiler] [spoiler="Card Text Humanoid Slime"]Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. Once per turn: Send 1 monster card from your Deck to your Graveyard; this card's name becomes the sent monster's name until the End Phase.[/spoiler][spoiler="Card Text Big Koala"]1 Tuner + 1 or more Beast-Type monsters When this card is Synchro Summoned; inflict 700 damage to your opponent for each card in their hand. Once per turn you can target 1 face-up monster your opponent controls: Reduce that monster's DEF to 0 until the End Phase.[/spoiler] [spoiler="Card Text Hercules Beetle"]If you control an Insect-Type monster, you can Special Summon this card in face-up Defense Position (from your hand). You can only Special Summon "Hercules Beetle" once per turn this way. When Special Summoned this way: Target 1 Insect-Type monster you control; return that target to your hand. Once per turn: This card cannot be destroyed by battle.[/spoiler][spoiler="Card Text Punished Eagle"]1 Tuner + 1 or more non-Tuner monsters This card gains 300 ATK for each monster your opponent controls. When this card inflicts battle damage; your opponent discards 1 random card.[/spoiler] [spoiler="Card Text Tiger Turtle"]This card cannot be destroyed by card effects. As long as "Umi" is face-up on the field: This card gains 400 ATK and DEF.[/spoiler][spoiler="Card Text Sky Dragon"]1 Tuner + 1 or more non-Tuner monsters This card gains 200 ATK for each Spell/Trap Card in your opponent's Graveyard. At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap Card your opponent controls; destroy that target.[/spoiler] [spoiler="Card Text Rouge Doll"]At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.[/spoiler][spoiler="Card Text Mr. Volcano"]This card gains 100 ATK for each FIRE monster in your Graveyard. During each of your Draw Phases, when you draw a FIRE monster(s): You can discard it; inflict 1000 damage to your opponent.[/spoiler] Link to comment Share on other sites More sharing options...
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