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[Finished]plants vs zombies contest


dartz10

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for this contest i want to see who can make the best set of plants vs zombie cards the rules are altogether simple

 

1. cards must be based off of the game plants vs zombies, and there must be at least 5 cards (spells traps monsters, whatever combinations as long as there is 5). Although it is not a rule i wouldn't mind if you did one of each card type(spell trap monster))

 

2. no written cards (i will tolerate them but please try to find card art)

 

3. all other forum rules apply

 

judging: i am the only judge 

 

rewards: the pot will start at 110 points, all donations to the pot are welcome (would have done more but i don't have enough points as you can see) 

 

1st place: 50% of the pot 

 

2nd place: 25% of the pot 

 

3rd place: 25% of the pot

 

so get creative and make the cards, also if possible make their effects similar to what they do in the game (this is not a requirement).

 

cards are due by November 5th at midnight

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[spoiler="My set ^_^"]

556808LV1Sunflower.png

 

During your Draw Phase, If you control no "Sunflower" and the only monster cards you have in your deck are Plants-type monsters that contains "Sun Counters" in their effects: Instead of conducting your normal draw: You can add this card from your Deck or Graveyard to your hand. When this card is summoned; It is placed in the Spell/Trap cards zone. Once per turn during either player's Standby-Phase, you can put 1 Sun counters on the field (max 6).

 

 

 

511368LV2TwinSunflower.png

 

Cannot be normal summoned or set. Must first be special summoned by banishing 1 "Sunflower" you control. When this card is summoned; It is placed in the Spell/Trap cards zone. Once per turn during either player's Standby-Phase, you can put 2 Sun counters on the field (max 12). When this is destroyed; Special summon 1 of your banished "Sun Flower". If this card would be used for the xyz summon of a Xyz monster: Its Level is Halved.

 

 

 

833069LV2BonkChoy.png

 

If you use this card as a synchro material for the synchro summon of Synchro Plant-type monster that contains Sun counter(s) in its effect: That Synchro monster gains 400 ATK.

 

759367LV3BotatoMine.png

 

FLIP: Banish 2 Sun counters from the field: Target 1 monster your opponent controls; destroy that target and this card. If you do: Inflict 500 Damage to your opponent. 

 

 

915358LV3IcebergLettuce.png

 

When this card is summoned you can banish 3 Sun counters from the field: Change the Battle-Position of Face-up monsters your opponent controls (They cannot change their battle position except by card's effect until the End-Phase.). If you do: Destroy this card.

 

 

804179LV3Jalapeno.png

 

This card cannot be normal/Special summoned. During your Standby phase: You can flip this card and banish 6 Sun counters from the field; Destroy this card and all monsters your opponent controls.

 

 

564427LV3Trochwood.png

 

Once per turn, during your Main Phase, you can equip this card to a plant-type monster you control that contains "Pea" in its name as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. The equipped monster gains 500 ATK. Each time the equipped monster banishes a Sun counter(s) result their own effect: Inflict 300 Damage to your opponent.

 

 

790696LV4Cabbagepult.png

 

During your Battle=Phase You can offer 3 Sun Counters: This card can attack your opponent directly. If you do: This card's ATK is halved during the damage step only.

 

 

362390LV4PeaShooter.png

 

During your battle=phase: You can banish 2 sun counter from the field; target 1 monster your opponent controls. That target loses 100 ATK and DEF until the End-Phase.

 

 

944006LV4SnowPea.png

 

Once per turn during your opponent's battle=phase: You can banish 2 sun counters from the field; Target 1 monster your opponent controls. That target cannot attack during that Battle-Phase.

 

 

212121LV4WallNut.png

 

When this card is targted for battle: It is changed to defense position. Once per turn If a Plant-type monster you control would be destroyed result battle: Banish 1 Sun counter from the field; Destroy this card instead.

 

 

343283LV6TallNut.png

 

Cannot be normal summoned or set. Must first be special summoned by offering 1 "Wall-Nut" you control. When this card is targeted for battle; it is changed to defense position. Once per turn; If a Plant-type card you control would be destroyed result battle with an opponent's monster; Banish 2 Sun counter from the field:*If that monster's ATK is lower then this card's DEF; Destroy that monster instead* If that monster ATK is higher then this card's DEF Destroy this card instead.

 

 

973489LV6GaltingPea.png

 

Cannot be normal summoned or set. Must first be special summoned by offering 1 "Pea Shooter" you control. Once per turn during your battle=phase; you can banish 2 sun counter from the field: Target up to 4 monsters your oppoent controls; Decrease the ATK of those targets by 200.

 

 

218119LV6WaterMelon.png

 

When this card targets a monster for battle: Offer 3 Sun counters you control; Destroy that target. This card cannot be destroyed result your opponent's monsters effects.

 

 

 

528877LV7Snapdragon.png

 

When this card declares an attack: All monsters your opponent controls loses 300 ATK. Once per turn you can banish 2 Sun counters from the field: Your opponent must discard 3 cards from their hand.

 

 

587065LVF9ThreePeater.png

 

"Pea Shooter" + "Pea Shooter" + "Pea Shooter"

Must first be Special Summoned (from your Extra Deck) by banishing the above cards from the field. (You do not use "Polymerization".) This card can attack three times. Once per turn during your Battle-Phase: You can banish 3 sun counters from the field and Target 1 monster your opponent controls; That target loses 500 ATK and DEF.

 

 

249157LVS5Bloomerang.png

 

"Bonk Choy" + 1 non-tuner plant-type monster

When this card is synchro summoned: The Battle position of Face-up non plant-type monsters are changed. Once per turn: You can banish 3 Sun counters from the field; Destroy all face-up Spell/Trap cards your opponent controls. If this card would be destroyed; you can change its ATK to 1000 instead.

 

 

 

315911LVS6Kernelpult.png

 

"Bonk Choy" + 1 non-tune Plant-type monster

Once per turn you can banish 2 Sun counters from the field: target 1 monster your opponent controls; that target cannot activate its effect during this turn (you cannot target that monster the next turn).

 

 

 

 

304127LVS8CoconutCannon.png

 

"Bonk Choy" + 1 or more non-tune plant-type monster

Once per turn you can target 1 monster your opponent controls: Offer 2 Sun counters you control. If you do: Destroy that target. Once per turn; When an opponent's card effect would be activted; banish 3 sun counters from the field; Negate the activation and destroy that card.

 

 

310741R1PowerLily.png

 

2 Level 1 plant-type monsters 

When this card is xyz summoned; It is placed in the Spell/Trap cards zone. Once per turn you can detach 1 xyz material from this card and banish 2 Sun counters from the Field: Target 1 Plant-type monster you control; Double that card's ATK and DEF until the End-Phase. You can only control 1 "Power Lily". If this card had no xyz materials; destroy this card.

 

 

745969R3LightingReed.png

 

3 Level 3 Plant-type monsters

Once per turn During the End-Phase; you can detach 1 xyz material from this card; Decrease the ATK of your opponent's monsters by 100 for each Banished Sun counter(s) during this turn until the next End-Phase.

 

 

 

805133R4PeaPod.png

 

2 or more Level 4 Plant-type monsters

This card gains 200 ATK for each xyz material attached to it. This card can attack 1 additional time for each xyz material attached to it. Once per turn you can detach 1 xyz material from this card and banish 2 Sun counters from the field: Destroy 1 face-up monster on the field.

 

 

638846R6Imitator.png

 

2 Level 6 plant-typre monsters

Once per turn: While there is 4 or more Sun counters on the field: You can detach 1 xyz material from this card and target 1 Plant-type monster in your graveyard; This card's ATK, DEF and effect are the same as the target's until the End-Phase.

 

 

 

 

926938R6WinterMelon.png

 

2 Level 6 Plant-type monsters

When this card targets a monster for battle while there is 4 or more Sun counters on the field: Detach 1 xyz material from this card and destroy that target. This card cannot be destroyed result Battle.

 

353704ThePlantsGarden.png

 

Face-up Plants-type Monsters that contains "Sun Counter" in their effects gains 300 ATK and 200 DEF. Once per turn During your Main-Phase: You gain 100 Life points for each "Sun counter" on the field. Once per turn during your opponent End-Phase: You can put 1 sun counter on the field (max 30). If a Plant-type monster you control is destroyed result battle: You can banish 3 Sun counters from the field; Special summon that monster during the next Standby-Phase.

 

 

 

653828ThePlantsFood.png

 

Banish 2 Sun counters from the Field: Target 1 Plant-type monster you control; Double that card's ATK and DEF until the End-Phase.

 

 

 

954593TheFreezBomb.png

 

Change the Battle-Position of all Face-up non Plant-type monsters on the field (They cannot change their battle postion except by card's effect until the End-Phase.)

 

 

691849TheLightingStorm.png

 

When you activate the effect of "Lighting Reed": You can Discard 1 card from your hand; Destroy your opponent's monsters instead of Decrease their ATK.

 

677203TheSunPower.png

 

Offer 1 "Sun Flower" you control: Put 5 Sun counters on the Field.

 

 

392202ThoInfiniteShooting.png

 

Banish 1 "Pea" monster you control except "Shinra no Mibari Peas". If you do: Destroy all monsters your opponent control with ATK less then the ATK of the Banished monster.

 

 

749945TheUrgentPlanting.png

 

Banish 5 Sun counters from the field. Special summon 1 Plant-type monster from your graveyard in face-up Attack position.

[/spoiler]

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nice cards, very cool concepts. also its called the melon-pult. i also like how you used the plants from plants vs zombies 2



like the background too



also can you make your post a bit smaller? somehow? (just takes up a lot of space)

 

Suure :D

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here they are, sorry they took so long, had trouble finding pictures.

 

 [attachment=39470:card1.jpeg]

 

[attachment=39471:card2.jpeg]

 

[attachment=39472:card3.jpeg]

 

i can't get some of them to show up, so i will write them here.

 

home plant defense guru

level: 10

attribute: earth

type: plant

attack: 3000

defense: 300

effect: this card cannot be normal summoned or set. this card cannot be special summoned except with the effect of "h.p.d. winter." when this card is summoned: destroy all zombie-type monsters on the field, and in your opponent's hand, then banish all zombie-type monsters from both players' graveyards. during each players' standby phase, increase this card's attack by 500, and banish all zombies on the field, in your opponent's hand, and in both players' graveyards.

 

h.p.d. formation: plantageddon

field spell

all monsters with "h.p.d." in their name, or are named "home pant defense guru" gain 1500 atk, but if their battle positions change while face-up, that monster is destroyed.

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  • 4 weeks later...

thank you all for participating in this contest. also i am planning to create a club for anyone who wants to help make a set of plants vs zombies cards. so be on the look out for that. once again thank you for participating in this contest and i hope to see you in my club once it opens.

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