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"Azurebond" Archetype


Vandar

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Hi people, I'm somewhat new to the creation of cards but have been using it since I remember, but never published any sets, so, before I do it, I would like to receive some constructive critics about the effects, Status, etc. from the cards I hope to pusblih in the right section. Please, I would appreciate any tip A LOT!!

 

See you soon forum ^^

 

PD: This cards are based on the BlazBlue fighting videogame saga, and involves the constant use of Heat Counters to activate theirs effects.

 

PD2: These ones are the monsters, and in the meantime that I receive critics, I would post the Spell and Trap (That are less).

 

Azurebond Reaper Ragna

Warrior-Type/Dark/Effect/Level 4/ATK 1800/DEF 1500

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, if this card inflicts Battle Damage to your opponent: You can remove 1 Heat Counter from it; increase your Life Points by 500 points during damage calculation.

 

Azurebond Samurai Jin

Warrior-Type/Water/Effect/Level 4/ATK 1700/DEF 1400

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, during your Battle Phase: You can remove 1 Heat Counter from this card; change 1 Attack Position monster your opponent controls to Defense Position.

 

Azurebond Gunslinger Noel

Warrior-Type/Light/Effect/Level 4/ATK 1600/DEF 1500

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, during your Battle Phase: You can remove 1 Heat Counter from this card; decrease the DEF of 1 face-up monster your opponent controls by 400 points until the End Phase.

 

Azurebond Vampire Rachel

Spellcaster-Type/Wind/Effect/Level 4/ATK 1300/DEF 1100

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, when an opponent's monster declares an attack: You can remove 1 Heat Counter from this card; select the target of the attack.

 

Azurebond Beast Taokaka

Beast Warrior-Type/Earth/Effect/Level 4/ATK 1400/DEF 1200

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, during your Battle Phase: You can remove 1 Heat Counter from this card; it can attack twice this turn.

 

Azurebond Cyborg Tager

Machine-Type/Earth/Effect/Level 8/ATK 2500/DEF 2000

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, if any of your face-up monsters are targeted by an opponent's attack: You can remove 1 Heat counter from this card; switch the target(s) to this card instead.

 

Azurebond Fighter Litchi

Warrior-Type/Earth/Effect/Level 4/ATK 1600/DEF 1400

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, if this card attacks an opponent's monster: You can remove 1 Heat Counter from this card; return that monster to its owner's hand after damage calculation.

 

Azurebond Insect Arakune

Insect-Type/Dark/Effect/Level 3/ATK 1250/DEF 950

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, when this card inflicts Battle Damage to your opponent: You can remove 1 Heat Counter from it; send the top 2 cards of their Deck to the Graveyard.

 

Azurebond Ninja Bang

Warrior-Type/Fire/Effect/Level 4/ATK 1600/DEF 1500

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, when an opponent's monster declares an attack to this card: You can remove 1 Heat Counter from it; cannot be destroyed by battle this turn.

 

Azurebond Magician Carl

Spellcaster-Type/Light/Effect/Level 3/ATK 1000/DEF 1000

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, during your Battle Phase: You can remove 1 Heat Counter from this card; Special Summon 1 "Deus Machina: Nirvana Token" (Machine-Type/LIGHT/Level 3/ATK 1500/DEF 400) in Attack Position. You can only control 1 face-up "Deus Machina: Nirvana". This Token cannot be Tributed for a Tribute Summon. Players take no Battle Damage from battles involving this Token.

 

Azurebond Drone Nu-13

Psychic-Type/Light/Effect/Level 5/ATK 2100/DEF 1800

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, during your Battle Phase: You can remove 1 Heat Counter from this card; it can attack all monsters your opponent controls once each.

 

Azurebond Hero Hakumen

Warrior-Type/Light/Effect/Level 7/ATK 2400/DEF 1900

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, when a Spell Card, Trap Card, or Effect Monster's effect is activated that targets this card: You can remove 1 Heat Counter from it; negate the activation and destroy it.

 

Azurebond Slayer Tsubaki

Warrior-Type/Light/Effect/Level 4/ATK 1600/DEF 1400

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, during your Battle Phase: You can remove 1 Heat Counter from this card; it gains ATK equal to its Level x 100 until the End Phase.

 

Azurebond Agent Hazama

Warrior-Type/Dark/Effect/Level 4/ATK 1300/DEF 1300

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, during your Battle Phase: You can remove 1 Heat Counter from this card; it can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved.

 

Azurebond Android Mu-12

Psychic-Type/Light/Xyz-Effect/Rank 4/ATK 2400/DEF 2000

2 Level 4 monsters

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, during a battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card: You can remove 1 Heat Counter from it; inflict twice the difference as Battle Damage to your opponent.

 

Azurebond Martialist Makoto

Beast Warrior-Type/Earth/Effect/Level 4/ATK 1500/DEF 1400

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, during your Battle Phase: You can remove 1 Heat Counter from this card; roll a six-sided die. The result is multiplied by 100 points and added to the ATK of this card until the End Phase.

 

Azurebond Werewolf Valkenhayn

Beast Warrior-Type/Dark/Effect/Level 4/ATK 1700/DEF 1500

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, if this card attacks a face-down Defense Position monster: You can remove 1 Heat Counter from it; destroy that monster immediately with this card's effect without applying damage calculation.

 

Azurebond Alchemist Platinum

Spellcaster-Type/Light/Effect/Level 3/ATK 1500/DEF 1200

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, during your Battle Phase: You can remove 1 Heat Counter from this card; roll a six-sided die, and Special Summon 1 Level 4 or lower monster from your hand unless you roll a 1 or 6.

 

Azurebond Puppeteer Relius

Spellcaster-Type/Dark/Effect/Level 5/ATK 1700/DEF 1500

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, during your Battle Phase: You can remove 1 Heat Counter from this card; Special Summon 1 "Fluctus Redactum: Ignis Token" (Machine-Type/DARK/Level 4/ATK 1800/DEF 500) in Attack Position. You can only control 1 face-up "Fluctus Redactum: Ignis Token". This Token cannot be Tributed for a Tribute Summon. Players take no Battle Damage from battles involving this Token.

 

Azurebond Dancer Amane

Warrior-Type/Wind/Effect/Level 4/ATK 1400/DEF 1500

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, during your Battle Phase: You can remove 1 Heat Counter from this card; inflict 500 damage to your opponent.

 

Azurebond Merc Bullet

Warrior-Type/Fire/Effect/Level 4/ATK 1400/DEF 1400

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, during your Battle Phase: You can remove 1 Heat Counter from this card; it can attack your opponent directly. Other monsters cannot attack during the turn you activate this effect.

 

Azurebond Destroyer Azrael

Warrior-Type/Dark/Effect/Level 4/ATK 1800/DEF 1600

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, during your Battle Phase: You can remove 1 Heat Counter from this card; target 1 face up monster your opponent controls. That target loses 400 ATK until the End Phase.

 

Azurebond Avenger Izayoi

Psychic-Type/Light/Xyz-Effect/Rank 4/ATK 2400/DEF 2000

2 Level 4 monsters

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, If this card attacks: You can remove 1 Heat Counter it; this card gains 500 ATK during damage calculation only.

 

Azurebond Berserker Kagura

Warrior-Type/Dark/Effect/Level 4/ATK 1500/DEF 1800

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, during your Battle Phase: You can remove 1 Heat Counter from this card to have it attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.

 

Azurebond Trickster Terumi

Warrior-Type/Dark/Effect/Level 4/ATK 1500/DEF 1400

Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, during your Battle Phase: You can remove 1 Heat Counter from this card; draw 1 card. If you would activate this card's effect by removing a Heat Counter(s) from it, you can remove Heat Counters from an "Azurebond" monster instead.

 

Azurebond Scientist Kokonoe

Psychic-Type/Earth/Effect/Level 3/ATK ?/DEF 1000

The ATK of this card is the combined Levels of all face-up monsters you control x 150. Each time this card battles: Place 1 Heat Counter on it (max. 4). Once per turn, when this card is selected as an attack target: You can remove 1 Heat Counter from it; negate the attack.

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Wow, you got a lot of monsters. But unfortunately I dare to say that at most 1/3 of them are actually good: The rest either:

a. Have arguably bad effects like weak burns and LP gain, and other effects that do no generate card advantage. (Eg. Ragna, Arakune, Hazama, Amane)

b. have too low ATK to reliably generate Hea Counters and use their effects (Eg. Taokaka, Carl)

c. Have good effects and ATK, but are Level 5+ and thus require Tribute (Eg. Relius, Drone-Nu, Hakumen).

 

From all of them, probably the good ones are Valkenhayn, Tsubaki, Bang (for Ninja support), Terumi and perhaps Azrael. And Izayoi in the Extra Deck.

Litchi is good too, but I'm assuming his Level is a typo and should be at least 6 because it has a really high ATK for a level 4.

 

Most of them have such low ATK that they won't likely get the chance of even gaining Counters without support from card such as Waboku or Half Shut, unless your opponent conveniently summons a wall that you can hit with your Azurebonds, netting battle damage to yourself in the process.

Even if you later release Spell/Traps that generate Heat Counters, my guess is that those Azurebonds with weak effects would still remain underused. Probably only Rachel and Platinum would become playable after Azurebond S/T support.

 

My suggestion would be to either boost their ATK by at least +500, or make support Traps or Quick-Play Spells that boost ATK by 1000+

Also, if would be good if you picked 2 Azurebonds and replaced their Heat Counter effects with a S/T removal and a searching effect (Add 1 "Azurebond" monster from the deck to your hand) respectively.

 

For some reason, the Azurebonds Xyz don't have any detaching effect and they only work as beaters. I think you should give them some detaching effect to make use of the Xyz Materials and further support Azurebonds (generate Heat Counters, ATK boosts for all Azures you control, etc.).

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Thanks a lot for the response, you put me to think a lot in thinking about my cards ^^ I appreciate it.

 

Bye the way, there is a huge mistake in one card of mine: Litchi has 1600 ATK, my mistake XD

 

Your critics are goods, and I think that I will increase the following:

 

1) Increase the Weak Burn and LP Gain; Hazama wouldn't change (I think it only needs a buff in ATK, same as Arakune).

2) Increase the ATK of Taokaka and Carl ^^ (You gave me a very good tip here, as before).

3) Re-balance the Stars...

 

4) The Xyz... I think i would make use of the material after all ^^

 

The Spell and Trap Cards are focused in three ways:

 

A) Put Counters, generate counters and increase ATK by counters.

B) Destroy monsters in the field to open tha way for Azurebonds to attack.

C) Miscelanous XD

 

Thanks a lot Voltex, I will work in my cards!!!

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Not to seem like a killjoy, but why do these have to add counters? If you can immediately use the effect in the same Battle Phase in which you placed the counter in the first place, why separate them like that? O,o
Although, you could justify it a little more if you added some Spell/Trap cards that at helped add counters, in the event you wanted to speed them up a little.

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