Baragan Posted October 17, 2013 Report Share Posted October 17, 2013 2 Level 5 monsters If this card is Xyz Summoned; Detach 2 Xyz Material and Special Summon the detaced Xyz Material to your opponent's side. Their ATK and DEF become 0 and they cannot be tributed, used for a Xyz or Synchro Summon. As long as they remain on the field, this card cannot be destroyed or be banished. Link to comment Share on other sites More sharing options...
Delibirb Posted October 17, 2013 Report Share Posted October 17, 2013 Sounds like my kind of card! If it were Level 1 and had less ATK, would be great in a Duston Deck! Minor OCG: "Xyz Material to your opponent's side of the field; their ATK and DEF become 0. Also, those monsters cannot be Tributed, or be used for an Xyz or Synchro Summon. As long as they remain on the field, this card cannot be destroyed or (Removed the "be") banished." Might be a bit OP, though. Even Master Key Beetle has an easy way round it. Might want to change it to if those monsters are face-up, or perhaps this monster can only be destroyed by those monsters, so your opponent would need cards to raise their ATK? Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted October 18, 2013 Report Share Posted October 18, 2013 Might want to change it to if those monsters are face-up I'm 87.875% sure that by flipping those monsters face-down, they lose their "connection" with this card (such as how monsters SSed by CotH won't be destroyed with CotH if they were Book of Moon'd prior to that moment). Therefore, when they get flipped back up, they should have their full stats and become unaffected by this card's restrictions on them being Tributed/used as Material Monsters. Anyway, this isn't really that crazy. It's squishy for a Rank 5, it gives your opponent two free attack-absorbers, and outside of that, is a vanilla. The only thing this has going for it is that it is impervious to most forms of destruction, and could potentially "let you attack directly" by smashing one/both of those monsters the turn it's Summoned. But the protection isn't that great since you would be forced to play everything in Defense in order to stop your opponent from ramming their monsters to make its protection wear off (albeit it'll be a painful experience for your opponent, since that's 4400 Life Points lost if you don't have something weaker to ram into). The monsters should have their effects negated as well, just to be safe and avoid the pesky moment when your opponent uses your cards against you. I wouldn't recommend making them unable to attack, since being able to ram them is what prevents this card from being nearly impossible to remove in Decks that don't have odd methods of removal (such as Raiza's or PWWB's topdecking effect) since they would have to lay waste to themselves in order to make this card vulnerable. You could also make it so that, should this card leave the field, the monsters that it SSed for your opponent die suddenly. The card's effect does feel a little irksome, however, since if they don't have cards that can blow up cards on their side of the field, this card becomes very difficult to get rid of. Link to comment Share on other sites More sharing options...
Baragan Posted October 18, 2013 Author Report Share Posted October 18, 2013 Okey, maybe I make the effect like this: This cards Summon cannot be negated. If this card is Xyz Summoned; Detach 2 Xyz Material and Special Summon the detaced Xyz Material to your opponent's side. Their ATK and DEF become 0 and they cannot be tributed, used for a Xyz or Synchro Summon, or be destroyed by Spell/Trap card effects. As long as they remain on the field, this card cannot leave the field. Monster effects on your opponent's side cannot be activated, as long as the monsters remains face-up on the field. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 18, 2013 Report Share Posted October 18, 2013 Now combine with Ojama Trio to leave your opponent's Monster Zones fully occupied. Add Spatial Collapse to render them unable to use S/Ts. A first-turn lock would go something like this: The Tricky + Star Drawing = Tuuba Set Ojama Trio and Spatial Collapse Activate during opponent's Draw Phase Tricky's discard will be made up for using Star Drawing's draw effect. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted October 18, 2013 Report Share Posted October 18, 2013 Okey, maybe I make the effect like this: This cards Summon cannot be negated. You seem to hate Solemn Warning for some reason, but ok. If this card is Xyz Summoned; Detach 2 Xyz Material and Special Summon the detaced Xyz Material to your opponent's side. Their ATK and DEF become 0 and they cannot be tributed, used for a Xyz or Synchro Summon I feel like the effect should be optional, even though you're probably bringing this card out for this effect rather than keeping its mats and having it be a 2200 vanilla. Just a insignificant thing people could become pedantic about. or be destroyed by Spell/Trap card effects. I don't really like this bit since if your opponent can't get rid of their own cards, this card puts a pretty evil lock on your opponent's ability to get rid of the card. Sure, they could ram them into your monsters, but that's very painful and doesn't work if all of your monsters are in Defense. As long as they remain on the field, this card cannot leave the field. Ok, so its protection effect was upgraded. This gives the card more of a reason to have some sort of way for your opponent to kill off their own cards, since now CED, Raiza, and PWWB can't do jack about this card. Monster effects on your opponent's side cannot be activated, as long as the monsters remains face-up on the field. One-sided Skill Drains are stupid and are pretty much reserved for cards that need a lot of effort to get out, like D-HERO Plasma. Even Skill Drain itself is pretty stupid, given the correct circumstances, such as Dark Worlds as Grapha isn't affected by it. Just negate the effects of the monsters SSed by this card. Link to comment Share on other sites More sharing options...
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