Elvin Kara Posted October 20, 2013 Report Share Posted October 20, 2013 Spell/ Normal Both players draw 1 card and reveal it, then if either of those cards was a Monster Card each player Special Summons their monster to their opponent's side of the field in face-up Defense Position, and if either player does, the Summoning player(s) gains Life Points equal to the ATK of the monster they Summoned. So. Interesing card. No one deck need this card. Discuss. Link to comment Share on other sites More sharing options...
Alastar Rainford Posted October 20, 2013 Report Share Posted October 20, 2013 Profit for both players. Lolnami needs to print this with a level strip and insta-limit it. Link to comment Share on other sites More sharing options...
Brinolovania Posted October 20, 2013 Report Share Posted October 20, 2013 You forgot to put in the effect, it summons the monster to their opponent's side of the field, not their own. Link to comment Share on other sites More sharing options...
Elvin Kara Posted October 20, 2013 Author Report Share Posted October 20, 2013 awww, you are right Link to comment Share on other sites More sharing options...
Alastar Rainford Posted October 20, 2013 Report Share Posted October 20, 2013 I still stand to my statement Link to comment Share on other sites More sharing options...
evilfusion Posted October 20, 2013 Report Share Posted October 20, 2013 Hmm...I don't really like it. It's interesting, but I don't see much of an advantage to Summoning the monster to the opponent's Field for LP gain, unless they run monsters of a Level you want/need, and you run monsters that won't help the opponent. But if either or both players draw an S/T, they just keep the card so you could accidently give your opponent a +2, while giving yourself a -1. -1 (using this card) +1 (drawing) -1 (Summon to opponent's Field) Opponent gets a +1 (draw), it's an S/T so they keep it, +1 from you Summoning to their Field = +2 to opponent, -1 to you. Link to comment Share on other sites More sharing options...
Airride Posted October 20, 2013 Report Share Posted October 20, 2013 Chain burn decks? I dunno, anything that runs few monsters likes this. Link to comment Share on other sites More sharing options...
Synchronized Posted October 23, 2013 Report Share Posted October 23, 2013 Use it to put your Parasite Paracide back on your opponents field. That'll teach that bastard to try and turn your monsters into insects. Link to comment Share on other sites More sharing options...
Sleepy Posted October 24, 2013 Report Share Posted October 24, 2013 Make Lavalval Chain and use it's effect to put Scrap Searcher on your top. Then activate this Spell. That way, it'd be cool as a quick effect. That's about the only decent combo I can think of. We currently have a similar result with Give and Take, so we can assume how it'll turn out. Speaking of Give and Take: Do the combo, increasing the Level of your Gagaga to 9, then succeeding in Hearth Earth. Even your opponent will be happy as you kick their ass with such an awkward combo. Link to comment Share on other sites More sharing options...
玄魔の王 Posted October 26, 2013 Report Share Posted October 26, 2013 Guys, it's obviously for Anti-heal decks. You summon Reficul/activate Bad Reaction, then play this to take your opponent's monster and burn them for its ATK while you draw a useful Spell/Trap Card. Link to comment Share on other sites More sharing options...
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