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Mystic Fountain Field


~RoBoTiClOvEr~

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Just a cool Spell/Field card I thought of. Enjoy. ^^

[spoiler: Mystic Fountain Field]

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(Edited.)

[/spoiler]

[spoiler: Effect]

As long as this card remains face up on the field, all WATER Type monsters gain 500 ATK and DEF. During each Main Phase 2 of your turn, you can Special Summon any level 4 or level 5 WATER Type monster from your hand, if you have any. It decreases any FIRE Type monsters ATK and DEF on your side of the field and opponent's side of the field by 500.

[/spoiler]

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A few problems, mainly with this effect:

 

"At each main phase 2 of your turn, you can summon a level 4 or level 5 water monster. It decreases fire monsters atk and def points by 500."

 

...Summon the water monster from WHERE? And does it being on the field in general decrease their ATK and DEF?

 

 

Honestly, this card is just silly. I don't think it's "cool" at all. The OCG is really bad, and could use a LOT of work. The picture is unoriginal, the name is unoriginal... And it doesn't even really do anything, besides give WATER decks a new field spell. That some don't even need. Nowadays, a card like this would just be silly - it's situationally decent against FIRE monsters, I suppose, but even so, it wouldn't have much of a difference.

 

...And that last effect. You're basically losing lifepoints, losing one of your monsters, AND losing the draw of your next turn - just so you can get this card back. And if its Main Phase 2 effect special summons from the hand, that's not really worth it.

 

 

I suppose the last thing I can say is that this is not a "realistic" card. Before you try to make a realistic card, take a look at more and more cards in the game, and get used to the OCG. (For example, Special Summon has their words capitalized, certain specific words are used, that kind of thing)

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There's a few things wrong with this card (Pepperyena pointed out most of them), but I'll rephrase them for my CnC on this.

 

1) This card summons Level 4/5 monsters during your Main Phase 2. Okay, but WHERE are you summoning said card from (your hand, Deck, Graveyard, Banished Zone)?

 

2) Essentially is another WATER support card, which we have plenty of. Sure, it does neuter FIRE monsters a bit but that's about it (Or in other words, this is essentially Star Boy's effect; except it lowers DEF as well). It's slightly better that Umiiruka (b/c DEF doesn't get dropped, but that's the only good thing about it)

 

3) Its return effect isn't worth sacrificing a monster/LP and your next draw (unless you desperately need to keep a card in your Deck against people who like to mill your Deck, but that's gimmicky in its own right)

 

4) OCG needs a lot of work [You might want to check how cards are written in PSCT nowadays].

 

 

If this card was created a few years ago, maybe it would have some relevance. Nowadays, it's just something that WATER monsters have too much of (or better support than this)

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I think if your going to improve it, (which I really recommend) you should:

 

1. Say where you summon the level 4 and 5 monster from.

 

2. Write Special Summon (remember capitals) instead of summon on the summon level 4 and 5 monsters effect.

 

3. Explain if it decreases FIRE monsters attack points if it's on the field or when it attacks it.

 

4. Add a more unrealistic looking but detailed card for the picture instead of a real life photo.

 

5. Its to OP. It makes your WATER monster go up by 500 and brings fire monsters down to 500. That's 1000 damage added to FIRE monsters all together. Increase their attack points by at most 300 and decrease FIRE monsters by at most 200. Then its fair.

 

6. Ditch the last effect. It's really not worth it.

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You claim you fixed it all, yet...

 

...Now, I can barely even understand the card. What you have written as "This card increases all WATER Type monsters atk and def points by 500 on your side and opponent's side of the field, or are being Special Summoned by any means." isn't even grammatically correct. What the heck does that even mean? I have no idea why you had to include Special Summoning in there, but you really only have to reduce the effect to this:

"All WATER monsters gain 500 ATK and DEF."

It's really that simple. For one, WATER is an attribute, not a type, and you don't have to include "points", what side of the field they're on, OR how they're summoned. That's just... Weird. And takes up way too much space.

 

Next up, we have the Main Phase 2 effect. Holy shit, that is OP. At least it's during MP2, but being able to Special Summon ANY level 4 or 5 WATER monster from your deck at no cost is kind of broken. Honestly, most people wouldn't even care about the attack boosts. They'd just use this card so they can get a free monster from their deck at any time. No offense, but that seems like bad card design.

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