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Number 65: Djinn Buster


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Good. A cheap Number.

 

Pretty mediocre, honestly. Needing 2 DARK Level 2s isn't impossible with things like Giant Germ or Malicevorous, but you have to detach both Materials for a single act of negating an opponent's monster effect and dealing a tiny amount of burn. Add that to a mere 1300 ATK body and...yeah.

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Either 1 detatch or generic materials and this would have been fine.


Find, but still mediocre. Its competition are a 2200 wall you need to kill thrice, a 1500 double-tapper, a 1600 that brings others down to size, or a 1000 wall that turns to 3000 over the course of two turns and generally blows up a monster along the way.

So yeah, I'd say buff it to 1800 AND allow it two activations.
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They never change a Number's stats.

 

But this should totally have had a clause preventing destruction in battle/effects/both. The only reason it was even remotely threatening in the anime was because it only cost 1 Material per use, and it was a Number. Oh, and because Black Mist was also on the Field, and significantly more threatening.

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They never change a Number's stats.

But this should totally have had a clause preventing destruction in battle/effects/both. The only reason it was even remotely threatening in the anime was because it only cost 1 Material per use, and it was a Number. Oh, and because Black Mist was also on the Field, and significantly more threatening.


No, they don't, but they're perfectly willing to take cards like CH King Arthur and build a Field Spell's effect into him. Besides, my point it that they basically went out of their way to ruin this guy.
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Changing effects is fair game. Which they did, by requiring 2 Materials instead of 1, but forgetting to double the burn to 1000. Because would 1000 be broken on a 1300 Rank 2 requiring 2 DARK Materials?


I also realise the anime version was limited to monster effects on the field, and the OCG is not, but again it should be 1000 burn and should destroy the monster.
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I'm not sure, but they seem to really dislike the Legendary Numbers.

 

Writer 1: So the plot requires us to design 7 new Numbers in rapid succession? Do you know how hard it'll be to make 7 Numbers, designing their numbers to be relevent, their effects and names to make sense on their designs, and have their backstories related to the main villains? Plus write out the Duels involved?

 

Writer 2: Meh, just make them mediocre. They're Numbers, so no one will notice. Have half the Duels somehow cripple the main characters so they can't just annihilate the Number user.

 

Results:

 

Number 44: Gimmicky effect, weak stats. Duel handicap: Yuma must attack or else the ruins will kill Shark/Durbe.

 

Number 65: Weak effect, weak stats. Duel handicap: If Astral inflicts damage to Number 96, Vector will trigger one of the ruin's traps which puts Yuma in danger.

 

Number 46: Difficult Summoning Condition, conditional effects. Duel handicap: Kaito's overreliance on Galaxy-Eyes falls right into No.46's effects.

 

Number 54: It's a Rank 1. Effect is pretty good, though. Duel handicap: Mind controlled Gauche with self-suicidal strategy that No.54 compensates for.

 

Number 64: Actually pretty decent for what it does. Duel handicap: The opponent mind-controls Yuma, forces him to waste all his resources, then suicides his only monster. AKA: Most blatant F-ing cheating EVER.

 

Number 73/94: Non-generic Materials, mostly. Effects are blatantly meant to counter each other. Duel handicap: Mind controlled Rio vs Shark.

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Writer 1: So the plot requires us to design 7 new Numbers in rapid succession? Do you know how hard it'll be to make 7 Numbers, designing their numbers to be relevent, their effects and names to make sense on their designs, and have their backstories related to the main villains? Plus write out the Duels involved?

Writer 2: Meh, just make them mediocre. They're Numbers, so no one will notice. Have half the Duels somehow cripple the main characters so they can't just annihilate the Number user.


Except designing Numbers in quick succession is something they already did, so that's not an excuse. Like, seriously, these guys don't even care anymore.
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Writer 1: So the plot requires us to design 7 new Numbers in rapid succession? Do you know how hard it'll be to make 7 Numbers, designing their numbers to be relevent, their effects and names to make sense on their designs, and have their backstories related to the main villains? Plus write out the Duels involved?

 

Writer 2: Meh, just make them mediocre. They're Numbers, so no one will notice. Have half the Duels somehow cripple the main characters so they can't just annihilate the Number user.

 

Results:

 

Number 44: Gimmicky effect, weak stats. Duel handicap: Yuma must attack or else the ruins will kill Shark/Durbe.

 

Number 65: Weak effect, weak stats. Duel handicap: If Astral inflicts damage to Number 96, Vector will trigger one of the ruin's traps which puts Yuma in danger.

 

Number 46: Difficult Summoning Condition, conditional effects. Duel handicap: Kaito's overreliance on Galaxy-Eyes falls right into No.46's effects.

 

Number 54: It's a Rank 1. Effect is pretty good, though. Duel handicap: Mind controlled Gauche with self-suicidal strategy that No.54 compensates for.

 

Number 64: Actually pretty decent for what it does. Duel handicap: The opponent mind-controls Yuma, forces him to waste all his resources, then suicides his only monster. AKA: Most blatant F-ing cheating EVER.

 

Number 73/94: Non-generic Materials, mostly. Effects are blatantly meant to counter each other. Duel handicap: Mind controlled Rio vs Shark.

 

Number 44's anime equip effect wasn't gimmicky, and if they were going to keep anything, they should have kept that.  Heck, if I was writing that arc, I would have had Yuma use that on Hope at some point. 

 

Number 73 and 94 were generic in the anime, and both of them had decent effects (73 in particular was downright OP, since it could jump to 9600 in 1 turn).

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Really the should have made it generic and needing to detach both at once, or made it Attribute specific and able to use its effect twice. Not both. They pretty much made it worthless. At least it will be dirt cheap.

 

Agreed.

 

Dirt cheap Numbers = yay. Especially since Big Eye is still absurdly expensive.

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Weak compared to Number 104/C104. Not worth getting, IMO, unless you a lot of Level 2s and no effect negations.

 

Well, of course it's inferior to 104. But that's because 104 is GOOD.

 

In my eyes, it's only for Number collectors. I honestly am not sure why you'd want to use this over a different Rank 2.

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That was the point I was making. :P

 

Why would you compare this to 104 when they're not the same Rank, and they're not even in the same set?  Why not Dark Mist or Daigusto Phoenix or Gachi Gachi? Even Shining Elf is better than this, especially in Spellcaster decks that can access it.

 

The most you can get out of Buster is Xyz Changing it to Downerd Magician, unless they make RUM consistent enough to make C65 easier to access.

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