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angel of immortality *updated*


I Hate Snatch Steal

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2 or more (max 5) level 4 monsters
This card gains 200 ATK and DEF for each Xyz Material attached to it. During either player's turn: if this card has an xyz material attached that was originally a Fairy-Type monster: you can detach 1 xyz material from this card; during this turn, taking damage cannot reduce your life points.

 

[spoiler='previous versions']

 

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2 or more (max 5) level 4 monsters
During either player's turn: if this card has an xyz material attached that was originally a Fairy-Type monster: you can detach 1 xyz material from this card; during this turn, taking damage cannot reduce your life points.

[/spoiler]

 

Rulings notes:

- Card and effects will still be applied and resolved as if though you are taking damage (technically you still are, it just doesn't reduce your life points). For example. an opponent's airknight parshath would still let them draw a card and you would still inflict effect damage if you took battle damage with number 54: lion heart.

- Paying life points and effects that make you lose life points without taking damage, such as the immortal of thunder, are unaffected.

- If you detach this card's only remaining Fairy-Type monster to activate its effect, its effect still resolves.

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Meaning cards like Watts still get their effects when direct attacking. This is a pretty cool concept, i like it. Prevents OTKs if no fader/scarecrow/trag/gorz and its a big NO to burn decks, especially those fucking stall burn decks or chain burn. Those are the worst. However, despite it being cool i dont understand the reason behind using more than 2 materials especially because of it's useful yet underpowered effect. All you really need honestly is 1 fairy and you get the same benefits if you use 2 (because of the ruling stating that its effect still resolves even after losing a fairy-type material. I understand you can use this for more than 2 turns if you use more materials, but even then it seems more of a waste for 3 or more level 4's to make a 2200 body. Also it has no effect based on the number of Xyz materials it has so i feel like it would be unnecessary, almost detrimental, to waste 3 level 4's for this card.

 

Overall its a pretty cool and balanced card. You can add some more usefulness without breaking it, maybe even add an effect regarding its (Max. 5) material requirement, but you can keep it as-is if you so desire.

 

 

You could just say if you remove a material you reduce all damage you take that turn to 0.

 

He purposely made it like that so effects that activate if it were to deal battle/burn damage would still get their effects even though you don't actually take "damage". This makes it so that this card is not a broken type of stall that would ONLY be used in stall/burn decks rather than also against them.

 

Than again i think the rulings for that OCG is PROBABLY the same but i'm most likely wrong.

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