death00 Posted October 29, 2013 Report Share Posted October 29, 2013 I purposely made this as op as possible.... Death http://i.imgur.com/aBgnGCk.jpg Lore: This monster's Type is treated as Divine Beast and it's Element is treated as Divine. This card must be Xyz Summoned by using all monsters on your side of the field and in your hand as Xyz materials, and cannot be Summoned by any other means. You cannot control any other monsters while this card is on the field. Once per turn you can Detach 1 Xyz Material to Banish all other monsters, deal your opponent with 100 points of damage per Banished monster. This monster cannot attack on the turn you activate this effect. This card cannot be destroyed by battle. This card cannot be Banished. This monster cannot be targeted by Spell effects, Trap effects, or Effect monster effects; except it's own. This monster's ATK and DEF are treated as 5000. New (semi- Better) http://i.imgur.com/gcaGEVl.jpg Lore: This monster's Type is treated as Divine Beast and it's Element is treated as Divine. This card must be Xyz Summoned by using all monsters on your side of the field and in your hand as Xyz materials, and cannot be Summoned by any other means.You must use at least 8 monsters to Xyz Summon this monster. You cannot control any other monsters while this card is on the field. Once per turn you can Detach 1 Xyz Material to Banish all other monsters, deal your opponent with 100 points of damage per Banished monster. This monster cannot attack on the turn you activate this effect. This card cannot be destroyed by battle. This card cannot be Banished. This monster cannot be targeted by Spell effects, Trap effects, or Effect monster effects; except it's own. This monster's ATK and DEF are treated as 5000. You cannot have more than one of this card in your Extra Deck. Newer (self skill drain removed) http://imgur.com/jz4SlMQ Lore: This monster's Type is treated as Divine Beast and it's Attribute is treated as Divine. This card must be Xyz Summoned by using all monsters on your side of the field and in your hand as Xyz materials, and cannot be Summoned by any other means.You must use at least 8 monsters to Xyz Summon this monster. You cannot control any other monsters while this card is on the field. Once per turn you can Detach 1 Xyz Material to Banish all other monsters, deal your opponent with 100 points of damage per Banished monster. This monster cannot attack on the turn you activate this effect. This card cannot be destroyed by battle or Banished. This monster cannot be affected by Spell effects, Trap effects, or Effect monster effects; except it's own. This monster's ATK and DEF are treated as 5000. You cannot have more than one of this card in your Extra Deck. 2nd OP king: Chronos Chaotic Time Lord http://imgur.com/JjU49e8 Lore: This card's level, ATK, and DEF are treated as infinite. This card cannot be destroyed by battle, Banished by Spells, Traps, or Effect monster effect. This card cannot be targeted by Spell effects, Trap effects, or Effect Monster effects; except it's own. Every three turns, destroy all other monsters on the field; the turn this ability is activated, you cannot attack. New http://i.imgur.com/Ynjsgd2.jpg Lore: Every 12th turn, this card's ATK, and DEF are treated as infinite; every tun this effect is not in effect, you take no damage from battles involving this card. This card cannot be destroyed by battle, Banished by Spells, Traps, or Effect monster effect. This card cannot be targeted by Spell effects, Trap effects, or Effect Monster effects; except it's own. Every third turn after this card's ATK and DEF have returned to 0, destroy all other monsters on the field; the turn this ability is activated, you cannot attack. 3rd OP king: Number 666 Galaxy Eyes Eathlord Dragon http://imgur.com/OQTmx2K Lore: 5 Level 12 monsters This card's ATK and DEF are treated as 9000. This card cannot be targeted by Spells, Traps, or Effect monster effects; except it's own. If this monster attacks another monster, Banish the attack target and this card; on the fifth turn after this card is Banished, it is returned to the field and all other monsters are Banished. If this card is Banished by it's own effect a second time it returns 6 turns later, the 3rd time: 2 turns later, the 4th: 5 turns later (5,6,2); etc. If this is the only card on the field for two turns, deal your opponent with damage equal to the number of cards in their Discard pile. New (changed 4 the generation who don't know the discard pile) http://imgur.com/TyFoBIV Lore: 5 Level 12 monsters This card cannot be targeted by Spells, Traps, or Effect monster effects; except it's own. If this monster attacks another monster, Banish the attack target and this card; on the fifth turn after this card is Banished, it is returned to the field and all other monsters are Banished. If this card is Banished by it's own effect a second time it returns 6 turns later, the 3rd time: 2 turns later, the 4th: 5 turns later (5,6,2); etc. If this is the only card on the field for two turns, deal your opponent with damage equal to the number of your opponent's banished times 100. Dark God of Reality http://imgur.com/bOfTz8z Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by Tributing 5 Fiend Type monsters, and cannot be Special Summoned any other way. This card gains the ATK and DEF points of the monsters Tributed to Summon it. This card cannot be destroyed by battle or Banished. This card cannot be affected by Spell effects, Trap effects, or Effect monster effects. If you would take damage from a card effect or during the Damage Step of the Battle Phase, deal your opponent with damage equal to the damage you would have taken instead. When this monster destroys another monster by battle and sends it to the Grave, Banish it instead, cards Banished by this effect cannot be returned to the Grave or field; this card gains 500 ATK for each card Banished by this effect. Final OP King, though it's not an Op King this time, it's an OP Queen. This is what I've been working twards this whole time: Isfet Goddess of Chaos http://imgur.com/HhzgO5x Lore: You can Ritual Summon this cad with "Citadil of Dark Summoning". This card's summoning cannot be negated. This card cannot be affected by Spells, Traps, or Effect monster effects. This card's ATK and DEF pionts are equal to the total of the ATK and DEF (respectivly) of the monsters Tributed to Ritual Summon this card. When this card attacks, deal your opponent with damage equal to this card's ATK points. And her Ritual Spell: Citadil of Dark Summoning http://imgur.com/Xf0BafA Lore: This card is used to Ritual Summon "Isfet Goddess of Chaos ". You must also Tribute from your field "Death", "Chronos Chaotic Time Lord", "Number 666 Galaxy Eyes Earthlord Dragon", and "Dark God of Reality". When the card Summoned by this card's effect attacks Spells, Traps, and Effect Monster effects cannot be activated. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted October 29, 2013 Report Share Posted October 29, 2013 I would point out the extremely obvious issues with this card and how it's a 5k untargetable beater that can hit the field just by dumping all of the monsters you currently have, but I won't, because you decided to make this unrealistically OP on purpose. You even made it pretend it's a DIVINE Divine-Beast-Type monster to further point out how unrealistic this is. The only semblance of balance that this has is that dying royally screws you over since you'll have no monsters unless you've managed to luckily draw one between this card's Summon and its demise, which is a sucky attempt of even justifying the fact that you pull 5k untargetable beaters from your underwear. Oh, and if you did get a monster, you can just Summon a second or third copy of this card for stupid amounts of frustration. But what can kill it, you ask? Uh, Dark Hole, Torrential Tribute, Mirror Force, and Solemn Warning. That's pretty much it, unless you want to delve into the forgotten Yugioh cards that aren't good enough to make it into Decks, such as the Horns of Heaven or Share the Pain. So, your opponent only has about 5 cards that can get rid of it. It may not seem like much, but what if your opponent is just unlucky and didn't draw into that 12.5% of his/her Deck? Your opponent will just have to sit there and suffer and hope to finally draw that card after wasting resources after resources just to survive the wait. Notice how many times I mentioned "hope" and "luck" in the post? What skill do you have in playing this card? This card is practically "Herp derp put all my monsters into one zone for an untargetable 5k beatstick that forces my opponent to play monsters one at a time to conserve them." It isn't cute. It isn't funny. It isn't realistic. It's a tremendously evil card that should never be close to existing in design. Link to comment Share on other sites More sharing options...
Zextra Posted October 29, 2013 Report Share Posted October 29, 2013 Making cards purposely OP is ridiculous, unless it's for plot-related reasons for an RP or something. But even then, the card should not be posted in Realistic cards - as it is now, it's not at all fair or realistic. Topic moved to Any Other Cards. Link to comment Share on other sites More sharing options...
death00 Posted October 29, 2013 Author Report Share Posted October 29, 2013 yes, it is evil and you put down spells/ traps note "This monster cannot be targeted by Spell effects, Trap effects, or Effect monster effects; except it's own." so not even those would work. it is not supposed to be cute, funny, or real. also you cannot have two "You cannot control any other monsters while this card is on the field." yes, it is evil and you put down spells/ traps note "This monster cannot be targeted by Spell effects, Trap effects, or Effect monster effects; except it's own." so not even those would work. it is not supposed to be cute, funny, or real. also you cannot have two "You cannot control any other monsters while this card is on the field." yes, it is evil and you put down spells/ traps note "This monster cannot be targeted by Spell effects, Trap effects, or Effect monster effects; except it's own." so not even those would work. it is not supposed to be cute, funny, or real. also you cannot have two "You cannot control any other monsters while this card is on the field." yes, it is evil and you put down spells/ traps note "This monster cannot be targeted by Spell effects, Trap effects, or Effect monster effects; except it's own." so not even those would work. it is not supposed to be cute, funny, or real. also you cannot have two "You cannot control any other monsters while this card is on the field." Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted October 29, 2013 Report Share Posted October 29, 2013 yes, it is evil and you put down spells/ traps note "This monster cannot be targeted by Spell effects, Trap effects, or Effect monster effects; except it's own." so not even those would work. it is not supposed to be cute, funny, or real. also you cannot have two "You cannot control any other monsters while this card is on the field." I mentioned the Spells and Traps that don't target and one that outright negates the Summon. And yes, you can have two of these, just not at the same time. If your opponent draws one of those few cards to get rid of it, you can always just use another monster to bring out another. And if it isn't supposed to be real, then don't post it in Realistic Cards next time. That's what AoC is for, and why this got moved there. :| Link to comment Share on other sites More sharing options...
death00 Posted October 29, 2013 Author Report Share Posted October 29, 2013 ugh 1 i now stand by my sig even more i will murder this freezing evil machine 2 wtfe ugh 1 i now stand by my sig even more i will murder this freezing evil machine 2 wtfe i thought you meant at the same time and true you could have two in the deck, but i'm going to make it harder to summon. Link to comment Share on other sites More sharing options...
death00 Posted October 30, 2013 Author Report Share Posted October 30, 2013 a quick question... How do you change what the thing over your pic says? Link to comment Share on other sites More sharing options...
Neochu-H Posted October 31, 2013 Report Share Posted October 31, 2013 2nd OP king: Chronos Chaotic Time Lord http://imgur.com/JjU49e8 Lore: This card's level, ATK, and DEF are treated as infinite. This card cannot be destroyed by battle, Banished by Spells, Traps, or Effect monster effect. This card cannot be targeted by Spell effects, Trap effects, or Effect Monster effects; except it's own. Every three turns, destroy all other monsters on the field; the turn this ability is activated, you cannot attack. wouldn't you need to make a rule for having "infinite" attack? like for ex "when a player takes battle damage from a monster with "infinite" attack, that player loses the duel." Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 31, 2013 Report Share Posted October 31, 2013 Alright, seeing that you've reworked the first OP King Death, let me give this a run through... "8 or more monsters This card Must be Xyz Summoned by using all monsters on your side of the field and in your hand as Xyz materials, and cannot be Summoned by any other means. You must use at least 8 monsters to Xyz Summon this monster. This monster's Type is treated as Divine Beast and its Element Attribute is treated as DIVINE. You cannot control any other Summon monsters while this card is on the field. Once per turn: You can detach 1 Xyz Material from this card; to banish all other monsters on the field, deal your opponent with then inflict 100 points of damage per Banished for each monster banished this way. This monster cannot attack on the turn you activate this effect. This card cannot be banished or destroyed by battle. This card cannot be Banished. This monster card cannot be targeted by Spell effects, Trap effects, or Effect monster card effects; except it's own. This monster's ATK and DEF are treated as 5000. You cannot have more than one of this card in your Extra Deck." Trimmed down the text, removing/merging unnecessary phrases. I don't see its effect targeting itself (Continuous effects don't target), so I cut out the "except its own" part in OP King Death. Just a heads-up that Skill Drain turns OP King the First into a 0/0 piece of negative advantage. Link to comment Share on other sites More sharing options...
death00 Posted October 31, 2013 Author Report Share Posted October 31, 2013 wouldn't you need to make a rule for having "infinite" attack? like for ex "when a player takes battle damage from a monster with "infinite" attack, that player loses the duel." i don't know i would assume it would be known cuz ∞-anything=∞ and 5000-∞=0, trueAlright, seeing that you've reworked the first OP King Death, let me give this a run through... "8 or more monsters This card Must be Xyz Summoned by using all monsters on your side of the field and in your hand as Xyz materials, and cannot be Summoned by any other means. You must use at least 8 monsters to Xyz Summon this monster. This monster's Type is treated as Divine Beast and its Element Attribute is treated as DIVINE. You cannot control any other Summon monsters while this card is on the field. Once per turn: You can detach 1 Xyz Material from this card; to banish all other monsters on the field, deal your opponent with then inflict 100 points of damage per Banished for each monster banished this way. This monster cannot attack on the turn you activate this effect. This card cannot be banished or destroyed by battle. This card cannot be Banished. This monster card cannot be targeted by Spell effects, Trap effects, or Effect monster card effects; except it's own. This monster's ATK and DEF are treated as 5000. You cannot have more than one of this card in your Extra Deck." Trimmed down the text, removing/merging unnecessary phrases. I don't see its effect targeting itself (Continuous effects don't target), so I cut out the "except its own" part in OP King Death. Just a heads-up that Skill Drain turns OP King the First into a 0/0 piece of negative advantage. 1) whats skill drain? 2)how would it make negate the 5000/5000 effect Link to comment Share on other sites More sharing options...
William Wilder Posted October 31, 2013 Report Share Posted October 31, 2013 this is skill drain Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 1, 2013 Report Share Posted November 1, 2013 i don't know i would assume it would be known cuz ∞-anything=∞ and 5000-∞=0, true 1) whats skill drain? 2)how would it make negate the 5000/5000 effect this is skill drain Notice that Skill Drain does not target. Link to comment Share on other sites More sharing options...
death00 Posted November 1, 2013 Author Report Share Posted November 1, 2013 i don't understand Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 2, 2013 Report Share Posted November 2, 2013 i don't understand Skill Drain doesn't target (as it affects all monsters on the field), meaning that OP King the First is not immune to it. Then, it negates all monster effects on the field, including continuous ones, resulting in OP King the First losing its "5000 ATK/DEF" effect and turning into a 0/0. Link to comment Share on other sites More sharing options...
death00 Posted November 2, 2013 Author Report Share Posted November 2, 2013 but i say "except it's own." so it wouldn't skill drain itself hey anyone going to say something about chronos, i really want to know what you think Link to comment Share on other sites More sharing options...
Neochu-H Posted November 2, 2013 Report Share Posted November 2, 2013 hey anyone going to say something about chronos, i really want to know what you think i said something about him the infinite attack thing. not everyone understands this crap ∞ Link to comment Share on other sites More sharing options...
death00 Posted November 2, 2013 Author Report Share Posted November 2, 2013 i know but as i said don't know i would assume it would be known cuz ∞-anything=∞ and 4000-∞=0, true Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 3, 2013 Report Share Posted November 3, 2013 but i say "except it's own." so it wouldn't skill drain itself What you said is that it cannot be targeted by card effects. Other things that don't target, like Skill Drain, will still affect it. You seem to be rather fond of the word "Target". I don't think it means what you think it means. Perhaps "cannot be affected by card effects except its own"? [spoiler Chronos, OP King the Second]This card's level, ATK, and DEF are treated as infinite. This card cannot be destroyed by battle, Banished by Spells, Traps, or Effect monster effect. This card cannot be targeted or banished by Spell effects, Trap effects, or Effect Monster card effects; except it's own. Every three turns: Destroy all other monsters on the field. You cannot declare an attack the turn this ability effect is activated, you cannot attack.[/spoiler] Once again, Chronos' effect doesn't target itself, so there's no need for "except its own". Unless you meant "affected" instead of "targeted". Same old Skill Drain weakness turning it into a 0/0, and Mirror Force murders him. Another hilarious thing to note is that if Chronos battles a monster equipped with Iron Core Armor (which also doesn't target and bypasses the effect immunity), it'll lose 100 x infinite ATK due to its infinite Level, which I'm certain would cut it down to 0 ATK. Granted, it won't be destroyed by battle, but it becomes a damage window. [spoiler Number 666, OP King the Third]5 Level 12 monsters This card's ATK and DEF are treated as 9000. This card cannot be targeted by Spells, Traps, or Effect monster card effects; except it's own. If this monster attacks another monster: Banish the attack target and this card. At the start of on the fifth turn after this card is banished, it is returned to the field and all other monsters are banished. If this card is banished by its own effect a second time it returns 6 turns later, the 3rd time: 2 turns later, the 4th: 5 turns later (5,6,2); etc. During the End Phase, if this is the only card on the field: Place 1 Doom Counter on this card, then if it has 2 Doom Counters on it, deal your opponent with inflict damage to your opponent equal to the number of cards in their Graveyard Discard pile.[/spoiler] Do you seriously need to give them an effect that alters their ATK and DEF, rather than just setting their base ATK/DEF that way? Skill Drain becomes their ultimate nemesis, you know, and 666 in particular becomes vulnerable to Mirror Force. I'm also surprised that you gave an Xyz Monster an effect that doesn't involve using its materials, but then again, since it's constantly flickering on and off the field, it won't need them. I also don't understand the reason behind making Number 666's flicker times change between a cycle of 5/6/2 turns, since this inconsistency makes it particularly tedious to track. I modified the final effect so that one can easily track how long it's been the only card on the field, since I'm assuming the turn count resets each time it blinks on and off the field. But that's a laughable damage effect at the end. Here, we have Life Points as 4-digit numbers, but you make it inflict... 10, 20 damage on average for keeping it on the field for 2 turns? You might want to include a multiplier. Link to comment Share on other sites More sharing options...
death00 Posted November 3, 2013 Author Report Share Posted November 3, 2013 ok i see and will fix Link to comment Share on other sites More sharing options...
death00 Posted November 3, 2013 Author Report Share Posted November 3, 2013 "Another hilarious thing to note is that if Chronos battles a monster equipped with Iron Core Armor (which also doesn't target and bypasses the effect immunity), it'll lose 100 x infinite ATK due to its infinite Level, which I'm certain would cut it down to 0 ATK. Granted, it won't be destroyed by battle, but it becomes a damage window." except that chronos's effect now only changes atk and def " Every 12th turn, this card's ATK, and DEF are treated as infinite" and no i can't put down for 9000 or ∞ atk, especially since when i put ∞ in the atk or def thing it generates it as 5 and the max atk or def a card can have printed on it is 5000 according to the card maker rules, so i could just give death his 5000 if i wanted to Link to comment Share on other sites More sharing options...
death00 Posted November 3, 2013 Author Report Share Posted November 3, 2013 and a lot more than 2 monsters would be in the the discard pile because when 666 returns to the field it banishes all other monsters Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 3, 2013 Report Share Posted November 3, 2013 and a lot more than 2 monsters would be in the the discard pile because when 666 returns to the field it banishes all other monsters Define "discard pile". Is it the Graveyard? Or the banished zone? Link to comment Share on other sites More sharing options...
........! Posted November 4, 2013 Report Share Posted November 4, 2013 I don't know how to react to XYZ stuff, I don't really know how it works. I also dislike your signature and would appreciate it if you put it in Spoilers. (Takes up a lot of space, sorry) Define "discard pile". Is it the Graveyard? Or the banished zone? "Discard Pile" Is an old term for "Remove from Game" ergo you cannot bring it back for the rest of the game. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 5, 2013 Report Share Posted November 5, 2013 "Discard Pile" Is an old term for "Remove from Game" ergo you cannot bring it back for the rest of the game. Interesting. I don't recall YuGiOh ever having specified a "discard pile". Various other trading card games use the term "discard pile" with the equivalent functionality of the Graveyard. So, rather than Number 666 inflicting damage "equal to the number of cards in their Discard pile", it should instead be "equal to the number of your opponent's banished cards (insert multiplier here)". It still needs a multiplier otherwise it will inflict pitiful amounts of damage. Link to comment Share on other sites More sharing options...
........! Posted November 5, 2013 Report Share Posted November 5, 2013 Interesting. I don't recall YuGiOh ever having specified a "discard pile". Various other trading card games use the term "discard pile" with the equivalent functionality of the Graveyard. So, rather than Number 666 inflicting damage "equal to the number of cards in their Discard pile", it should instead be "equal to the number of your opponent's banished cards (insert multiplier here)". It still needs a multiplier otherwise it will inflict pitiful amounts of damage. I don't think it ever did specifically, that's just what a lot of people called it. I think the correct term is "Banish from play" or something. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.