I Hate Snatch Steal Posted November 2, 2013 Report Share Posted November 2, 2013 If a face-up Xyz Monster that was not xyz summoned this turn is on the field, you can Special Summon this card (from your hand). If you summon this card this way: its level becomes equal to the rank of 1 face-up xyz monster that was not xyz summoned this turn and if it does, you can special summon 1 spell/trap card from your graveyard as a normal monster (Warrior-Type/DARK/ATK 1000/DEF 500) that card's original level equals this card's current level when that card is summoned and that card's name becomes "Rank Lancer Mirage". Banish that card when it leaves the field. [spoiler='previous version(s)'] If a face-up Xyz Monster that was not xyz summoned this turn is on the field, you can Special Summon this card (from your hand) in face-up Defense Position. If you summon this card this way: its level becomes equal to the rank of 1 face-up xyz monster that was not xyz summoned this turn and if it does, you can special summon 1 spell/trap card from your graveyard in defense position as a normal monster (Warrior-Type/ATK 1000/DEF 500) that card's original level equals this card's current level when that card is summoned and that card's name becomes "Rank Lancer Mirage". [/spoiler] Rulings notes: - With the execption of rulings regarding card names on the field, most rulings on Magical Hats carry over to the spell/trap cards summoned by xyz rank lancer http://yugioh.wikia....gs:Magical_Hats Link to comment Share on other sites More sharing options...
patient99 Posted November 2, 2013 Report Share Posted November 2, 2013 It seems odd to summon a spell or trap when you can go token or just revive a monster and treat it as all those stats. Link to comment Share on other sites More sharing options...
BoricuaBeast Posted November 2, 2013 Report Share Posted November 2, 2013 I understand the concept, and its very unique, but there's something you need to look at here. Its purely the fact that the spell/ trap this thing brings out is highly subjectable to abuse, mainly that of returning it to the hand with the effects of cards such as Genex Ally Birdman, Blackwing - Zephyros the Elite, and Compulsory Evacuation Device. How about adding that the summoned card cannot be targeted or in general, returned to the hand? Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted November 2, 2013 Author Report Share Posted November 2, 2013 It seems odd to summon a spell or trap when you can go token or just revive a monster and treat it as all those stats. You can't use tokens for an xyz summon, that's why you're reviving a spell/trap card as a monster I understand the concept, and its very unique, but there's something you need to look at here. Its purely the fact that the spell/ trap this thing brings out is highly subjectable to abuse, mainly that of returning it to the hand with the effects of cards such as Genex Ally Birdman, Blackwing - Zephyros the Elite, and Compulsory Evacuation Device. Hoe about adding that the summoned card cannot be targeted or in general, returned to the hand? I hadn't thought of that but now that you point it out I'll fix it. edit: done Link to comment Share on other sites More sharing options...
BoricuaBeast Posted November 2, 2013 Report Share Posted November 2, 2013 [quote name="I Hate Snatch Steal" post="6298036" timestamp="1383358034"][i]Banish that card when it leaves the field.[/i][/quote] Well that's a nice way to put it. Simple, yet hard to get around. Now I shall, rate it, yay Ill give this like a..... 8.5/10 :) Link to comment Share on other sites More sharing options...
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