........! Posted November 4, 2013 Report Share Posted November 4, 2013 To start things off with me coming back on here, I'm going to compile my best cards and than realize that I will never be that creative again in my life so I just need to deal with it and than try to out-do these. These are slightly altered from their originals, with some reworked/rebalanced things and some OCG errors fixed (But It's nearly 4AM here so I can't spot them all.) #1 - Cthulhu This monster is also treated as a Beast, Winged Beast and Sea Serpent-Type. This monster cannot be destroyed by Spell Cards, and can only attack every 5 turns. Every turn, put one "Tentacle" token on this monster. When this monster has 15 "Tentacle" tokens, remove it from play, and then you receive 1500 lifepoints. If this monster is summoned by tribute, then it's ATK and DEF is decreased by 1000. #2 - Chromic Ice Dragon #3 - SiN-Scythe This Monster is also treated as a Black Magic and Warrior-Type monster. When this monster is first summoned, all monsters, including this one, with "SiN" in there names lose 1000ATK points, and you gain the amount of lifepoints that was removed from the monsters. FLIP: Heads, If this monster is destroyed by a Trap Card, then your opponent may no longer use DARK monsters or Trap Cards for three turns. Tails, If this monster is destroyed in battle then you take no battle damage and your opponent must pay you 1000 lifepoints. I want to completely rework this last one. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 4, 2013 Report Share Posted November 4, 2013 OCG fixes: Cthulhu This monster is also treated as a Beast, Winged Beast and Sea Serpent-Type. This monster cannot be destroyed by the effects of Spell Cards. If this card attacks, it cannot attack again for the next 4 turns. During your Main Phase: Place 1 Tentacle counter on this card. When this card has 15 Tentacle counters: Banish it; then gain 1500 Life Points. If this monster is Tribute Summoned, it loses 1000 ATK and DEF. Chromatic Ice Dragon This card cannot be destroyed by battle. While you control this face-up card, any Battle Damage you receive is reduced to 0. Neither player can summon Tokens. SiN-Scythe This Monster is treated as a Black Magic and Warrior-Type monster. When this monster is Summoned: All "SiN" monsters lose 1000 ATK; gain Life Points equal to the difference in the combined ATK. FLIP: Toss a coin. ● Heads: When this monster is destroyed by a Trap Card: Your opponent cannot Summon DARK monsters or activate Trap Cards for the next 3 turns. ● Tails: When this monster is destroyed by battle: You take no battle damage for the rest of the turn, then gain 1000 Life Points; your opponent loses 1000 Life Points. Let's go into CnC, then. Card 1: It's a Level 10 monster with 4500/3500 stats (3500/2500 if you Normal Summon this, which isn't broken in this area) and treated as 4 Types. Being immune to Spell destruction is nice and all, but being unable to attack for 4 turns does hurt its viability, though I can see it as an attempt to counterbalance this card's high ATK for a Level 10. You cannot place Tokens on monsters; only counters. Tokens are summoned in your monster zone and counters are placed on cards; learn the difference between the two. With that said, it takes 15 turns for it to banish itself and gain 1500 LP, which isn't worth waiting for (with the fact that most duels will end before that point); even though this card only attacks thrice during that period because of effect. Card 2: You can't go beyond 5000 printed ATK/DEF. That said, this card is pretty much going to stay around for the duration of the match, since you're most likely leaving it in Defense Position (and most if not all monsters in this game will not be able to destroy it in battle; though they can resort to killing it via effects). Essentially, this boils down to a monster version of Spirit Barrier. For the Token summon effect, the only things I can see being affected by this are Mecha Phantom Beasts, but that's about it. Card 3: First/foremost, monsters generally don't have a regular effect and a Flip Effect: You either have one or the other, not both. 4500 ATK/DEF is way too high for a Level 8 (even with effect, 3500 ATK w/out a summoning condition is not okay). For its initial Summon effect, you're guaranteed at least 1000 LP (from this card); until you post more of that series, can't really say much. Not sure what to say about its flip effects other than they're overpowering. The heads effect essentially seals off future Mirror Force/Torrential/Solemns, plus prevents certain Decks from working after that (Ghostrick, Dark World, etc), though they can still Set. Tails effect pretty much steals your opponent's LP for yourself, plus prevents you from taking Battle Damage (there is some confusion on this whether you intended to be for rest of game or during the duration of turn; for the sake of simplicity, I will assume the latter). Even though this card will probably not die in battle due to its high stats, it's still OPed. Link to comment Share on other sites More sharing options...
........! Posted November 4, 2013 Author Report Share Posted November 4, 2013 Well, thanks for some of the info. I made these cards like 3 years ago, so yeah there's some issues because the rules were different than. I also did not know you couldn't go beyond 5000. For Chromic Ice Dragon, it's menat to be the Counters your saying. But to be honest, AOC section is for a bit more creativity than going by the rules. =p Link to comment Share on other sites More sharing options...
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