VictorSempra Posted November 4, 2013 Report Share Posted November 4, 2013 Salutations! Today, I set out with a dream. To make a basically pointless card, into a goldmine of fun. There are many cards that are stronger, better type, better level...basically outclassed in every category. And yet, it has a special place in my heart, and without further ado....I give you a series of cards to support my favorite Dragon, the Red Eyes B. Dragon (and his evolution, Darkness Dragon). Note: In good conscience, I cannot take full credit for this project. Much of it is all thanks to Ain, I approached him with the idea for the archetype, and he breathed life into it. Scorched Island Field Spell When this card is activated, if you control no monsters: Special Summon 1 ''Red-Eyes B. Dragon'' from your hand or Deck in Attack Position. You cannot Special Summon the turn you activate this effect. Once per turn, when a Level 7 or higher Dragon-Type monster you control with ''Red-Eyes'' in its name declares an attack: It gains 600 ATK and if it destroys a monster by battle; add 1 Level 7 or lower monster with ''Red-Eyes'' in its name from your Deck to your hand. Awakening of the Shadow Dragon Quick-play Spell card Tribute 1 ''Red-Eyes B. Dragon'' you control. Special Summon 1 ''Red-Eyes Darkness Dragon'' from your Deck or Graveyard in Attack Position (ignoring the Summoning conditions), but it cannot attack this turn. If you do, that monster gains the following effect. ● Once per turn: You can send the top 2 cards of your Deck to the Graveyard, then if 1 of those cards is a monster with ''Red-Eyes'" in its name; you can send 1 face-up card on the field to the Graveyard. Red-Eyes Phantasmal Dragon *7 Dragon/Effect Dark 2000/2400 When a ''Red-Eyes'' monster you control is destroyed by your opponent's card (either by battle or by card effect): You can Special Summon this card from your hand. When this card is targeted by your opponent's card (either by battle or by card effect): You can banish this card, then Special Summon 1 ''Red-Eyes B. Dragon'' from your Graveyard. It cannot be targeted by card effects until the End Phase. Red-Eyes Wyrm Guard *4 Dragon/Effect Dark 0/2000 During either player's turn: You can send this card from your hand to the Graveyard; face-up Level 7 or higher monsters you control with ''Red-Eyes'' in their name are unaffected by your opponent's Spell and Trap Card effects until the End Phase. Red-Eyes Acolyte *4 Dragon/Effect Dark 1500/1500 Once per turn, you can reveal the top 3 cards of your deck, then add 1 "Red-Eyes" monster from them to your hand and shuffle the rest back to your deck. When this card is sent to the Graveyard, target 1 face-up Level 7 or higher "Red-Eyes" monster you control; it gains 500 attack, and cannot be destroyed by your opponents' card effects until the End Phase of your next turn. Red Eyes Doppeldragon *4 Dragon/Effect Dark 1800/1400 This card is treated as "Red Eyes B.Dragon" while face-up on the field or in your graveyard. When this card is summoned, change the level of all "Red-Eyes" monster you control to 7. When this card is destroyed (either by battle or card effect), you can Special Summon 1 "Red Eyes B. Dragon" from your hand. Link to comment Share on other sites More sharing options...
YumeAkko Posted November 4, 2013 Report Share Posted November 4, 2013 First of all, I love the ideas. Red-Eyes has always been one of my favourite cards. Some OCG fixing is required for the errata though (I'm not great at this, but I'll see if I can update it with the current PSCT as best as possible). Scorched Island Field Spell When this card is activated, if you control no monsters: Special Summon 1 ''Red-Eyes B. Dragon'' from your hand or Deck in Attack Position. You cannot Special Summon monsters from your Extra Deck the turn you activate this effect. Once per turn, when a Level 7 or higher Dragon-Type monster you control with ''Red-Eyes'' in its name, declares an attack: It gains 600 ATK and if it destroys a monster by battle; add 1 Level 7 or lower monster with ''Red-Eyes'' in its name from your Deck to your hand. Awakening of the Shadow Dragon Quick-play Spell card Tribute 1 ''Red-Eyes B. Dragon'' you control. Special Summon 1 ''Red-Eyes Darkness Dragon'' from your Deck or Graveyard in Attack Position (ignoring the Summoning conditions), and if you do, that monster gains the following effect. ● Once per turn: You can send the top 2 cards of your Deck to the Graveyard, then if 1 of those cards is a monster with ''Red-Eyes'" in its name; you can send 1 face-up card on the field to the Graveyard. Red-Eyes Phantasmal Dragon *7 Dragon/Effect Dark 2000/2400 When a ''Red-Eyes'' monster you control is destroyed by your opponent's card (either by battle or by card effect): You can Special Summon this card from your hand. When this card is targeted by your opponent's card: You can banish this card, then Special Summon 1 ''Red-Eyes B. Dragon'' from your Graveyard. It cannot be targeted by card effects until the End Phase. Red-Eyes Wyrm Guard *4 Dragon/Effect Dark 0/2000 During either player's turn: You can send this card from your hand to the Graveyard; face-up Level 7 or higher monsters you control with ''Red-Eyes'' in their name are unaffected by your opponent's Spell and Trap Card effects until the End Phase. Link to comment Share on other sites More sharing options...
VictorSempra Posted November 4, 2013 Author Report Share Posted November 4, 2013 Now that I see it, Shadow Dragon is dead on on the OCG. And agreed, Red-Eyes is my favorite, but it's just so...bleh. Weak, an odd level, and vanilla. At least Blue-Eyes is Level 8 and high attack. But, I am determined to make Red-Eyes good! Between me and Ain, this should be nice, I just wish DP was up so I can test these and see what I need to add for consistency. Link to comment Share on other sites More sharing options...
YumeAkko Posted November 4, 2013 Report Share Posted November 4, 2013 Red-Eyes is probably my sixth favourite Yu-Gi-Oh card on my top ten list. I wish he was more playable. Some of the card ideas posted would be helpful, but I doubt he'll be in a competitive deck any time soon. Link to comment Share on other sites More sharing options...
VictorSempra Posted November 4, 2013 Author Report Share Posted November 4, 2013 Red-Eyes is probably my sixth favourite Yu-Gi-Oh card on my top ten list. I wish he was more playable. Some of the card ideas posted would be helpful, but I doubt he'll be in a competitive deck any time soon. Nah, I think he's seen all the love Konami feels like giving him, and what they did hand him, sucked. So that's why I'm stepping in, to try and make something good for him. But like I said, without a way to test these, I'm not sure what consistency errors I need to fix. Link to comment Share on other sites More sharing options...
YumeAkko Posted November 4, 2013 Report Share Posted November 4, 2013 Nah, I think he's seen all the love Konami feels like giving him, and what they did hand him, sucked. So that's why I'm stepping in, to try and make something good for him. But like I said, without a way to test these, I'm not sure what consistency errors I need to fix. Lol, true, true. But you never know, Konami could try and surprise us. That said, you could always design the cards yourself and have them custom ordered by some site that provides custom oricas. If you live in the US, then you could try http://oricacard.com// or if you live in the UK like me, then there's this private seller who makes these amazingly realistic cards called dannybizal. You can always check out his YouTube channel at http://www.youtube.com/user/dannybizal?feature=watch for proof of his amazing work. Link to comment Share on other sites More sharing options...
VictorSempra Posted November 4, 2013 Author Report Share Posted November 4, 2013 Lol, true, true. But you never know, Konami could try and surprise us. That said, you could always design the cards yourself and have them custom ordered by some site that provides custom oricas. If you live in the US, then you could try http://oricacard.com// or if you live in the UK like me, then there's this private seller who makes these amazingly realistic cards called dannybizal. You can always check out his YouTube channel at http://www.youtube.com/user/dannybizal?feature=watch for proof of his amazing work. Or I could just use my printer and some card sleeves. Link to comment Share on other sites More sharing options...
YumeAkko Posted November 4, 2013 Report Share Posted November 4, 2013 There's always that too. xD Link to comment Share on other sites More sharing options...
VictorSempra Posted November 6, 2013 Author Report Share Posted November 6, 2013 Updated, with one more on the way. :D Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted November 6, 2013 Report Share Posted November 6, 2013 I'm having qualms about the Field Spell, as I said in your recent status. It's searchable, places big swingers on slightly smaller bodies from your Deck (or hand if you're that unfortunate) to the field, then gives you either a monster out of the whole situation (though the monsters don't seem to be the problem). As Red-Eyes support, it doesn't really seem broken, it just seems a little wrong. Or at least it would feel that way if the archetype got a lot stronger. How important is the "Level 7 or higher" requirement on the boost to you? Because dropping that to let Wyvern be able to ram into bosses doesn't sound like too bad of an idea. Awakening's Deck-milling effect is pretty ok, and the bonus for milling a Red-Eyes monster is also pretty ok. But that doesn't really matter, this card's key ability is that you can Tribute a REBD for a bucketload of extra damage when going for game or to bypass a targeting effect while also giving you a powerful beatstick. It's ok, I guess. Phantasmal feels a little too easy to bypass to be much of a threat. It's ok for being able to bring back your Red-Eyes and for being something to sit on for a moment, it's just that a 2400 wall can be climbed without much effort. Decoy Dragon syndrome sucks, and this card has it; it won't be given the chance to activate its effect unless the opponent is being dumb or doesn't mind you getting your REBD back. Wyrm Guard is a pretty neat less-versatile-yet-drawbackless searchable Lance. Combined with some well-played Veilers and a Red-Eyes with enough ATK (usually Darkness Dragon, I suppose), and your Red-Eyes becomes pretty hard to get rid of for that turn. Being a wall seems to contradict against Red-Eyes's aggressive nature, but that isn't really a bad thing, especially since 2k DEF is handy in case you want to actually put this on the field. Acolyte's ability to check either the top three or the top five cards of your Deck for a Red-Eyes is irksome, mainly because no sane player is ever going to check just the top three (unless the Deck is waaay small and you don't have five cards anymore). His last effect appears to require a little more effort than it's worth. A short 500 ATK boost and immunity to effect destruction is nice, but being able to miss the timing disables using this as a discard cost, and you can hardly ever goad your opponent into taking out Acolyte before the Red-Eyes monster you plan to boost if they're both on the field. Am I missing something as to how this effect is supposed to work? Link to comment Share on other sites More sharing options...
VictorSempra Posted November 6, 2013 Author Report Share Posted November 6, 2013 WHOOPS! I forgot to fix Acolyte, I hadn't quite decided if I wanted it to be the top three or the top five. As for his second effect, I wasn't too sure waht I was thinking with it, honestly. Link to comment Share on other sites More sharing options...
VictorSempra Posted November 6, 2013 Author Report Share Posted November 6, 2013 Still not sure how to fix Acolyte's second effect so it doesn't miss timing, but the rest should be okay after a couple small tweaks. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 6, 2013 Report Share Posted November 6, 2013 You should just make it a mandatory. Also, how about if Acolyte's effect is once per turn? That'll give an actual incentive for the card to be kept on the field. Link to comment Share on other sites More sharing options...
VictorSempra Posted November 6, 2013 Author Report Share Posted November 6, 2013 You should just make it a mandatory. Also, how about if Acolyte's effect is once per turn? That'll give an actual incentive for the card to be kept on the field. Tweaked again. Also, I'm with 1-Star about Phantasmal, not sure how I can re-work that to be better. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 6, 2013 Report Share Posted November 6, 2013 Phantasmal's wording should be clearer so that it activates when targetted for an attack or a card effect. Also, I think Scorched Island should prohibit your special summon for the rest of the turn, period. That's because you can easily OTK using it. Awakening might be better as a Rank-up type of card, the OTK potential is kinda worrying. Link to comment Share on other sites More sharing options...
VictorSempra Posted November 6, 2013 Author Report Share Posted November 6, 2013 Phantasmal's wording should be clearer so that it activates when targetted for an attack or a card effect. Also, I think Scorched Island should prohibit your special summon for the rest of the turn, period. That's because you can easily OTK using it. Awakening might be better as a Rank-up type of card, the OTK potential is kinda worrying. Edited Phantasmal and Island. I'm not seeing too much of an OTK potential out of Awakening, unless I'm missing the obvious. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 6, 2013 Report Share Posted November 6, 2013 Attack with Red eyes, activate awakening, attack with REDD is already 5100 damage minimum. Though it's might be balanced, since stuffs like Circle of the fire kings exist. Link to comment Share on other sites More sharing options...
VictorSempra Posted November 6, 2013 Author Report Share Posted November 6, 2013 Any suggestion, then? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 6, 2013 Report Share Posted November 6, 2013 Make the summoned monster to be unable to attack that turn. Link to comment Share on other sites More sharing options...
VictorSempra Posted November 6, 2013 Author Report Share Posted November 6, 2013 Make the summoned monster to be unable to attack that turn. Unfortunately, I had the same thought. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 6, 2013 Report Share Posted November 6, 2013 EDIT:Aaaah sorry, phone freaked out and repeated my previous post. An alternate edit to Awakening can be ti make it a normal spell, but make the effect it gives to the REDD be more potent by a little. Link to comment Share on other sites More sharing options...
VictorSempra Posted November 6, 2013 Author Report Share Posted November 6, 2013 Le'ts leave it as is, and I'll check it whenever Duelportal comes back up. I mean, not like it REALLY matters, cause it'll probably be the only time I use them...but still. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 6, 2013 Report Share Posted November 6, 2013 Make the summoned monster to be unable to attack that turn. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 6, 2013 Report Share Posted November 6, 2013 Make the summoned monster to be unable to attack that turn. Link to comment Share on other sites More sharing options...
VictorSempra Posted November 6, 2013 Author Report Share Posted November 6, 2013 It's still posting, Ain. xD Link to comment Share on other sites More sharing options...
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