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K-9 trio!


Liverpool96

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Hello everyone ! :). I have just started playing Yu-gi-oh and I have decided to make some cards, I have poorly photoshopped the pics because I just couldn't find any pictures of the types of dogs I wanted... Anyway, please comment and help me with some problems I have done in the cards:

(These are my first by the way, so I am not expecting them to be pure gold :/)

 

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Thoughts ? I'll make a deck if you guys want...

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Just going to point out that since you have more than one card here, this topic should be posted in Realistic Cards - Multiple Cards; this topic will be moved there. Also, for future reference, please post your cards' effects under each card to make things easier for the viewers. Thanks.

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Just going to point out that since you have more than one card here, this topic should be posted in Realistic Cards - Multiple Cards; this topic will be moved there. Also, for future reference, please post your cards' effects under each card to make things easier for the viewers. Thanks.

Ok, sorry about that :), I will do next time I post.

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OCG stuff:

 

Hercules:

When this card is Summoned: Destroy 1 Spell/Trap card on the field. This card cannot be destroyed by battle. When a "K-9" monster you control is destroyed by battle: Special Summon 1 Level 8 or lower "K-9" monster from your Deck. That monster's effects are negated. 

 

Benji:

When this card is Summoned: Destroy 1 Monster card on the field. Once per turn, if this card would be destroyed by battle, it is not destroyed. This card can attack your opponent directly.

 

Blackjack:

When this card is Summoned: Banish 1 card in your opponent's hand (The card banished is chosen at random). Once per turn: You can look at the top card of your opponent's Deck. If it is a Monster card: Place it at the bottom of the Deck, and if you do, your opponent loses 1000 Life Points.

 

Good Boy:

"K-9" monsters you control gain 500 ATK. Once per turn: You can discard a card; Special Summon 1 Level 1 "K-9" monster from your Deck. That monster's effects are negated. You cannot conduct your Battle Phase during the turn you activate this effect.

 

On to the CnC...

 

You may want to lower Hercules's stats a bit, as 1900/2000 is quite high for a Level 4 monster, especially combined with the Spell card to become 2400. Drop it to around 1700/1800 and you should be fine. Additionally, his effect allows for the rest of these monsters to swarm the field; though because of his last effect, they won't be repeatedly destroying/banishing cards in a cycle. He also can serve as a form of stall since he can't die in battle (though effects will kill him, but you probably already knew that)

 

Blackjack has average stats for a Level 6 monster; has a Trishula-esque effect when summoned (although only takes out the hand) and has a 1/3 chance of stripping your opponent of monster support and reducing their LP (though 1000 is high, maybe reduce it a bit).

 

The Spell card is decent ATK support, although effect will only work with Benji at the moment (until you make more cards).

 

I could see Hercules bringing out another copy of Blackjack if you already got one and use both to summon a Rank 6 or Rank 4 to summon another copy of him.

 

Overall, they look good for your first cards (hopefully you add more support to this).

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OCG stuff:

 

Hercules:

When this card is Summoned: Destroy 1 Spell/Trap card on the field. This card cannot be destroyed by battle. When a "K-9" monster you control is destroyed by battle: Special Summon 1 Level 8 or lower "K-9" monster from your Deck. That monster's effects are negated. 

 

Benji:

When this card is Summoned: Destroy 1 Monster card on the field. Once per turn, if this card would be destroyed by battle, it is not destroyed. This card can attack your opponent directly.

 

Blackjack:

When this card is Summoned: Banish 1 card in your opponent's hand (The card banished is chosen at random). Once per turn: You can look at the top card of your opponent's Deck. If it is a Monster card: Place it at the bottom of the Deck, and if you do, your opponent loses 1000 Life Points.

 

Good Boy:

"K-9" monsters you control gain 500 ATK. Once per turn: You can discard a card; Special Summon 1 Level 1 "K-9" monster from your Deck. That monster's effects are negated. You cannot conduct your Battle Phase during the turn you activate this effect.

 

On to the CnC...

 

You may want to lower Hercules's stats a bit, as 1900/2000 is quite high for a Level 4 monster, especially combined with the Spell card to become 2400. Drop it to around 1700/1800 and you should be fine. Additionally, his effect allows for the rest of these monsters to swarm the field; though because of his last effect, they won't be repeatedly destroying/banishing cards in a cycle. He also can serve as a form of stall since he can't die in battle (though effects will kill him, but you probably already knew that)

 

Blackjack has average stats for a Level 6 monster; has a Trishula-esque effect when summoned (although only takes out the hand) and has a 1/3 chance of stripping your opponent of monster support and reducing their LP (though 1000 is high, maybe reduce it a bit).

 

The Spell card is decent ATK support, although effect will only work with Benji at the moment (until you make more cards).

 

I could see Hercules bringing out another copy of Blackjack if you already got one and use both to summon a Rank 6 or Rank 4 to summon another copy of him.

 

Overall, they look good for your first cards (hopefully you add more support to this).

I will surely be making a deck thanks to all the help I have got :) Thanks for the help and kind words...

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