Jump to content

parallel forces archtype (field spell related)


I Hate Snatch Steal

Recommended Posts

These were inspired by a dream that I had a while ago, and I forgot to post them until now:

 

[spoiler='I recorded the dream if you are curious what it was']

This dream is a TV show (?) that takes place in a parallel dimension that is kind of like a video game set in a fantasy world. As the dream opens, (this is a dream that I am watching but not interacting with) 2 groups of 3 main charcters, 3 good guys and 3 bad guys are about to fight. Once they start to fight, they are transported to another area (or maybe another dimension) and their appearances and abilities change. 1 of them gets a sword like a knight another gets a staff like a magician, another gets wings like an angel, and the last one becomes physically stronger. The knight and the magician character defeat the “angel” and the berserker, and the berserker says that he’ll be back.

[Connection missing]

Somewhere in this dream there is mention of a list of quests one can do like a video game, but also there is mention of story chapters like a TV show.

[Connection missing]

Later that same dream segment, the berserker and his 2 henchmen are back (or maybe its 2 different henchmen?). They have apparently found a “powerup” (though its not called that) for the magician class. They have to stand on 3 places (switches I guess) to receive it. However the berserker doesn’t take his place in the formation, since the magician is his enemy he destroys the powerup instead.

[Connection missing]

Later that same dream segment, the 3 evil guys from before attack a castle, only the indoor part of the raid is shown to me. It is revealed that only certain characters go to another dimension to fight. The residents of the castle are powerless to stop the evil guys and a fire breaks out. One of the magic students there promises to try and stop the bad guys, and on that note he uses a spell to burst some water piping such that it puts out the fire.  The magician from before returns and them I wake up.

[/spoiler]

 

ParallelForces-MagicianClass1_zps24f4b9d

 

This card's effects can only be applied/resolved while there is a field spell card face-up. Once per turn: you can target 1 card your opponent controls; destroy that target. This card cannot attack your opponent directly during the turn you activate this effect. Once per turn: you can discard 1 spell/trap card to target 1 level 4 or lower monster in your graveyard; special summon that target, but its effects are negated this turn. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Parallel Forces - Magician Class 2" from your hand, Deck, or graveyard. You cannot activate this effect the turn this card is Summoned or flipped face-up.

 

ParallelForces-MagicianClass2_zpse4b6903]

 

This card's effects can only be applied/resolved while there is a field spell card face-up. Each of these effects can be used once per turn. *Target 1 card your opponent controls; destroy that target. *Discard 1 spell/trap card to target 1 level 6 or lower monster in your graveyard; special summon that target. *When a spell card is activated: negate that activation and if you do, destroy that card.

 

ParallelForces-KnightClass1_zpsb152bbcf.

 

This card's effects can only be applied/resolved while there is a field spell card face-up. Once per turn this card cannot be destroyed. Once per Battle Phase, after this card has attacked a monster, it can make a second attack during this Battle Phase. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Parallel Forces - Knight Class 2" from your hand, Deck, or graveyard. You cannot activate this effect the turn this card is Summoned or flipped face-up.

 

ParallelForces-KnightClass2_zps5130e674.

 

This card's effects can only be applied/resolved while there is a field spell card face-up. Once per turn this card cannot be destroyed. This card can make a second attack during each Battle Phase. When this card attacks, it gains 800 ATK during the damage step only. When this card destroys an opponent's monster by battle: you can shuffle that monster into the deck instead of sending to the graveyard.

 

ParallelBattlefield_zps377f97c9.png

 

When this card resolves: each player can add 1 "Parallel Forces" monster from their deck to their hand. Face-up "Parallel Forces" monsters gain 500 ATK and DEF. While a "Parallel Forces" monster(s) is face-up on the field, this card cannot be destroyed by effects.

 

ParallelFormation_zpsd321cfd3.png

 

Add 1 "Parallel Forces" monster from your Deck or Graveyard to your hand. During your Main or Standby Phase: you can banish this card from your graveyard to target 1 "Parallel Forces" monster you control; this turn, that target can apply and resolve its effects regardless of weather or not there is a field spell card face-up (this is a quick effect).

 

ParallelReborn_zps332dbe10.png

 

Target 1 "Parallel Forces" monster in your Graveyard; Special Summon it and equip it with this card. That equipped monster can apply and resolve its effects regardless of weather or not there is a field spell card face-up. You can only activate "Parallel Reborn" once per turn.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...