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[Kaito] Triple Neko Mecha


TheKaitoKid

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TripleNekoMech_zps8e693e10.jpg

 

This card cannot be destroyed by your opponent's card (either by battle or by card effect) while is has Xyz Materials. Once per turn: You can detach 1 Xyz Material from an Xyz Monster you control; draw 1 card.

 

A simple card with built in protection and draw power. Requires 3 Level 3s for flavor purposes. I know the card isn't super good, but it also isn't super busted. Just a casual card that can stall for a bit while making up for the loss of advantage that comes with summoning it. Also, note that you don't have to detach from it to draw, you can pay the cost using any Xyz monster you have with Xyz Materials.

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Design: Artwork looks impressive, suitable with Yu-Gi-Oh's gameplay nature~~ XD

Fuctionality: Like you said, a casual stalling card... IMO, effect seems fine (not OP, fits with the Rank), though I think that 3 Level 3 monster is a bit too much... Usually, any Xyz monsters that requires 3 (or more) Material would have quite a powerful effect to make up for the effort to Summon it. For me, 2 materials would be good enough.

Extra: Perhaps, you can add the Summoning effect that lets you summon it using a Rank 2 or lower monster monster, like this one:-

http://yugioh.wikia.com/wiki/Downerd_Magician

... maybe with this effect, it can be more viable.

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I think it is a problematic wall. Zenmaines and Maestroke force their detach for protection, and Mechquip Angineer lasts for a turn for each detach.

This card is indestructible undefinitely by any means.

You shouldn't be relying on whether your opponent has non-destroying removal effects or not.

So I suggest some sort of drawback. Even something small like "during the End Phase of a turn this card would have been destroyed, detach 1 Xyz Material" would be fine.

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