Jump to content

"Stellar Charybdis": Black Holes Suck


Stan Alda

Recommended Posts

DygUcAn.jpg

-------------

Stellar Charybdis

DARK

Rank 4

Fiend/Xyz/Effect

3 Level 4 monsters
This monster cannot be removed from the field by other card effects. Your opponent cannot attack any monster you control except this card. When you declare an attack with this card: detach 1 Xyz Material from this card. When this card has no Xyz Materials, this card cannot attack, and its effects are negated. Once per turn, during your Main Phase: You can attach 1 monster you control to this card as an Xyz Material; this card cannot attack during the turn you activate this effect.
3300/2800
 
For an infinitely massive thing that defies all laws of ordinary physics by simply existing, this card is a relatively simple beatstick/wall. It can comfortably eat Blue-Eyes (or any other Rank 4) for breakfast, and is very difficult to destroy from the outside. The downside is that it requires Xyz Materials to maintain its effects, and it loses Xyz Materials when it attacks.
Link to comment
Share on other sites

The one issue I see right away is that it literally cannot leave the field by its own effect, making it a 3300 beatstick/wall. Add in the "other card effects" clause, so it can be destroyed by its own effects. Seems ok, but I think it needs a better point than just rapidly detaching materials just to literally sit there. Some kind of something, but not just sitting there. But it was the intended purpose of the card.  =3

Link to comment
Share on other sites

Now it has an issue. What if it has no Xyz Materials, but you can attach one? Does it get destroyed, or can you avoid it by attaching it? In other words, which effect takes priority?

To address this confusion, perhaps change the "When this card has no Xyz Materials: Destroy this card" to "When this card has no Xyz Materials, destroy this card". This will change it to a continuous effect which will tend to take priority over most of its other effects.

Link to comment
Share on other sites

It's not worth the effort, at all. If I wanted to get a 3 Level 4 Xyz out, I would get something that's actually useful (like Number 104: Masquerade or Evilswarm Ouroboros etc.), not just a random beater that will die on your next turn, regardless if you have a monster out on your next Standby Phase or not.

Link to comment
Share on other sites

It's not worth the effort, at all. If I wanted to get a 3 Level 4 Xyz out, I would get something that's actually useful (like Number 104: Masquerade or Evilswarm Ouroboros etc.), not just a random beater that will die on your next turn, regardless if you have a monster out on your next Standby Phase or not.

OK, so what would make this better? Decreased Rank? Lower material requirements? Extra effects?

 

EDIT: How does this sound?

 

3 Level 4 monsters

This monster cannot be removed from the field by other card effects. Your opponent cannot attack any monster you control except this card. When you declare an attack with this card: detach 1 Xyz Material from this card. When this card has no Xyz Materials, this card cannot attack, and its effects are negated. Once per turn, during your Main Phase: You can attach 1 Level 4 monster to this card as an Xyz Material; this card cannot attack during the turn you activate this effect.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...