Stan Alda Posted November 14, 2013 Report Share Posted November 14, 2013 ------------- Stellar Charybdis DARK Rank 4 Fiend/Xyz/Effect 3 Level 4 monsters This monster cannot be removed from the field by other card effects. Your opponent cannot attack any monster you control except this card. When you declare an attack with this card: detach 1 Xyz Material from this card. When this card has no Xyz Materials, this card cannot attack, and its effects are negated. Once per turn, during your Main Phase: You can attach 1 monster you control to this card as an Xyz Material; this card cannot attack during the turn you activate this effect. 3300/2800 For an infinitely massive thing that defies all laws of ordinary physics by simply existing, this card is a relatively simple beatstick/wall. It can comfortably eat Blue-Eyes (or any other Rank 4) for breakfast, and is very difficult to destroy from the outside. The downside is that it requires Xyz Materials to maintain its effects, and it loses Xyz Materials when it attacks. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted November 14, 2013 Report Share Posted November 14, 2013 The one issue I see right away is that it literally cannot leave the field by its own effect, making it a 3300 beatstick/wall. Add in the "other card effects" clause, so it can be destroyed by its own effects. Seems ok, but I think it needs a better point than just rapidly detaching materials just to literally sit there. Some kind of something, but not just sitting there. But it was the intended purpose of the card. =3 Link to comment Share on other sites More sharing options...
Delibirb Posted November 14, 2013 Report Share Posted November 14, 2013 The detaching isnt really necessary. The effect doesn't call for it to have materials, just for it to attach a new one each turn. So you can sort of cut those detaching bits out. Link to comment Share on other sites More sharing options...
Stan Alda Posted November 14, 2013 Author Report Share Posted November 14, 2013 @Tech Thanks for that fix. I wont be able to fix it until tomorrow, though. @kano I should have added an effect that destroys itself when it has no materials, but I couldn't think of how to phrase it properly, so I left it out. I'll fix that tomorrow too. Link to comment Share on other sites More sharing options...
Stan Alda Posted November 15, 2013 Author Report Share Posted November 15, 2013 Fixed an OCG error that prevented it from self-destructing as intended, and added an effect that destroys it when it has no Xyz Materials. Link to comment Share on other sites More sharing options...
Delibirb Posted November 15, 2013 Report Share Posted November 15, 2013 Now it has an issue. What if it has no Xyz Materials, but you can attach one? Does it get destroyed, or can you avoid it by attaching it? In other words, which effect takes priority? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 16, 2013 Report Share Posted November 16, 2013 Now it has an issue. What if it has no Xyz Materials, but you can attach one? Does it get destroyed, or can you avoid it by attaching it? In other words, which effect takes priority? To address this confusion, perhaps change the "When this card has no Xyz Materials: Destroy this card" to "When this card has no Xyz Materials, destroy this card". This will change it to a continuous effect which will tend to take priority over most of its other effects. Link to comment Share on other sites More sharing options...
Stan Alda Posted November 18, 2013 Author Report Share Posted November 18, 2013 Added a comma in the self-destruction clause. OCG aside, are there any comments on balance or usefulness? Link to comment Share on other sites More sharing options...
Sander Posted November 18, 2013 Report Share Posted November 18, 2013 It's not worth the effort, at all. If I wanted to get a 3 Level 4 Xyz out, I would get something that's actually useful (like Number 104: Masquerade or Evilswarm Ouroboros etc.), not just a random beater that will die on your next turn, regardless if you have a monster out on your next Standby Phase or not. Link to comment Share on other sites More sharing options...
Stan Alda Posted November 18, 2013 Author Report Share Posted November 18, 2013 It's not worth the effort, at all. If I wanted to get a 3 Level 4 Xyz out, I would get something that's actually useful (like Number 104: Masquerade or Evilswarm Ouroboros etc.), not just a random beater that will die on your next turn, regardless if you have a monster out on your next Standby Phase or not. OK, so what would make this better? Decreased Rank? Lower material requirements? Extra effects? EDIT: How does this sound? 3 Level 4 monsters This monster cannot be removed from the field by other card effects. Your opponent cannot attack any monster you control except this card. When you declare an attack with this card: detach 1 Xyz Material from this card. When this card has no Xyz Materials, this card cannot attack, and its effects are negated. Once per turn, during your Main Phase: You can attach 1 Level 4 monster to this card as an Xyz Material; this card cannot attack during the turn you activate this effect. Link to comment Share on other sites More sharing options...
Stan Alda Posted November 18, 2013 Author Report Share Posted November 18, 2013 Updated with new effect. Instead of self-destructing when out of materials, it can't attack, and its effects are negated. It also only loses materials when it attacks, and adding materials is optional instead of mandatory. Link to comment Share on other sites More sharing options...
Stan Alda Posted November 19, 2013 Author Report Share Posted November 19, 2013 So let me get this straight: I went to all the trouble of updating this thing's effect, and no-one is going to comment? Come on, people, show a little interest. Link to comment Share on other sites More sharing options...
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