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Number C6: Chronomaly Chaos Atlandis


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Whats even scarier, is the fact this card might as well be another Big Eye.
I mean, yes, you need 3 Materials for it, but you can basically steal a monster once-per-turn and still run over things with it.


Ironically, if your opponent started a Big Eye War, you can punish them with this thing by sending their Life to 100.

OT: still miss the "change back into Atlanthal Effect", and I don't see why your opponent is shielded from damge under the relinquished effect, but it is pretty good.
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Ironically, if your opponent started a Big Eye War, you can punish them with this thing by sending their Life to 100.

OT: still miss the "change back into Atlanthal Effect", and I don't see why your opponent is shielded from damge under the relinquished effect, but it is pretty good.

It's pretty much needed since the equip effect is a type of removal that's difficult to circumvent. Absorb the only monster your opponent controls, and they're immediately vulnerable to 4300 damage. And if Dark Dive Bomber taught us anything...

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It's pretty much needed since the equip effect is a type of removal that's difficult to circumvent. Absorb the only monster your opponent controls, and they're immediately vulnerable to 4300 damage. And if Dark Dive Bomber taught us anything...

Can't 101 and C101 already use a far more deadly form of removal and still deal damage?

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I don't see why your opponent is shielded from damge under the relinquished effect, but it is pretty good.

Effect/ATK wise...

This:
-3300 base ATK
-Can equip up to 5 monsters
-Gains 1000 ATK upon equip
-Can equip Set monsters

Relinquished:
-0 base ATK
-Can only equip 1 monster at a time, but can use it as a shield
-Gains ATK based on the monster you equip
-Set monsters yield 0 ATK
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101 and C101 are limited to SSed monsters, and only have 2100/2800 ATK respectively. C6 can steal ANY monster and gains 1000 ATK for each, plus it's already ridiculous 3300 base ATK. If they can't kill it, they'll be killed in two turns (without the "no damage" condition).

 

Ha, so I was right about needing to send equips. But interesting that you must send "Number" equips. That's a really solid balancing factor. If it doesn't have a Number equipped, you can't pay the cost.

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